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gdevelop:documentation:manual:built_destroyoutside [2015/10/18 19:20]
127.0.0.1 external edit
gdevelop:documentation:manual:built_destroyoutside [2017/07/29 22:55] (current)
wild_master
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 ====== Destroy outside screen ====== ====== Destroy outside screen ======
  
-This behavior ​is one of the most simple, yet useful, ​behavior: just add it to an object and then, whenever an instance of this object ​will go out of the screen, this instance will be destroyed+This is one of the most simple, yet useful, ​behaviors: just add it to an object and then, whenever an instance of this object ​goes out of the bounds ​of the screen, this instance will be destroyed.
- +
-It's a simple way of making sure that your game is not filled with garbage objects that could slow down it.+
  
 +It's a simple way of ensuring that your game is not filled with garbage objects that could slow it down.