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gdevelop:documentation:manual:built_linkedobjects [2015/05/18 12:28] (current)
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 +====== Linked objects ======
 +Linked objects extension allows to virtually link two objects that are on the scene.
 +When two objects are linked, you can easily access to the other: Just call "Take linked object into account"​ condition/​action and the linked object will be concerned for next actions or conditions.
 +It is important to link objects on a case by case basis: If you are linking a lot of objects, make sure that only two objects are concerned by the "Link two objects"​ actions. Typically, you can link two objects when creating them, or by using a "For each object"​ event to take each object individually.