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gdevelop:documentation:manual:built_particle [2020/06/01 08:32]
rapperdinesh [Rendering mode]
gdevelop:documentation:manual:built_particle [2020/06/01 08:33]
rapperdinesh [Particles]
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 ==== Particles ==== ==== Particles ====
  
-* Each particle ​have a limited lifetime, chosen randomly between two values which can be changed. +* Each particle ​has a limited lifetime, chosen randomly between two values which can be changed. 
-* The quantity ​of particles contained in the emitter ("​tank"​) can be unlimited or fixed to a number, in which case the emitter will stop emitting after reaching this number of particles. +* The number ​of particles contained in the emitter ("​tank"​) can be unlimited or fixed to a number, in which case the emitter will stop emitting after reaching this number of particles. 
-* The flow is the number of particles created every seconds. You can enter -1 to fire all particles in a single shot.+* The flow is the number of particles created every second. You can enter -1 to fire all particles in a single shot.
  
-You can also change the maximum number of particles rendered on screen by the object. Note that this number changes the memory taken by the emitter. If this number is really huge, it can cause the game to crash.+You can also change the maximum number of particles rendered on the screen by the object. Note that this number changes the memory taken by the emitter. If this number is really huge, it can cause the game to crash.
  
 __Simple setup__\\ __Simple setup__\\
-You can choose a starting color for particles, and color to fade to.+You can choose a starting color for particles, and color to fade to.
  
 __Advanced setup__\\ __Advanced setup__\\
-Each particle ​have a red, green, blue component. For each of them, you can choose if the value must be fixed (in which case you can enter the value in the box below), if the value must be randomly ​choosen ​(in which case, you can choose the minimum and maximum using the two boxes) or if the value must be changed over the time (in which case, you can also choose the minimum and maximum using the two boxes).+Each particle ​has a red, green, blue component. For each of them, you can choose if the value must be fixed (in which case you can enter the value in the box below), if the value must be randomly ​chosen ​(in which case, you can choose the minimum and maximum using the two boxes) or if the value must be changed over the time (in which case, you can also choose the minimum and maximum using the two boxes).
  
 You can also choose a starting and final value for the transparency.\\ You can also choose a starting and final value for the transparency.\\
-Size and angle of particles can also be customized in the same way. You can in addition choose if these values must changed over the time or take a random value when they are created.+The size and angle of particles can also be customized in the same way. You can in addition choose if these values must be changed over time or take a random value when they are created.
  
 ==== Emission zone and direction ==== ==== Emission zone and direction ====