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gdevelop:documentation:manual:built_particle [2020/06/01 08:33]
rapperdinesh [Particles]
gdevelop:documentation:manual:built_particle [2020/06/01 08:34] (current)
rapperdinesh [Emission zone and direction]
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-Particles ​appears ​in a sphere, around the position of the emitter object. You can change the radius of the sphere.+Particles ​appear ​in a sphere, around the position of the emitter object. You can change the radius of the sphere.
  
 __Simple setup__\\ __Simple setup__\\
-Particles will be emitted in the direction represented by the angle of the emitters on the scene. You can change the angle of the spray cone, which is also represented on the scene editor by two lines: a large value for this spray cone will result in emission of particles in a large number of directions. A value of 0 will emit particles only in a single direction.+Particles will be emitted in the direction represented by the angle of the emitters on the scene. You can change the angle of the spray cone, which is also represented on the scene editor by two lines: a large value for this spray cone will result in an emission of particles in a large number of directions. A value of 0 will emit particles only in a single direction.
  
 __Advanced setup__\\ __Advanced setup__\\
-Particles will be emitted in a direction. This direction is characterized by its value on X, Y and Z axis ( like forces, with an additional Z axis representing depth ).\\+Particles will be emitted in a direction. This direction is characterized by its value on X, Y and Z axis ( like forces, with an additional Z-axis representing depth ).\\
 A direction using values like 1;0;0 will thus be the same as a direction using values like 5;0;0 A direction using values like 1;0;0 will thus be the same as a direction using values like 5;0;0
  
-You can also personalize two angle which describe a portion of a sphere.\\ +You can also personalize two angles ​which describe a portion of a sphere.\\ 
-For example ​:\\+For example \\
 0 et 6.28 will define a complete sphere, meaning particles will be thrown in all directions.\\ 0 et 6.28 will define a complete sphere, meaning particles will be thrown in all directions.\\
 0 et 0 will throw particles only in the specified direction.\\ 0 et 0 will throw particles only in the specified direction.\\
 3.14 and 3.14 will create a disc.\\ 3.14 and 3.14 will create a disc.\\
 1.57 and 1.57 will define a cone of angle 1.57 radians ( 90° )\\ 1.57 and 1.57 will define a cone of angle 1.57 radians ( 90° )\\
-<note important>​These angles are in radians : PI(=3.14159) radians is equal to 180°</​note>​+<note important>​These angles are in radians: PI(=3.14159) radians is equal to 180°</​note>​
  
-You can finally choose the force of the emission, by choosing a minimal and maximal value.+You can finally choose the force of the emission, by choosing a minimal and maximal value.
  
 ==== Gravity and friction ==== ==== Gravity and friction ====