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gdevelop:documentation:manual:built_tiled [2015/05/18 12:28] (current)
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 +====== Tiled background ======
 +
 +The Tiled background object displays a repeating pattern:
 +
 +
 +Using a Tiled background is much more **efficient** than using multiple Sprite object: The Tiled background object is designed to be able to display **a very large pattern** while display lots of Sprite can decrease performances.
 +
 +It is also much **more convenient** to use a Tiled background object in a scene editor: Just add the object and resize it so as it covers the area you want. You can then **lock** the object to work on the others objects without moving the background (see the [[edit_scene|Scene editor page]] to get more information about locking objects).