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gdevelop:documentation:manual:edit_event [2015/09/16 22:37]
4ian [The Events Editor]
gdevelop:documentation:manual:edit_event [2020/05/31 15:25] (current)
rapperdinesh [Manipulating events]
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 In the **Events Editor** you can design how a scene works.\\ In the **Events Editor** you can design how a scene works.\\
-Events are presented in a list, with **conditions** on the left and **actions** on the right. In addition to standard events using conditions and actions, other event types can be added: For example, with comment events you can add some text in the event list.\\+Events are presented in a list, with **conditions** on the left and **actions** on the right. In addition to standard events using conditions and actions, other event types can be added: For example, with comment eventsyou can add some text in the event list.\\
 Finally, you can add **sub-events**,​ which are executed only if the parent conditions are fulfilled. Finally, you can add **sub-events**,​ which are executed only if the parent conditions are fulfilled.
  
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 GDevelop provides additional event types: GDevelop provides additional event types:
  
-  * With **Comments** you can add some text in the event list, for example to explain what an event block does;+  * With **Comments** you can add some text in the event list, for exampleto explain what an event block does;
   * **Links** allow you to include events from other scenes;   * **Links** allow you to include events from other scenes;
   * **Repeat** events are repeated a certain number of times;   * **Repeat** events are repeated a certain number of times;
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 More event types can be provided by [[gdevelop:​documentation:​manual:​extensions|extensions]] that you can activate for your game.\\ More event types can be provided by [[gdevelop:​documentation:​manual:​extensions|extensions]] that you can activate for your game.\\
 +
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 {{ :​gdevelop:​documentation:​manual:​insert_event_ribbon.png?​nolink |}} {{ :​gdevelop:​documentation:​manual:​insert_event_ribbon.png?​nolink |}}
  
-To add an event, click on ''​**Add an event**''​ in the ribbon. You can also hover with the mouse on an already existing event and choose ''​**Add an event**''​ in the resulting panel. You can add and edit other type of events and sub-events in the same way, either by using the ribbon or the panel appearing the event (in the latter case, choose **''​Other''​**).+To add an event, click on ''​**Add an event**''​ in the ribbon. You can also hover with the mouse on an already existing event and choose ''​**Add an event**''​ in the resulting panel. You can add and edit other types of events and sub-events in the same way, either by using the ribbon or the panel appearing the event (in the latter case, choose **''​Other''​**).
  
 You can move an event up or down by **dragging** it with the mouse. You can move an event up or down by **dragging** it with the mouse.
  
-Delete an event by selecting it and pressing the ''​Delete''​ key, picking ''​**Delete selection**''​ from the ribbon, or right-clicking ​on it and then choosing ''​**Delete**''​ from the menu, as shown below:+Delete an event by selecting it and pressing the ''​Delete''​ key, picking ''​**Delete selection**''​ from the ribbon, or right-click on it and then choosing ''​**Delete**''​ from the menu, as shown below:
  
 {{ :​gdevelop:​documentation:​manual:​event_right_click.png?​nolink |}} {{ :​gdevelop:​documentation:​manual:​event_right_click.png?​nolink |}}
-You can also use right click to copy/cut and paste events.+ 
 +You can also use right-click to copy/cut and paste events. 
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 ===== The Event Store ===== ===== The Event Store =====
  
-The Event Store allow you to browse and customize events made by others ​users: in a few click, you can quickly prototype your game and structure your events into large blocks dedicated to a single task.+The Event Store allows ​you to browse and customize events made by other users: in a few click, you can quickly prototype your game and structure your events into large blocks dedicated to a single task.
  
 To open the [[gdevelop:​documentation:​manual:​event_store|Event Store]], click on **Insert from the Event Store** in the ribbon: To open the [[gdevelop:​documentation:​manual:​event_store|Event Store]], click on **Insert from the Event Store** in the ribbon: