Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
Next revision
Previous revision
gdevelop:documentation:manual:edit_object [2015/10/18 19:20]
127.0.0.1 external edit
gdevelop:documentation:manual:edit_object [2020/05/31 12:29] (current)
rapperdinesh [Advanced usage]
Line 6: Line 6:
  
 {{ :​gdevelop:​documentation:​manual:​objects_editor.png?​nolink |}} {{ :​gdevelop:​documentation:​manual:​objects_editor.png?​nolink |}}
 +
 ---- ----
  
 ==== Add and edit objects ==== ==== Add and edit objects ====
  
-Right-click on ''​Objects''​ and choose ''​Add an object''​ from the menu, or use the button in the ribbon. GDevelop will ask you to choose the kind of your object. Each kind (also called type) of object ​bring specific features.+Right-click on ''​Objects''​ and choose ''​Add an object''​ from the menu, or use the button in the ribbon. GDevelop will ask you to choose the kind of your object. Each kind (also called type) of the object ​brings ​specific features.
  
-For example, //Sprite// objects are objects with animations and that can be used for most part of your game. //Text// objects are used to display texts. Some objects can have very specific usage. For example, the [[gdevelop:​documentation:​manual:​built_admob|AdMob]] object is used to display ads when you export your game with [[gdevelop:​tutorials:​howtoshowadswithadmobandintelxdk|Intel XDK on iOS or Android]].+For example, //Sprite// objects are objects with animations and that can be used for the most part of your game. //Text// objects are used to display texts. Some objects can have very specific usage. For example, the [[gdevelop:​documentation:​manual:​built_admob|AdMob]] object is used to display ads when you export your game with [[gdevelop:​tutorials:​howtoshowadswithadmobandintelxdk|Intel XDK on iOS or Android]].
 ==== Advanced usage ==== ==== Advanced usage ====
  
-Right-click on an object or use the ribbon to access ​to more options:+Right-click on an object or use the ribbon to access more options:
  
 {{ gdevelop:​documentation:​manual:​objectcontextmenu.png?​nolink |}} {{ gdevelop:​documentation:​manual:​objectcontextmenu.png?​nolink |}}
  
 You can in particular edit an object [[gdevelop:​documentation:​manual:​global_variables|variables]] (i.e. variables created inside the object, when the object is created on the scene).\\ You can in particular edit an object [[gdevelop:​documentation:​manual:​global_variables|variables]] (i.e. variables created inside the object, when the object is created on the scene).\\
-Click on `Properties` to open a window containing all the properties of the object, in particular behaviors: check [[gdevelop:​documentation:​manual:​edit_automatisms|this page]] for more information about adding behaviors to objects.+Click on `Properties` to open a window containing all the properties of the object, in particularbehaviors: check [[gdevelop:​documentation:​manual:​edit_automatisms|this page]] for more information about adding behaviors to objects.