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gdevelop:documentation:manual:edit_object [2015/09/16 22:27]
4ian [Add and edit objects]
gdevelop:documentation:manual:edit_object [2015/10/18 19:20] (current)
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 For example, //Sprite// objects are objects with animations and that can be used for most part of your game. //Text// objects are used to display texts. Some objects can have a very specific usage. For example, the [[gdevelop:​documentation:​manual:​built_admob|AdMob]] object is used to display ads when you export your game with [[gdevelop:​tutorials:​howtoshowadswithadmobandintelxdk|Intel XDK on iOS or Android]]. For example, //Sprite// objects are objects with animations and that can be used for most part of your game. //Text// objects are used to display texts. Some objects can have a very specific usage. For example, the [[gdevelop:​documentation:​manual:​built_admob|AdMob]] object is used to display ads when you export your game with [[gdevelop:​tutorials:​howtoshowadswithadmobandintelxdk|Intel XDK on iOS or Android]].
-===== Editing an object initial variables and automatisms =====+==== Advanced usage ====
  
-Right-click an object or use the ribbon to access more options:+Right-click ​on an object or use the ribbon to access ​to more options:
  
 {{ gdevelop:​documentation:​manual:​objectcontextmenu.png?​nolink |}} {{ gdevelop:​documentation:​manual:​objectcontextmenu.png?​nolink |}}
  
-For example, you can edit an object ​initial ​[[gdevelop:​documentation:​manual:​global_variables|variables]] (i.e. variables created when the object is created).\\ +You can in particular ​edit an object [[gdevelop:​documentation:​manual:​global_variables|variables]] (i.e. variables created ​inside the object, ​when the object is created ​on the scene).\\ 
-Click on `Properties` to open a window containing all the properties of the object, in particular ​automatisms: check [[gdevelop:​documentation:​manual:​edit_automatisms|this page]] for more information about adding ​automatisms ​to objects.+Click on `Properties` to open a window containing all the properties of the object, in particular ​behaviors: check [[gdevelop:​documentation:​manual:​edit_automatisms|this page]] for more information about adding ​behaviors ​to objects.