Overview of the interface
Interface after launching GDevelop
When you first start GDevelop, the interface looks like this:
If no game is opened, the project manager, on the left, is empty. The project manager shows the list of the opened game and their structure, notably the scenes composing the game :
For more information about the other elements of the project manager, read this page.
The ribbon at the top of the window displays the main commands that can be used. The ribbon page is automatically changed when you're using an editor. At the start, the ruban is showing the “Projects” page which has notably a button
New allowing to create a new game:
If you create a new game, a scene is automatically added to the game and opened. If you open a game, double click on a scene in the project manager to open it.
The scene editor
When a scene is opened, the scene editor is displayed instead of the Start Page :
The scene editor is composed of several other smaller editors:
- The main area allows you to put objects on the scene so as to create a level, a main menu…
- On the right, the objects available for the scene are displayed by the objects editor.
- You can display the events by clicking on the
Eventstab which is on the bottom.
- Others editors can also be used but are not shown by default: For example, the layers editor can be displayed by clicking on its icon in the ribbon.
To add objects, make a right click on the scene and choose
Add an object. You can also directly use the objects editor:
To put objects on the scene, do a drag'n'drop: Make a click on an object in the list and keep the left button pressed. Then, move the cursor over the scene and release the left button to put the object.
You can learn more about the objects editor on its page.
To edit events, click on the
Events tab at the bottom. The events editor is displayed:
You can read this page to learn how to use it.
To add the first event, click on
Add an event in the ribbon.
Preview a scene
Editors presented above can be used when you are in edition mode. You can play to the scene being edited by launching a preview.
Click on the
Preview button in the ribbon, and then on
As usual, you can learn more about the editor by reading its dedicated page.