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gdevelop:documentation:manual:edit_overview [2015/05/18 12:28] (current)
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 +====== Overview of the interface ======
 +===== Interface after launching GDevelop =====
 +
 +When you first start GDevelop, the interface looks like this:
 +
 +{{gdevelop:​documentation:​manual:​overview.png?​nolink|}}
 +
 +If no game is opened, the project manager, on the left, is empty. The project manager shows the list of the opened game and their structure, notably the scenes composing the game :
 +
 +{{wiki:​edit_project.png}}
 +
 +For more information about the other elements of the project manager, read [[gdevelop:​documentation:​manual:​edit_projman|this page]].
 +
 +The ribbon at the top of the window displays the main commands that can be used. The ribbon page is automatically changed when you're using an editor. At the start, the ruban is showing the "​Projects"​ page which has notably a button ''​New''​ allowing to create a new game:
 +
 +{{gdevelop:​documentation:​manual:​newbuttoninribbon.png?​nolink|}}
 +
 +If you create a new game, a scene is automatically added to the game and opened. If you open a game, double click on a scene in the project manager to open it.
 +
 +===== The scene editor =====
 +
 +When a scene is opened, the scene editor is displayed instead of the Start Page :
 +
 +{{gdevelop:​documentation:​manual:​editorscene.png?​nolink|}}
 +
 +The scene editor is composed of several other smaller editors:
 +  * The main area allows you to put objects on the scene so as to create a level, a main menu...
 +  * On the right, the objects available for the scene are displayed by the [[edit_object|objects editor]].
 +  * You can display the events by clicking on the ''​Events''​ tab which is on the bottom.
 +  * Others editors can also be used but are not shown by default: For example, the layers editor can be displayed by clicking on its icon in the ribbon.
 +
 +==== Add objects ====
 +
 +To add objects, make a right click on the scene and choose ''​Add an object''​. You can also directly use the [[edit_object|objects editor]]:
 +
 +{{wiki:​edit_object.png}}
 +
 +To put objects on the scene, do a drag'​n'​drop:​ Make a click on an object in the list and keep the left button pressed. Then, move the cursor over the scene and release the left button to put the object.\\
 +You can learn more about the objects editor on [[gdevelop:​documentation:​manual:​editors:​scene_editor:​edit_scene_edit|its page]].
 +
 +==== Create events ====
 +
 +To edit events, click on the ''​Events''​ tab at the bottom. The [[edit_event|events editor]] is displayed:
 +
 +{{wiki:​edit_event.png}}
 +
 +You can read [[edit_event|this page]] to learn how to use it.\\
 +To add the first event, click on ''​Add an event''​ in the ribbon.
 +==== Preview a scene ====
 +
 +Editors presented above can be used when you are in edition mode. You can play to the scene being edited by launching a preview.
 +Click on the ''​Preview''​ button in the ribbon, and then on ''​Play'':​
 +
 +{{wiki:​scene_edit_mode.png}} {{gdevelop:​documentation:​manual:​playbuttons.png?​nolink|}}
 +
 +As usual, you can learn more about the editor by reading [[gdevelop:​documentation:​manual:​editors:​scene_editor:​edit_scene_preview|its dedicated page]].
 +
 +----
 +===== Learn more =====
 +
 +This quick overview was designed to present the most useful editors.\\
 +If you want to learn more about a specific editor, browse the [[gdevelop:​documentation|table of contents]] of the help to find the appropriate page.
 +
 +Learn more about how to use GDevelop by reading the **[[gdevelop:​documentation:​manual:​edit_getstart|Getting Started page]]**.