The Project Manager

From the Project Manager, you can modify the game parameters and access other editors. \

Several games can be opened at once.

Managing games

You can create a new game by clicking on the New button in the ribbon, or by pressing Ctrl-N. A window will pop up to let you choose a file for your new project as well as a template ( You can also choose to start from an empty project ).

You can close a game by right-clicking on it in the Project Manager and choosing Close this project, or by pressing Ctrl-W. Right-clicking on an item in the Project Manager will activate a menu: from there you can modify other settings, like the game parameters or the global variables.

Once a game is open, you need to double-click on it to activate it. To save a game, use the Save icon in the ribbon or press Ctrl-S.


Images

Double-click on Images to open the Image Bank.


Scenes

A game is composed of scenes: the first scene in the list will be launched first. To add a scene, right-click on Scenes and choose Add a scene. Double-click on a scene to modify it in the Scene Editor, or right-click it for more options.


External events

External events are events which are not directly linked to a scene. They can be included in one or more scene using Link events.

To add an external event, right-click on External events and choose Add external events. To modify an external event, double-click on it, or right-click for more options.


External layouts

External layouts are objects which are not directly linked to a scene. They can be dynamically created on a scene using the appropriate action.
It can be very useful to load a level into a scene ( See example “Multiple levels with external layouts” ).

To add an external event, right-click on External layouts and choose Add an external layout . To modify an external event, double-click on it, or right-click for more options.


Extensions

Extensions allow to add, extend and simplify GDevelop creation capabilities. Double click on Extensions to choose the extensions to use in your project.