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gdevelop:documentation:manual:edit_projman [2015/05/18 12:28] (current)
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 +====== The Project Manager ======
 +
 +{{gdevelop:​documentation:​manual:​projectmanager.png?​nolink|}}
 +
 +From the Project Manager you can modify the game parameters and access other editors.\\
 +Several games can be opened at once.
 +----
 +===== Managing games =====
 +
 +You can create a new game by clicking on the **''​New''​** button in the ribbon, or by pressing ''​Ctrl-N''​. A window will popup to let you choose a file for your new project as well as a template ( You can also choose to start from an empty project ).
 +
 +
 +You can close a game by right-clicking on it in the **Project Manager** and choosing **''​Close this project''​**,​ or by pressing ''​Ctrl-W''​.
 +Right-clicking on an item in the **Project Manager** will activate a menu: from there you can modify other settings, like the game parameters or the global variables.
 +
 +Once a game is open, you need to double-click on it to activate it. To save a game, use the **''​Save''​** icon in the ribbon or press ''​Ctrl-S''​.
 +----
 +===== Images =====
 +
 +Double-click on **''​Images''​** to open the [[edit_image|Image Bank]].
 +----
 +===== Scenes =====
 +
 +A game is composed of **scenes**: the first scene in the list will be launched first.\\
 +To add a scene, right-click on **''​Scenes''​** and choose **''​Add a scene''​**. Double-click on a scene to modify it in the [[gdevelop:​documentation:​manual:​editors:​scene_editor:​edit_layer|Scene Editor]], or right-click it for more options.
 +----
 +===== External events =====
 +
 +[[gdevelop:​documentation:​manual:​external_events|External events]] are events which are not directly linked to a scene. They can be included to one or more scene using Link events.
 +
 +To add an external event, right-click on **''​External events''​** and choose **''​Add external events''​**.
 +To modify an external event, double-click on it, or right-click for more options.
 +
 +----
 +===== External layouts =====
 +
 +[[gdevelop:​documentation:​manual:​external_layouts|External layouts]] are objects which are not directly linked to a scene. They can be dynamically created on a scene using the appropriate action. \\
 +It can be very useful to load a level into a scene ( See example "​Multiple levels with external layouts"​ ).
 +
 +To add an external event, right-click on **''​External layouts''​** and choose **''​Add an external layout''​**.
 +To modify an external event, double-click on it, or right-click for more options.
 +----
 +===== Extensions =====
 +
 +Extensions allow to add, extend and simplify GDevelop creation capabilities. Double click on **''​Extensions''​** to [[gdevelop:​documentation:​manual:​extensions|choose the extensions]] to use in your project.