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gdevelop:documentation:manual:editors:scene_editor:edit_layer [2020/05/31 12:16]
rapperdinesh [Layer Editor]
gdevelop:documentation:manual:editors:scene_editor:edit_layer [2020/05/31 12:17] (current)
rapperdinesh [Editing a layer]
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 The ''​**Edit layer**''​ window allows you to change the layer name and the camera behavior. By default, a layer only The ''​**Edit layer**''​ window allows you to change the layer name and the camera behavior. By default, a layer only
 has one camera of standard size (the game window size) covering the whole window. You can add another camera by has one camera of standard size (the game window size) covering the whole window. You can add another camera by
-clicking on **''​Add another camera''​** and choosing the camera to display ​in the list.+clicking on **''​Add another camera''​** and choosing the camera to display ​on the list.
  
 {{ gdevelop:​documentation:​manual:​editors:​scene_editor:​newitem2.png?​nolink |}} {{ gdevelop:​documentation:​manual:​editors:​scene_editor:​newitem2.png?​nolink |}}
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 and 1: they are then multiplied by the window size. and 1: they are then multiplied by the window size.
  
-In the picture above, the top-right corner coordinates are three quarters of the total screen width and three +In the picture above, the top-right corner coordinates are three-quarters of the total screen width and three-quarters of the total screen height. With a resolution of for example 1024x768, that corresponds to point (768, 576).
-quarters of the total screen height. With a resolution of for example 1024x768, that corresponds to point (768, 576).+
 The bottom-left corner is the same as the monitor bottom-left screen, so in our example (1024, 768). As explained in The bottom-left corner is the same as the monitor bottom-left screen, so in our example (1024, 768). As explained in
 the [[gdevelop:​documentation:​manual:​pres_concepts|Concepts]] section, remember that the Y-axis increases from the [[gdevelop:​documentation:​manual:​pres_concepts|Concepts]] section, remember that the Y-axis increases from