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gdevelop:documentation:manual:editors:scene_editor:edit_scene_edit [2015/09/16 22:07]
4ian [Advanced features available in the ribbon]
gdevelop:documentation:manual:editors:scene_editor:edit_scene_edit [2019/05/09 20:00]
pratham_dogra [Advanced features available in the ribbon]
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 ===== Basic usage ===== ===== Basic usage =====
  
-==== Add new objects ====+==== Add and delete ​objects ====
  
 +To put an object on the scene, drag it (that means that you click on the object, then move your mouse to the scene while keeping the left button pressed) from the object list of the **Object Editor**, which is on the right by default.
  
-To put an object on the scene, Drag it from the object list of the **Object Editor**.+{{ :​gdevelop:​documentation:​manual:​editors:​scene_editor:​drag_n_drop_objects.gif?nolink |}}
  
-{{ gdevelop:​documentation:​manual:​editors:​scene_editor:​newitem60.png?​nolink |}} +To delete an object, just select it by clicking on it and press the ''​Delete''​ key on your keyboard.
- +
-To delete an object, just select it by clicking on it and press the ''​Delete''​ key. +
- +
-{{ gdevelop:​documentation:​manual:​editors:​scene_editor:​newitem59.png?​nolink |}}+
  
 To resize an object, click to select it and drag one of the buttons that are around the border. If you keep pressing the SHIFT key while doing it, the ratio width/​height of the object will be preserved. To resize an object, click to select it and drag one of the buttons that are around the border. If you keep pressing the SHIFT key while doing it, the ratio width/​height of the object will be preserved.
 +
 +{{ :​gdevelop:​documentation:​manual:​editors:​scene_editor:​resize.gif?​nolink |}}
  
 You can also rotate an object: drag the button that is near the center of the object. Keep pressing SHIFT to make sure that the angle of the object is a multiple of 45 degrees. You can also rotate an object: drag the button that is near the center of the object. Keep pressing SHIFT to make sure that the angle of the object is a multiple of 45 degrees.
  
-You can edit more object properties by right-clicking on it and choosing ​**''​Properties''​**:+You can edit more object properties by right-clicking on it and choosing ''​Properties'':​
  
 {{ gdevelop:​documentation:​manual:​editors:​scene_editor:​newitem87.png?​nolink |}} {{ gdevelop:​documentation:​manual:​editors:​scene_editor:​newitem87.png?​nolink |}}
  
 Note that you can choose more than one object by holding the ''​Shift''​ key while clicking. Note that you can choose more than one object by holding the ''​Shift''​ key while clicking.
 +
 ---- ----
 ===== Advanced features available in the ribbon ===== ===== Advanced features available in the ribbon =====
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 The first buttons allow you to open the **[[gdevelop:​documentation:​manual:​edit_object|Objects Editor]]** and the **[[gdevelop:​documentation:​manual:​editors:​scene_editor:​edit_layer]]**. By default, the Objects Editor is opened on the right. The first buttons allow you to open the **[[gdevelop:​documentation:​manual:​edit_object|Objects Editor]]** and the **[[gdevelop:​documentation:​manual:​editors:​scene_editor:​edit_layer]]**. By default, the Objects Editor is opened on the right.
  
-**Instances** ​is used to open a list of all objects put on the scene (called //​instances//​ of objects). You can use it if you need to search for a specific objects that may be hidden by others on the scene.+ 
 +=== Instances === 
 + 
 +**Instances** ​are used to open a list of all objects put on the scene (called //​instances//​ of objects). You can use it if you need to search for a specific objects that may be hidden by others on the scene. 
  
 === Undo/Redo === === Undo/Redo ===
  
 You can **Undo** and **Redo** the changes you've made on the scene. You can use the menu below the Undo button to undo a lot of changes. You can **Undo** and **Redo** the changes you've made on the scene. You can use the menu below the Undo button to undo a lot of changes.
 +
  
 === The grid and window mask === === The grid and window mask ===
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 The mask button will display a rectangle on the screen, showing the size of the game area. You can update the size of the game window from the projects manager. The mask button will display a rectangle on the screen, showing the size of the game area. You can update the size of the game window from the projects manager.
 +
  
 === Origin and zoom === === Origin and zoom ===
  
-The last buttons are used to go back to the origin of the scene (the coordinates 0;0). The **zoom** button is used to change the zoom of the game or go back to the initial zoom (100%).+The last buttons are used to go back to the **origin** of the scene (the coordinates 0;0). The **zoom** button is used to change the zoom of the game or go back to the initial zoom (100%).
  
 You can also zoom/unzoom in the scene editor using the mouse wheel. You can also zoom/unzoom in the scene editor using the mouse wheel.