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gdevelop:documentation:manual:editors:scene_editor:edit_scene_edit [2015/09/16 22:16]
4ian [Add new objects]
gdevelop:documentation:manual:editors:scene_editor:edit_scene_edit [2019/05/09 20:00]
pratham_dogra [Advanced features available in the ribbon]
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 The first buttons allow you to open the **[[gdevelop:​documentation:​manual:​edit_object|Objects Editor]]** and the **[[gdevelop:​documentation:​manual:​editors:​scene_editor:​edit_layer]]**. By default, the Objects Editor is opened on the right. The first buttons allow you to open the **[[gdevelop:​documentation:​manual:​edit_object|Objects Editor]]** and the **[[gdevelop:​documentation:​manual:​editors:​scene_editor:​edit_layer]]**. By default, the Objects Editor is opened on the right.
  
-**Instances** ​is used to open a list of all objects put on the scene (called //​instances//​ of objects). You can use it if you need to search for a specific objects that may be hidden by others on the scene.+ 
 +=== Instances === 
 + 
 +**Instances** ​are used to open a list of all objects put on the scene (called //​instances//​ of objects). You can use it if you need to search for a specific objects that may be hidden by others on the scene. 
  
 === Undo/Redo === === Undo/Redo ===
  
 You can **Undo** and **Redo** the changes you've made on the scene. You can use the menu below the Undo button to undo a lot of changes. You can **Undo** and **Redo** the changes you've made on the scene. You can use the menu below the Undo button to undo a lot of changes.
 +
  
 === The grid and window mask === === The grid and window mask ===
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 The mask button will display a rectangle on the screen, showing the size of the game area. You can update the size of the game window from the projects manager. The mask button will display a rectangle on the screen, showing the size of the game area. You can update the size of the game window from the projects manager.
 +
  
 === Origin and zoom === === Origin and zoom ===
  
-The last buttons are used to go back to the origin of the scene (the coordinates 0;0). The **zoom** button is used to change the zoom of the game or go back to the initial zoom (100%).+The last buttons are used to go back to the **origin** of the scene (the coordinates 0;0). The **zoom** button is used to change the zoom of the game or go back to the initial zoom (100%).
  
 You can also zoom/unzoom in the scene editor using the mouse wheel. You can also zoom/unzoom in the scene editor using the mouse wheel.