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gdevelop:documentation:manual:extensions [2015/05/18 12:28]
127.0.0.1 external edit
gdevelop:documentation:manual:extensions [2019/01/14 22:35] (current)
4ian [Extensions]
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 ====== Extensions ====== ====== Extensions ======
  
 +<​note>​In **GDevelop 5**, all extensions are directly bundled with the software. If you need, you can **[[gdevelop5:​extending-gdevelop|create your extensions]]** or **[[gdevelop5:​events:​js-code|use JavaScript]]** inside your games.</​note>​
  
-All features offered by GDevelop are built using the extensions system. Extensions can provide new objects, new events, actions, conditions and automatisms. A lot of extensions are bundled with GDevelop, offering a large range of features.+ 
 +All features offered by GDevelop are built using the extensions system. Extensions can provide new objects, new events, actions, conditions and behaviors. A lot of extensions are bundled with GDevelop, offering a large range of features.
  
 To view the extensions available and select which one you want to use in your project, double click on "​Extensions"​ in the [[gdevelop:​documentation:​manual:​edit_projman|Project Manager]]. The following window will popup: To view the extensions available and select which one you want to use in your project, double click on "​Extensions"​ in the [[gdevelop:​documentation:​manual:​edit_projman|Project Manager]]. The following window will popup:
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 If you activate both native and HTML5 platforms for your game, you'll be able to compile your game as a native game and also export it as HTML5. Just make sure to only use features **compatible** with both platforms. If you activate both native and HTML5 platforms for your game, you'll be able to compile your game as a native game and also export it as HTML5. Just make sure to only use features **compatible** with both platforms.
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 +<​note>​Are you a developer? You can create your extensions! See how in [[http://​4ian.github.io/​GD-Documentation/​GDCore%20Documentation/​]]</​note>​
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