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gdevelop:documentation:manual:extensions [2019/01/14 22:35]
4ian [Extensions]
gdevelop:documentation:manual:extensions [2020/05/31 11:46] (current)
rapperdinesh [Activate a new platform]
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-All features offered by GDevelop are built using the extensions system. Extensions can provide new objects, new events, actions, conditions and behaviors. A lot of extensions are bundled with GDevelop, offering a large range of features.+All features offered by GDevelop are built using the extensions system. Extensions can provide new objects, new events, actions, conditionsand behaviors. A lot of extensions are bundled with GDevelop, offering a large range of features.
  
 To view the extensions available and select which one you want to use in your project, double click on "​Extensions"​ in the [[gdevelop:​documentation:​manual:​edit_projman|Project Manager]]. The following window will popup: To view the extensions available and select which one you want to use in your project, double click on "​Extensions"​ in the [[gdevelop:​documentation:​manual:​edit_projman|Project Manager]]. The following window will popup:
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 ===== Activate a new platform ===== ===== Activate a new platform =====
  
-You can choose the platforms for which your game can be build. Most of the time, you'll stick with the platform you chose when creating the game, but if you want to activate another platform you can make a right click on it and choose to activate it (or deactivate).+You can choose the platforms for which your game can be built. Most of the time, you'll stick with the platform you chose when creating the game, but if you want to activate another platform you can make a right-click on it and choose to activate it (or deactivate).
  
 If you activate both native and HTML5 platforms for your game, you'll be able to compile your game as a native game and also export it as HTML5. Just make sure to only use features **compatible** with both platforms. If you activate both native and HTML5 platforms for your game, you'll be able to compile your game as a native game and also export it as HTML5. Just make sure to only use features **compatible** with both platforms.