Revision history

The history of the version is now available on GitHub

To see the history of changes, go on the GitHub Release page of GDevelop.

History of changes of old versions

You can see here the release history of old versions:

Version 3.6.77

  • Added Shape Painter objects for HTML5 games (already available for native games).
  • Added Panel Sprite (“9-patch”) objects for HTML5 games (already available for native games).
  • Added Text entry objects for HTML5 games (already available for native games).
  • Added support for “Change global color” action for Sprite objects in HTML5 games.
  • Added LastPressedKey() expression to get the name of the latest pressed key.
  • Fixed hitboxes of Tiled Sprite and Text objects not always properly updated on HTML5 games.
  • Ensure that platformer objects are able to jump after being stuck into an obstacle.
  • HTML5 games are now fullscreen by default.
  • Fixed crashes with extensions (like LinkedObjects) due to an internal error in the game engine.
  • Autocomplete behavior name when editing a condition or action and clicking on the button next to the parameter field.
  • Updated Pixi.js, the HTML5 rendering engine used by GDevelop, to the latest version.
  • Disable ribbon buttons in the Scene tab according to the scene editor state (preview or edition).
  • Translations are now made using (Any help is welcome! :D).

Version 3.6.76

  • Improved object editor: objects can be dragged to groups, the content of a group is now displayed in the list, global objects and groups are now shown in bold.
  • Reworked the window to select a condition or an action to be more simple and clear.
  • Added the Event Store: Browse the events templates made by users from, customize and insert them in your game. And double click on a template inserted in your game to edit it even after its insertion.
  • Added Event Groups, that can be used to organize events.
  • Added experimental support for Javascript events, for HTML5 games (see examples).
  • Added support for saving (and loading) games to JSON files.
  • New start page, and fixed bad alignment on Ubuntu.
  • Fixed severe memory leaks when loading textures.
  • Changed the middle-click behavior: the middle button must be kept pressed to move in the scene editor.
  • Platformer characters are pushed out of platforms if stuck inside.
  • Added a Fill tool and Undo/Redo buttons in the editor of Tile Map objects.
  • Various fixes and performance improvements for Tile Map objects.
  • Added optional offset for the grid in the scene editor.
  • Fixed bad cursor is shown on Ubuntu in the scene editor.
  • Fixed condition testing for the visibility of a layer.
  • Changed titles of some mouse-related conditions to highlight the support of touchscreens.
  • Added ScreenWidth and ScreenHeight expressions for HTML5 games.
  • Fixed SceneWindowWidth and SceneWindowHeight for HTML5 games.
  • Ensure that when multiple images are added to a sprite object on Ubuntu, the insertion is made in alphabetical order.
  • Fixed syntax highlighting in the events editor.
  • Various minor fixes and improvements.
  • Switched from LGPL to MIT license for the most codebase. Enjoy!

Version 3.5.75

  • New action to open an URL in a browser.
  • Fixed crash with collision condition for TileMap object.
  • Fixed button with incorrect behavior in the ribbon.

Version 3.5.74

  • GDevelop is now called GDevelop! If you have any article, website, or forum related to GDevelop, please rename any mention of “GDevelop” to “GDevelop”.
  • New Tilemap object: easily create tile-based games with tilemaps! (Native games only)
  • Fix functions not working properly with multiples scenes or external events.
  • Fix object not renamed properly after it was added (Linux).
  • Fix debugger and profiler graphical glitches.
  • Fix some toolbars not rendered properly on Linux.
  • Fix conditions testing Joysticks' axis values.
  • Fix crash with the pathfinding behavior.
  • Updated UglifyJS to fix minification issues with HTML5 games.
  • Added link to download Node.js if needed for minification of games.
  • New “Advanced Shape-based Painter” example.
  • Other minor bugfixes.

Version 3.4.73

  • Updated SFML multimedia library: Fix crash with audio files introduced in 3.4.72
  • Fix layers not hidden in HTML5 games
  • Updated Russian translation (thanks to Komencanto)

Version 3.4.72

  • GDevelop is now open source!
  • New behavior: Top down movement (4 or 8 directions).
  • New Russian translation: Thanks to Airvikar!
  • Multiple images can be dragged from the image bank to an animation of a sprite object.
  • Updated SFML library: graphics improvements, errors, and memory leaks fix on the old graphics card.
  • Updated Pixi.js library: rendering of HTML5 games is 400% faster, improved CocoonJS support.
  • Added support for Intel XDK, to export HTML5 games to Android or iOS.
  • Minification of HTML5 games now faster with UglifyJS. Require Node.js to be installed.
  • The scene editor now displays the border of the window.
  • Fixed crashed when searching in events.
  • Fixed support of projects with filenames using Windows separator () on Linux.
  • Various fixes.

Version 3.3.71

  • Replaced icons still using the old style
  • Added a dialog asking for feedback about GD
  • Fixed typos.
  • Fixed proper frame for sprite objects not always shown if the animation was paused.
  • Fixed initial value of text objects not always properly shown in HTML5 games.
  • HTML5 games physics engine is now Box2d.js (for better performances).
  • Fixed “Time” expression for HTML5 games.
  • Fixed error when the parsed JSON was not correct for HTML5 games.
  • Fixed “Random” expression for HTML5 games.
  • Fixed crashes (with scrollbars for example)

Version 3.3.70

  • Entirely new icons for the interface, specifically designed for GDevelop. Many thanks to Constantine Shvetsov!
  • Spanish translation is available: Merci à Franco Maciel!
  • Pathfinding behavior is now available for HTML5 games.
  • The pathfinding behavior has been rewritten and enhanced: You have to update your game if you're using it.
  • Added condition “Trigger once”.
  • Custom collision mask is now supported by HTML5 games.
  • The maximum angle of slopes is now customizable for objects on platforms.
  • Added “lerp” function.
  • Fixed crashes
  • Fixed velocity of objects not maintained after an object was resized.
  • Fixed renamed behaviors not taken into account.
  • Fixed ToDeg/ToRad for native games.
  • Minors bug fixes.
  • GDevelop is now on Twitter! Follow it on

Version 3.2.69

  • Fixed various bugs for Ubuntu.
  • Fixed recompilation not triggered for some external events

Version 3.2.68

  • A confirmation dialog is now shown when closing a project only if changes have been made.
  • Fixed lots of issues for Ubuntu 31.10 64bits.
  • GDevelop is now available for the latest Ubuntu version in a nice and easy to install .deb package.
  • Fixed errors when using C++ Code events.
  • Fixed touch invalid location (notably when using CocoonJS)

Version 3.2.67

  • Fixed scene change regression introduced in the last version.

Version 3.2.66

  • New default theme “GDevelop Metro”.
  • HTML5 games can now be directly exported to, an online gaming platform for games created with GDevelop.
  • Support for fullscreen, canvas resizing, and title change for HTML5 games.
  • Fixed rare crash with links.
  • Fixed display of some toolbars.
  • Scenes/External events/External layouts can now be easily moved.
  • Fixed actions related to the audio for HTML5 games.
  • The help window can be minimized.
  • Command-line options for the IDE are now recognized.
  • Fixed variables with an empty initial value for HTML5 games.
  • Fixed resizing of Tiled Sprite objects for HTML5 games when using WebGL.
  • Other minors fixes.

Version 3.2.65

  • Added missing images for the Platformer template.

Version 3.2.64

  • Added new behaviors “Platformer Object” and “Platform” to easily create platformers games.
  • Added support for “TiledSprite” object for HTML5 games.
  • Added new visual themes: “GDevelop Metro” and “Metro White”.
  • New audio-related conditions and actions for HTML5 games.
  • Fixed issue with variables having a string as the initial value for HTML5 games.
  • Added new template Web Platformer.
  • Added example Basic Platformer.
  • Fixed crash when displaying objects list for a parameter.
  • Fixed freeze with HTML5 games when using invalid objects.
  • Fixed UI glitches.
  • Fixed others bugs.

Version 3.2.63

  • Fixed audio related issues
  • Fixed freeze/crash when using a variable in specific conditions.
  • Fixed refreshing of properties panel in the scene editor.
  • Disabled links events are now grayed.
  • Fixed others minor glitches.

Version 3.2.62

  • Added support for arbitrary structures in variables.
  • Added action to send a request to a web page.
  • Added actions and expressions to convert a variable from/to a JSON string.
  • Fixed HTML5 games not working when using a number as the first character of the scene name.
  • Fixed audio and channels related actions for HTML5 games.
  • Fixed Cursor is on object condition for HTML5 games.
  • Added support for all strings manipulation functions for HTML5 games.
  • Fixed text entered on keyboard not handled in a preview in the editor.
  • Fixed arrows keys not handled when choosing a key for a parameter.
  • Fixed renaming of objects on Linux.
  • Fixed Show/HideLayer actions and NewLine expression.
  • Reorganized some actions and conditions.
  • Fixed crashes and other minors bugs. Small aesthetic changes.

Version 3.1.61

  • Linked Objects extension is now available for HTML5 games.
  • Added support for all mathematical functions for HTML5 games.
  • Fixed no default camera for new layers.
  • Fixed Linked Objects extension not working for compiled native games.
  • Fixed crash when editing object's variables.
  • Fixed moved/turned toward conditions.
  • Fixed always a condition for HTML5 games.
  • Fixed other minor bugs.

Version 3.1.60

  • Fixed compilation issues with native games.
  • Fixed resources not properly copied/exported with the web platform.
  • Added condition for testing if an object is flipped.
  • Minor fixes

Version 3.1.59

  • Fixed Destroy Outside Screen behavior
  • Fixed crash when moving objects in Objects Editor.
  • Fixed action changing particle color.
  • SDK and internal changes: New build system ( CMake ) and improved documentation look'n'feel.
  • The third number of the versioning scheme is now the release number.

Version 3.0.11299

  • Added physics engine for the web platform.
  • Added data storage for the web platform ( Web Storage )
  • New objects editor
  • New template “Angry Peas”
  • Fixed new lines with texts ( And added NewLine function )
  • Fixed potential crash
  • Fixed Distance/Collision conditions when inverted

Version 3.0.11298

  • Fixed touchscreen and mouse support for the web platform.
  • Fixed texts badly positioned.
  • Added an example showing how to create buttons.

Version 3.0.11297

  • Support for touchscreen.
  • Various optimizations and bugfixes.

Version 3.0

  • Support for creating HTML5 based games using the Web Platform.
  • Also support for creating games with support for the Web platform and the native platform
  • Properties of objects are shown using a properties grid.
  • New way of resizing objects: The origin point is now fixed when an object is scaled.
  • Dialogs showing the objects/behaviors available also show the unused objects/behavior as grayed.
  • Improved user interface.
  • Fixed GDevelop not launching with some graphics cards.
  • Fixed several bugs

Version 2.2.11127
-Scene editor improved:

  • Properties of instances are displayed in a grid
  • Objects can be locked
  • New handles to resize objects

-Slightly faster internal compilation of events.
-Improved size of compiled games.
-External events are internally compiled separately from their scene if possible.
-New integrated help system
-Fixed crash when editing For Each/Repeat/While events.
-Fixed GetTimeFromStart() expression.
-Improved design of toolbars
-Fixed bugs

Version 2.2.11076
-New project dialog with predefined templates for creating a new game.
-New action to separate objects from obstacles, using collisions masks: Try the “Space marine” template.
-The interface of some windows have been updated so as to make them cleaner and more efficient.
-The images bank editor has been updated with a property grid: You can, for example, edit the properties of several images at the same time.
-No more “Save into portable mode”: When you save a game into a new directory, GDevelop automatically asks you if you also want to copy the resources into this directory.
-Updated SFML library used by GD for multimedia tasks. This can solve issues with Intel graphics chipset.
-Solved issues with some strings which were showing strange characters.
-The options of the IDE are kept after a new installation.
-Fixed bad position of objects after pasting them.
-Added option to change the font of the events editor.
-GD warns that events can not be modified during a preview.
-Added “Animation is over” condition for Sprite objects.
-Various fixes.

Version 2.1.10939
-Collisions masks can now be arbitrary convex polygons.
-Corrected a crash when closing all projects.
-Corrected a bug with behaviors and global objects.
-Others bug fixes.

Version 2.1.10904
-New Sprite object editor
-New feature: External layouts.
-New example: “Multiple levels with external layouts.gdg”.
-Free to use resources are provided with GD: Browse them thanks to the Resource library in the images bank editor.
-The edition of the properties of a game is now made thanks to a property grid.
-Small changes in expression editors.
-Minor fixes and enhancements ( Zoom level is now saved, new expressions ToDeg, ToRad, and AngleDifference )

Version 2.1.10873.54813
-Enhanced Shoot example: Thanks to MillionthVector for the graphics.
-Resources ( i.e. images ) are now using paths relative to the project directory.
-Editors are greyed out when previewing a scene.
-Fixed internal compilation errors.

Version 2.1.10871.54807
-Minor bug fixes concerning variables-related functions.
-New example CastleDoodle

Version 2.1.10822.54540
-New extension Advanced XML and Path behavior. Thanks to Victor Levasseur
-New extension Sound object. Thanks to Thomas Flecy and Victor Levasseur.
-Enhanced performances when using declared scene or global variables.
-The enhanced window used to choose or edit variables.
-Added option to activate a log file.
-Corrected duplication of more than one object using Ctrl+Drag in Scene editor.
-Bug fixes in some extensions ( already available as patches for the previous version ).
-Bug fixes and internal changes.

Version 2.1.10682.53886

-Added initial variables specific to objects instances put on the scene
-Added File menu in the ribbon
-Enhanced debugger for sounds and music
-Un/Fold all buttons in events editor.
-Support for the audio of video files: Thanks to Victor Levasseur for his contributions.
-Support for customized collisions masks and bugfix in Physics Automatism: Thanks to Victor Levasseur for his contributions.
-Available scenes/external events are displayed when editing a link.
-Corrected Duplicate action and condition related to objects layers.
-Added action and expression to change the game window title.
-Added C++ code event and support for external C++ files.

Version 2.0.10541.53179

-Fixed important memory leak when events were modified.
-Switching between preview and edition mode is now much faster.
-Enhanced undo/redo in the scene editor.
-Added special paste in the scene editor.
-Added modulo function.
-Correction displacement in scene editor using the mouse wheel.
-Corrected small distortion of images when previewing games in the editor.
-Corrected non-working search dialog in events editor.
-Objects new names were not taken into account after renaming an object.
-Fixed non-working deletion of objects in groups.
-Fixed save of images folders.
-Corrected bugs related to special characters in objects names.
-Corrected non-working music/sound files in compiled games.
-Option to stop music when starting a new scene was not working.

Version 2.0.10538.53165

-English tutorial now available: Thanks to Diego Schiavon for the translation.
-Corrected bug ( concerning the working directory ) with games compiled to a single executable.
-Added action to change the icon of the window.
-Events modified in external events are now properly taken into account.
-Corrected compilation crash when using scenes with a name containing special characters.
-Corrected non working modulo operator ( % )
-Corrected crash with pixel-perfect collision test on an invalid image.
-Corrected crash with string expressions.
-Minor bug fixes and enhancements.

Version 2.0.10498.52954

-Minor bugfixes.

Version 2.0

-New events management: Events are now compiled to machine code ( making them as powerful and efficient as games are written with programming languages like C++ ).
-Completely new events editor: faster and more flexible.
-New linked objects extension
-Other improvements
-New logo and splash screen: Thanks to François Dumortier ( )

Version 1.5.10151.51202

-Corrected crash at closing.
-Enhanced internal code editor.
-Enhanced images folders.
-New pathfinding extension
-New light extension
-Actions/Conditions for playing offset of music and sounds.
-Experimental compilation for Mac OS.
-Minor bugfixes

Version 1.5.10139.51138

-Action to delete a timer
-Add button to open a text/expression editor when filling parameters of expressions.
-Corrected grid-related problems and added save of parameters of the grid for each scene.
-A corrected crash involving global objects and behaviors.
-Corrected missing resources of external events when compiling.

Version 1.5.10138.51136

-Added collision masks.
-New extension Text Entry object
-New extension Timed event
-Portuguese translation available ( Athacyr Souza Ferreira )
-Corrected events editor shortcuts and added new.
-Added global shortcuts ( Ctrl-S/Ctrl-O/Ctrl-Shift-S/Ctrl-N/Ctrl-W )
-Better management of objects resources.
-Button to hide taskbar and title in the editor.
-Improved portable save.
-Added options to change executable name and icon
-Corrected save of the chosen method for displaying objects.
-Added button for some mathematical functions.
-The parameter to choose the size of the new cameras after having changed the window's size.
-Expression to get mouse wheel movement.
-Actions to deactivate a behavior.
-Parameter for choosing music' pitch ( speed )
-Debugger improvements.
-Minor bugfixes.
-Added experimental support for C++.

Version 1.5.9980.50345

-Corrected bug with Windows XP SP3
-Corrected save of parameters of Automatic Network Updater behavior.
-Corrected potential crash with sprite and images bank editor.
-Corrected crash when opening a game by double-clicking on it.

Version 1.5.9979.50340

-Added profiling tool
-Network extension
-Added list of objects on scene
-Improved layer editor
-Particle System: Added option to modify maximum particles number.
-Particle System: Added random variation.
-Particle System: Added action to modify particles texture.
-The customizable default position of tabs.
-Automatic use of the last position of windows when opening a scene editor.
-Corrected image reloading.
-Added automatic backup
-Correction: Externals events can be imported from another game.
-Minor bugfixes.

Version 1.5.9955.50216

-Added simplified options to particle emitter object.
-Minor corrections.

Version 1.5.9954.50214

-New extension Particle System
-New extension Video object
-Physics behavior: Added gears.
-Enhanced expression/text editor: Syntax highlighting, bad braces highlight, link to the error position.
-Added search and replace in events.
-Automatic renaming of objects in events.
-Multiple object suppression.
-Deletion of actions and conditions related to an object when deleting the latter.
-Scene editor: Added support for copy/cut/paste. Added predefined zoom levels.
-Corrected condition testing direction of Sprites.
-Corrected links.
-Minors changes in the interface.
-Minor corrections.
-Spanish tutorial ( Thanks to Fernando José Martínez López )

Version 1.5.9910.49996

-Corrected error message displayed with conditions using behaviors.
-Physics behavior: Added Restitution ( Elasticity )
-Physics behavior: Added action Add a force toward a position
-Corrected condition “A group exists in a XML file”

Version 1.5.9904.49966

-Minor corrections.

Version 1.5.9900.49954

-Added behaviors.
-Added Physics Automatism. ( + Example PhysicsCrush )
-Added search controls in several windows.
-Actions and conditions can be sorted by objects.
-Actions to open and close an XML file in memory.
-Updated SFML library : Corrected border around images.
-Added ability to change 3D parameters.
-Added events deactivation
-Progressive loading of images.
-Corrected layer window
-Copy/Cut/Paste for objects groups.

Version 1.4.9641.48562

-Added external events.
-Corrected bugs with texts using fonts.
-Corrected freeze when parenthesis was missing.
-Corrected action for changing the window's size.

Version 1.4.9606.48375

-New conditions for the keyboard.
-Corrected bug when opening old games.
-Corrected glitches.

Version 1.4.9601.48349

-Corrected freeze during loading of some games.

Version 1.4.9599.48338

-Corrected actions using layers.
-Updated expressions using layers.

Version 1.4.9587.48275

-Corrected “Send datas” action.
-Corrected Time expression
-Corrected return value of “Choose layer” dialog.
-Added flip actions.
-Corrected height of events after modification.

Version 1.4.9573.48212

-Corrected bugs with layers
-Corrected too import memory consumption with events in the editor.
-Minor corrections.

Version 1.4.9552.48094

-Corrected bad conversion of quotes when opening a game saved with an old version.
-Corrected function name so as to get the text of an object's variable.
-Added Undo/redo to scene editors.

Version 1.3.9262.46622

-Correction of a crash when the word “distance” was in expression.

Version 1.3.9550.48084

-The entirely new, powerful and elegant syntax for expressions.
-Changed text expressions so as to let them be as powerful as numerical expressions. Added string manipulation functions.
-Checking for the validity of parameters.
-Added Selection rectangle and moving of objects thanks to keyboard to scene editors.
-Function events.
-Added global objects and groups to games merging.
-Real-time displacements when using scrollbars.
-Corrected glitch when displaying sub-conditions.
-Corrected bad click detection when using sub-events.
-Checking of the validity of objects names.

Version 1.3.9254.46592

-Correction of undo/redo in events editor.
-Correction of a copy of events.
-Correction of a crash with a comment or a link at the end of the events.

Version 1.3.9245.46555

-New event structure allowing to use of sub-conditions, and providing new types of event.
-Correction of bugs

The historic of the previous versions is only available in French

Version 1.3.8892.44771

-Correction du crash au démarrage sur certaines versions de windows.
-Test de plusieurs répertoires temporaires de compilation.
-Correction de la disparition des caméras lors du zoom.

Version 1.3.8890.44757

-Edition des évènements sans fenêtre intermédiaire.
-Modification de l'apparence des évènements.
-Ajout d'une condition pour tester l'angle de déplacement d'un objet.
-Actions et conditions supplémentaires sur les caméras.
-Les boites de dialogues ont été transférées dans une extension, et utilisent les fenêtres natives de Windows.
-Correction de l'action de zoom de caméra.
-Correction de l'action de centrage de caméra.
-Correction de l'affichage de certaines fenêtres sans jeu valide.
-Correction de l'affichage de l'éditeur de la banque d'images.

Version 1.3.8844.44538

-Correction de l'impossibilité d'utiliser certaines touches en testant la scène dans une fenêtre externe.
-Remise de l'icone à l'exécutable de GDevelop.
-Insertion correcte des commentaires/liens quand on clique à la fin de la liste.
-Correction de la compilation en mode executable unique.
-Possibilité d'utiliser plusieurs caméras pour les calques, avec possibilité de personnaliser l'endroit où elle sera affichée ( pour créer par exemple des modes 2 joueurs en écran partagé ).
-Gestionnaire de projet, remplaçant l'éditeur de jeu, et permettant d'éditer plusieurs jeux à la fois.
-Mise à disposition du logiciel en anglais.

Version 1.2.7630.38327

-Nouvelle interface profitant d'un ruban.
-Thème des onglets et des panneaux personnalisable.
-Changement de position des boutons Ok/Annuler.
-Automatisation complète de l'ancien système de localisation des actions/conditions.
-Possibilité d'utiliser des objets globaux à toute les scènes.
-Nouvelles actions et conditions de temps.
-Nouvelles actions et conditions d'échelle de taille des objets ( redimensionnement ).
-Possibilité de mettre et de tester la pause pour les chronomètres.
-Possibilité de choisir la couleur de la grille
-Nouvelle action “Positionner la souris en X;Y”
-Choix de la couleur transparente dans le décomposeur de feuille de sprite.
-Possibilité de glisser déposer un fichier pour l'ouvrir.
-Possibilité de glisser déposer un objet depuis l'éditeur d'objets sur l'éditeur de scène.
-Optimisation du test de collision.
-Possibilité de modifier le centre de rotation des objets
-Possibilité d'afficher la console de GDevelop depuis le debugger.
-Evaluation des expressions optimisée.
-Correction d'un bug sur l'enregistrement d'un fichier avec une expression.
-Correction du mauvais rendu quand il y avait beaucoup de sous évènements
-La condition de distance ne pouvait pas utiliser les groupes d'objets
-Les expressions ne pouvait pas utiliser les groupes d'objets
-Corrections de bugs divers.

Version 1.1.6397.32168

Passage de plusieurs images si nécessaire pour l'animation des objets
Bug position point avec origine modifiée
Décomposeur de feuilles de sprites
Amélioration de l'éditeur d'évènements ( Retour à la ligne, annulation, mise en forme, raccourcis… )
Correction de la gestion des sous évènements avec les modèles
Plus d'options pour la fenêtre de chargement
Conditions/Actions d'arrêt de de reprise d'animation
Conditions/Actions pour les joysticks
Conditions/Actions pour les calques des objets
Modèle “Déplacement d'unités à la souris”
Fenêtre de choix de fichier
Correction de l'inversion titre/message pour les actions interface
Correction des liens qui prennent tous les évènements de la scène
L'action “Créer un objet” peut utiliser une expression pour le nom de l'objet

Version 1.1.6042.30362

Correction de l'action Dupliquer
Choix de la précision de “le curseur est sur un objet”
Action/Condition de Rotation de caméra
Accès à l'heure et au temps

Version 1.1.5813.29156

Correction des barres de défilement + mise à jour automatique
Action suppression groupe d'un fichier
Système de calque
Correction copier-coller évènements entre scènes
Correction crash sur les ordinateurs anciens
Actions volume des sons et musiques
Actions Plein écran

Version 1.1.5429.27129

Réorganisation de l'éditeur des objet et des évènements ( inclusion à l'éditeur de scène ).
Amélioration de l'éditeur de scène
Corrections et refactorisations multiples.
Deux nouveaux exemples : CourseAdvanced et PeaThrow

Version 1.1.4961.24740

Action “Effectuer le mouvement de objets”
Correction du Bug “arrondissement de la position caméra”
Correction du Bug “Suppression de l'image d'un objet”
Corrections mineures

Version 1.1.4896.24425

Réarrangement de certaines fenêtres
L'action “Centrer la caméra” suit mieux l'objet
Compilation simple améliorée
Édition de l'origine et ajout de points sur les objets
Nouvelles Actions interface
Nouvelles conditions musiques et sons
Rafraîchissement de certaines icones
Correction et mises à jour diverses

Version 1.0.4599.22886

Correction : Crash avec l'affichage de variables globales
Correction : Bug de duplication des dossiers

Version 1.0.4584.22811

Correction : Les sons sur canaux ne marchaient pas
Correction : L'éditeur de groupes d'objets était masqué
Instructions de Contrôle avancé ( voir exemple SaveLoad )
Action Changer couleur objet

Version 1.0.4485.22325

Optimisation importante de l'affichage des évènements.
Amélioration de l'éditeur d'objets.
Prise en compte des objets principaux lors de l'évaluation des expressions dans les actions/conditions.
Correction du bug faisant que les polices ralentissaient le jeu.
Outil permettant de décomposer un gif animé.
Outil permettant de décomposer feuille de sprite RPG Maker.
Correction : La compilation prend en compte les ressources des sous évènements.
Bouton choix son et choix musique sont de nouveaux opérationnels.
Actions déplacement : tourner autour de… .
Correction d'un crash lors de la création d'un nouveau jeu avec un dossier d'image ouvert.
Correction du bug de l'occupation mémoire des sons.

Version 1.0.4041.20109

Icones à la place des boutons dans les fenêtres de modifications des paramètres
Ajout d'un bouton annuler édition condition/action
Correction du bug Mauvais évènement sélectionné
Mode Simple ( Possibilité d'activer un mode simple, qui réduit l'interface de GDevelop aux fonctions principales, idéal pour débuter. )
Nouvelle action pour modifier le zoom de la caméra.
Nouvelle condition pour tester la distance entre deux objets.

Version 1.0.3637.18164

Corrections de bugs avec les expressions des conditions

Version 1.0.3628.18123

Corrections de bugs ( Polices… )
Groupes d'objets
Nouvel exemple : Tir

Version 1.0.3287.16387

Variables globales
Correction d'un bug avec le changement de scène et la taille de la fenêtre
Interface : Utilisation barres d'outils
Interface : Editeur de scènes multiples
Correction d'un crash avec l'affichage de texte sur certains pc
Option Synchronisation verticale et FPS max/min
Nouvel éditeur d'évènements
Sous évènements

Version 1.0.2385.11851

Meilleure gestion du copier coller
Correction problèmes avec l'écriture dans les fichiers ( crash si le fichier n'existait pas… )
Ajout de bulles d'aides à divers endroits
Ajout avertissement dans les fenêtres de choix d'objet pour signaler qu'il faut utiliser l'éditeur d'objets.
Nouvelles actions “Tourner Vers une position” et “Se diriger Vers une position”
Les descriptions des paramètres sont maintenant situés au dessus du paramètre.
Nouvel exemple très simple : Aimant.

Version 1.0.2111.10497

Réduction des dépendances des jeux linux : Le jeu se lance sur de nombreuses distributions sans nécessiter de paquets supplémentaires ( autre que X et OpenGL et les paquets de bases ). Les jeux ont été testés et se lancent directement sur : Ubuntu, Debian, Fedora, OpenSUSE, Mandriva One…
Possibilité d'enregistrer et de charger des données depuis des fichiers.
Possibilité d'envoyer des scores ou des données sur internet.
Correction de l'éditeur d'évènements : Après modification d'un évènement, l'éditeur ne revient plus en haut de la liste.
Correction de l'action “Tourne Vers” : ne se tournait auparavant jamais vers 0.
Correction de la condition “Souris sur objet” : le test s'effectuait mal si la caméra n'était pas en 0;0
Correction de l'action “Créer un objet” avec un objet inexistant : GDevelop crashait si l'objet spécifié n'existait pas.

Version 1.0.1979

Mise à jour de la bibliothèque graphique ( SFML ) : Résolution de problèmes sur différentes cartes graphiques
Image et fichiers du tutoriel inclus
Corrections diverses

Version 1.0

Première version publique ( Release )