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gdevelop:documentation:manual:history_of_changes [2015/10/18 19:20]
127.0.0.1 external edit
gdevelop:documentation:manual:history_of_changes [2020/06/02 08:21] (current)
rapperdinesh [Revision history]
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 ====== Revision history ====== ====== Revision history ======
  
-== The history of version is now available on GitHub ==+== The history of the version is now available on GitHub ==
  
 To see the history of changes, go on the **[[https://​github.com/​4ian/​GD/​releases|GitHub Release page of GDevelop]]**. To see the history of changes, go on the **[[https://​github.com/​4ian/​GD/​releases|GitHub Release page of GDevelop]]**.
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   * HTML5 games are now fullscreen by default.   * HTML5 games are now fullscreen by default.
   * Fixed crashes with extensions (like LinkedObjects) due to an internal error in the game engine.   * Fixed crashes with extensions (like LinkedObjects) due to an internal error in the game engine.
-  * Auto complete ​behavior name when editing a condition or action and clicking on the button next to the parameter field.+  * Autocomplete ​behavior name when editing a condition or action and clicking on the button next to the parameter field.
   * Updated Pixi.js, the HTML5 rendering engine used by GDevelop, to the latest version.   * Updated Pixi.js, the HTML5 rendering engine used by GDevelop, to the latest version.
   * Disable ribbon buttons in the Scene tab according to the scene editor state (preview or edition).   * Disable ribbon buttons in the Scene tab according to the scene editor state (preview or edition).
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   * **New start page**, and fixed bad alignment on Ubuntu.   * **New start page**, and fixed bad alignment on Ubuntu.
   * **Fixed severe memory leaks** when loading textures.   * **Fixed severe memory leaks** when loading textures.
-  * Changed the middle click behavior: the middle button must be kept pressed to move in the scene editor.+  * Changed the middle-click behavior: the middle button must be kept pressed to move in the scene editor.
   * Platformer characters are pushed out of platforms if stuck inside.   * Platformer characters are pushed out of platforms if stuck inside.
   * Added a Fill tool and Undo/Redo buttons in the editor of Tile Map objects.   * Added a Fill tool and Undo/Redo buttons in the editor of Tile Map objects.
   * Various fixes and performance improvements for Tile Map objects.   * Various fixes and performance improvements for Tile Map objects.
   * Added optional offset for the grid in the scene editor.   * Added optional offset for the grid in the scene editor.
-  * Fixed bad cursor shown on Ubuntu in the scene editor. +  * Fixed bad cursor ​is shown on Ubuntu in the scene editor. 
-  * Fixed condition testing for the visibilty ​of a layer. +  * Fixed condition testing for the visibility ​of a layer. 
-  * Changed titles of some mouse related conditions to highlight the support of touchscreens.+  * Changed titles of some mouse-related conditions to highlight the support of touchscreens.
   * Added ScreenWidth and ScreenHeight expressions for HTML5 games.   * Added ScreenWidth and ScreenHeight expressions for HTML5 games.
   * Fixed SceneWindowWidth and SceneWindowHeight for HTML5 games.   * Fixed SceneWindowWidth and SceneWindowHeight for HTML5 games.
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   * Fixed syntax highlighting in the events editor.   * Fixed syntax highlighting in the events editor.
   * Various minor fixes and improvements.   * Various minor fixes and improvements.
-  * Switched from LGPL to **MIT license** for most codebase. Enjoy!+  * Switched from LGPL to **MIT license** for the most codebase. Enjoy!
  
 Version 3.5.75 Version 3.5.75
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 Version 3.5.74 Version 3.5.74
-  * GDevelop is now called **GDevelop**! If you have any article, website or forum related to GDevelop, please rename any mention of "​GDevelop"​ to "​GDevelop"​. +  * GDevelop is now called **GDevelop**! If you have any article, websiteor forum related to GDevelop, please rename any mention of "​GDevelop"​ to "​GDevelop"​. 
-  * New **Tilemap** object: easily create tile based games with tilemaps! (Native games only)+  * New **Tilemap** object: easily create tile-based games with tilemaps! (Native games only)
   * Fix functions not working properly with multiples scenes or external events.   * Fix functions not working properly with multiples scenes or external events.
   * Fix object not renamed properly after it was added (Linux).   * Fix object not renamed properly after it was added (Linux).
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   * Updated UglifyJS to fix minification issues with HTML5 games.   * Updated UglifyJS to fix minification issues with HTML5 games.
   * Added link to download Node.js if needed for minification of games.   * Added link to download Node.js if needed for minification of games.
-  * New "​Advanced Shape based Painter"​ example.+  * New "​Advanced Shape-based Painter"​ example.
   * Other minor bugfixes.   * Other minor bugfixes.
  
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   * GDevelop is now **open source**!   * GDevelop is now **open source**!
   * New behavior: **Top down movement** (4 or 8 directions).   * New behavior: **Top down movement** (4 or 8 directions).
-  * New **russian ​translation:​** Thanks to Airvikar!+  * New **Russian ​translation:​** Thanks to Airvikar!
   * Multiple images can be dragged from the image bank to an animation of a sprite object.   * Multiple images can be dragged from the image bank to an animation of a sprite object.
-  * Updated SFML library: graphics improvements,​ errors and memory leaks fixes on old graphics card.+  * Updated SFML library: graphics improvements,​ errorsand memory leaks fix on the old graphics card.
   * Updated Pixi.js library: rendering of HTML5 games is 400% faster, improved CocoonJS support.   * Updated Pixi.js library: rendering of HTML5 games is 400% faster, improved CocoonJS support.
   * Added support for Intel XDK, to export HTML5 games to Android or iOS.   * Added support for Intel XDK, to export HTML5 games to Android or iOS.
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   * The scene editor now displays the border of the window.   * The scene editor now displays the border of the window.
   * Fixed crashed when searching in events.   * Fixed crashed when searching in events.
-  * Fixed support of projects with filenames using Windows separator (\) on linux.+  * Fixed support of projects with filenames using Windows separator (\) on Linux.
   * Various fixes.   * Various fixes.
  
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   * Added a dialog asking for feedback about GD   * Added a dialog asking for feedback about GD
   * Fixed typos.   * Fixed typos.
-  * Fixed proper frame for sprite objects not always shown if animation was paused. +  * Fixed proper frame for sprite objects not always shown if the animation was paused. 
-  * Fixed initial value of texts objects not always properly shown in HTML5 games.+  * Fixed initial value of text objects not always properly shown in HTML5 games.
   * HTML5 games physics engine is now Box2d.js (for better performances).   * HTML5 games physics engine is now Box2d.js (for better performances).
   * Fixed "​Time"​ expression for HTML5 games.   * Fixed "​Time"​ expression for HTML5 games.
   * Fixed error when the parsed JSON was not correct for HTML5 games.   * Fixed error when the parsed JSON was not correct for HTML5 games.
   * Fixed "​Random"​ expression for HTML5 games.   * Fixed "​Random"​ expression for HTML5 games.
-  * Fixed crashs ​(with scrollbars for example)+  * Fixed crashes ​(with scrollbars for example)
  
 Version 3.3.70 Version 3.3.70
-  * Entirely new icons for the interface, specifically designed for GDevelop. Many thanks to Constantine Shvetsov ! +  * Entirely new icons for the interface, specifically designed for GDevelop. Many thanks to Constantine Shvetsov! 
-  * Spanish translation available: Merci à Franco Maciel !+  * Spanish translation ​is available: Merci à Franco Maciel!
   * Pathfinding behavior is now available for HTML5 games.   * Pathfinding behavior is now available for HTML5 games.
   * The pathfinding behavior has been rewritten and enhanced: You have to update your game if you're using it.   * The pathfinding behavior has been rewritten and enhanced: You have to update your game if you're using it.
   * Added condition "​Trigger once".   * Added condition "​Trigger once".
-  * Custom collision mask are now supported by HTML5 games.+  * Custom collision mask is now supported by HTML5 games.
   * The maximum angle of slopes is now customizable for objects on platforms.   * The maximum angle of slopes is now customizable for objects on platforms.
   * Added "​lerp"​ function.   * Added "​lerp"​ function.
-  * Fixed crashs+  * Fixed crashes
   * Fixed velocity of objects not maintained after an object was resized.   * Fixed velocity of objects not maintained after an object was resized.
   * Fixed renamed behaviors not taken into account.   * Fixed renamed behaviors not taken into account.
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 Version 3.2.66 Version 3.2.66
   * New default theme "​GDevelop Metro"​.   * New default theme "​GDevelop Metro"​.
-  * HTML5 games can now be directly exported to www.gamedevshare.com,​ online gaming platform for games created with GDevelop. +  * HTML5 games can now be directly exported to www.gamedevshare.com, ​an online gaming platform for games created with GDevelop. 
-  * Support for fullscreen, canvas resizing and title change for HTML5 games.+  * Support for fullscreen, canvas resizingand title change for HTML5 games.
   * Fixed rare crash with links.   * Fixed rare crash with links.
   * Fixed display of some toolbars.   * Fixed display of some toolbars.
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   * Fixed actions related to the audio for HTML5 games.   * Fixed actions related to the audio for HTML5 games.
   * The help window can be minimized.   * The help window can be minimized.
-  * Command ​lines options for the IDE are now recognized.+  * Command-line options for the IDE are now recognized.
   * Fixed variables with an empty initial value for HTML5 games.   * Fixed variables with an empty initial value for HTML5 games.
   * Fixed resizing of Tiled Sprite objects for HTML5 games when using WebGL.   * Fixed resizing of Tiled Sprite objects for HTML5 games when using WebGL.
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 Version 3.2.65 Version 3.2.65
-  * Added missing images for Platformer template.+  * Added missing images for the Platformer template.
  
 Version 3.2.64 Version 3.2.64
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   * Added support for "​TiledSprite"​ object for HTML5 games.   * Added support for "​TiledSprite"​ object for HTML5 games.
   * Added new visual themes: "​GDevelop Metro" and "Metro White"​.   * Added new visual themes: "​GDevelop Metro" and "Metro White"​.
-  * New audio related conditions and actions for HTML5 games. +  * New audio-related conditions and actions for HTML5 games. 
-  * Fixed issue with variables having a string as initial value for HTML5 games.+  * Fixed issue with variables having a string as the initial value for HTML5 games.
   * Added new template Web Platformer.   * Added new template Web Platformer.
   * Added example Basic Platformer.   * Added example Basic Platformer.
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 Version 3.2.63 Version 3.2.63
   * Fixed audio related issues   * Fixed audio related issues
-  * Fixed freeze/​crash when using variable in specific conditions.+  * Fixed freeze/​crash when using variable in specific conditions.
   * Fixed refreshing of properties panel in the scene editor.   * Fixed refreshing of properties panel in the scene editor.
-  * Disabled links event are now grayed.+  * Disabled links events ​are now grayed.
   * Fixed others minor glitches.   * Fixed others minor glitches.
  
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   * Added action to send a request to a web page.   * Added action to send a request to a web page.
   * Added actions and expressions to convert a variable from/to a JSON string.   * Added actions and expressions to convert a variable from/to a JSON string.
-  * Fixed HTML5 games not working when using a number as first character of the scene name.+  * Fixed HTML5 games not working when using a number as the first character of the scene name.
   * Fixed audio and channels related actions for HTML5 games.   * Fixed audio and channels related actions for HTML5 games.
   * Fixed Cursor is on object condition for HTML5 games.   * Fixed Cursor is on object condition for HTML5 games.
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   * Fixed Show/​HideLayer actions and NewLine expression.   * Fixed Show/​HideLayer actions and NewLine expression.
   * Reorganized some actions and conditions.   * Reorganized some actions and conditions.
-  * Fixed crashs ​and other minors bugs. Small aesthetic changes.+  * Fixed crashes ​and other minors bugs. Small aesthetic changes.
  
 Version 3.1.61 Version 3.1.61
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   * Fixed crash when editing object'​s variables.   * Fixed crash when editing object'​s variables.
   * Fixed moved/​turned toward conditions.   * Fixed moved/​turned toward conditions.
-  * Fixed always condition for HTML5 games.+  * Fixed always ​condition for HTML5 games.
   * Fixed other minor bugs.   * Fixed other minor bugs.
  
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   * Fixed Destroy Outside Screen behavior   * Fixed Destroy Outside Screen behavior
   * Fixed crash when moving objects in Objects Editor.   * Fixed crash when moving objects in Objects Editor.
-  * Fixed action changing ​particles ​color.+  * Fixed action changing ​particle ​color.
   * SDK and internal changes: New build system ( CMake ) and improved documentation look'​n'​feel.   * SDK and internal changes: New build system ( CMake ) and improved documentation look'​n'​feel.
   * The third number of the versioning scheme is now the release number.   * The third number of the versioning scheme is now the release number.
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 Version 3.0.11297\\ Version 3.0.11297\\
   * Support for touchscreen.   * Support for touchscreen.
-  * Various ​optimisations ​and bugfixes.+  * Various ​optimizations ​and bugfixes.
  
 Version 3.0\\ Version 3.0\\
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 -New action to separate objects from obstacles, using collisions masks: Try the "Space marine"​ template. \\ -New action to separate objects from obstacles, using collisions masks: Try the "Space marine"​ template. \\
 -The interface of some windows have been updated ​ so as to make them cleaner and more efficient.\\ -The interface of some windows have been updated ​ so as to make them cleaner and more efficient.\\
--The images bank editor has been updated with a property grid: You can for example edit the properties of several images at the same time.\\+-The images bank editor has been updated with a property grid: You canfor exampleedit the properties of several images at the same time.\\
 -No more "Save into portable mode": When you save a game into a new directory, GDevelop automatically asks you if you also want to copy the resources into this directory.\\ -No more "Save into portable mode": When you save a game into a new directory, GDevelop automatically asks you if you also want to copy the resources into this directory.\\
 -Updated SFML library used by GD for multimedia tasks. This can solve issues with Intel graphics chipset.\\ -Updated SFML library used by GD for multimedia tasks. This can solve issues with Intel graphics chipset.\\
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 -The edition of the properties of a game is now made thanks to a property grid.\\ -The edition of the properties of a game is now made thanks to a property grid.\\
 -Small changes in expression editors.\\ -Small changes in expression editors.\\
--Minor fixes and enhancements ( Zoom level is now saved, new  expressions ToDeg, ToRad and AngleDifference )\\+-Minor fixes and enhancements ( Zoom level is now saved, new expressions ToDeg, ToRadand AngleDifference )\\
  
 Version 2.1.10873.54813\\ Version 2.1.10873.54813\\
--Enhanced Shoot example : Thanks to MillionthVector for the graphics.\\+-Enhanced Shoot example: Thanks to MillionthVector for the graphics.\\
 -Resources ( i.e. images ) are now using paths relative to the project directory.\\ -Resources ( i.e. images ) are now using paths relative to the project directory.\\
 -Editors are greyed out when previewing a scene.\\ -Editors are greyed out when previewing a scene.\\
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 -New extension Sound object. Thanks to Thomas Flecy and Victor Levasseur.\\ -New extension Sound object. Thanks to Thomas Flecy and Victor Levasseur.\\
 -Enhanced performances when using declared scene or global variables.\\ -Enhanced performances when using declared scene or global variables.\\
--Enhanced ​window used to choose or edit variables.\\+-The enhanced ​window used to choose or edit variables.\\
 -Added option to activate a log file.\\ -Added option to activate a log file.\\
 -Corrected duplication of more than one object using Ctrl+Drag in Scene editor.\\ -Corrected duplication of more than one object using Ctrl+Drag in Scene editor.\\
--Bug fixes in some extensions ( already available as patchs ​for the previous version ).\\+-Bug fixes in some extensions ( already available as patches ​for the previous version ).\\
 -Bug fixes and internal changes.\\ -Bug fixes and internal changes.\\
 \\ \\
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 -Added initial variables specific to objects instances put on the scene\\ -Added initial variables specific to objects instances put on the scene\\
 -Added File menu in the ribbon\\ -Added File menu in the ribbon\\
--Enhanced debugger for sounds and musics\\+-Enhanced debugger for sounds and music \\
 -Un/Fold all buttons in events editor.\\ -Un/Fold all buttons in events editor.\\
--Support for the audio of video files : Thanks to Victor Levasseur for his contributions.\\ +-Support for the audio of video files: Thanks to Victor Levasseur for his contributions.\\ 
--Support for customized collisions masks and bugfix in Physics Automatism : Thanks to Victor Levasseur for his contributions.\\+-Support for customized collisions masks and bugfix in Physics Automatism: Thanks to Victor Levasseur for his contributions.\\
 -Available scenes/​external events are displayed when editing a link.\\ -Available scenes/​external events are displayed when editing a link.\\
 -Corrected Duplicate action and condition related to objects layers.\\ -Corrected Duplicate action and condition related to objects layers.\\
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 \\ \\
 -Fixed important memory leak when events were modified.\\ -Fixed important memory leak when events were modified.\\
--Switching between preview and edition mode is now much more faster.\\ +-Switching between preview and edition mode is now much faster.\\ 
--Enhanced undo/redo in scene editor.\\ +-Enhanced undo/redo in the scene editor.\\ 
--Added special paste in scene editor.\\+-Added special paste in the scene editor.\\
 -Added modulo function.\\ -Added modulo function.\\
--Correction displacement in scene editor using mouse wheel.\\ +-Correction displacement in scene editor using the mouse wheel.\\ 
--Corrected small distortion of images when previewing games in editor.\\ +-Corrected small distortion of images when previewing games in the editor.\\ 
--Corrected non working search dialog in events ​edtor.\\+-Corrected non-working search dialog in events ​editor.\\
 -Objects new names were not taken into account after renaming an object.\\ -Objects new names were not taken into account after renaming an object.\\
--Fixed non working deletion of objects in groups.\\+-Fixed non-working deletion of objects in groups.\\
 -Fixed save of images folders.\\ -Fixed save of images folders.\\
 -Corrected bugs related to special characters in objects names.\\ -Corrected bugs related to special characters in objects names.\\
--Corrected non working music/sound files in compiled games.\\ +-Corrected non-working music/sound files in compiled games.\\ 
--Option to stop musics ​when starting a new scene was not working.\\+-Option to stop music when starting a new scene was not working.\\
 \\ \\
 \\ \\
 Version 2.0.10538.53165 \\ Version 2.0.10538.53165 \\
 \\ \\
--English tutorial now available : Thanks to Diego Schiavon for the translation.\\+-English tutorial now available: Thanks to Diego Schiavon for the translation.\\
 -Corrected bug ( concerning the working directory ) with games compiled to a single executable.\\ -Corrected bug ( concerning the working directory ) with games compiled to a single executable.\\
 -Added action to change the icon of the window.\\ -Added action to change the icon of the window.\\
--Events modified in external events are now properly taken in account.\\+-Events modified in external events are now properly taken into account.\\
 -Corrected compilation crash when using scenes with a name containing special characters.\\ -Corrected compilation crash when using scenes with a name containing special characters.\\
 -Corrected non working modulo operator ( % )\\ -Corrected non working modulo operator ( % )\\
--Corrected crash with pixel perfect collision test on an invalid image.\\+-Corrected crash with pixel-perfect collision test on an invalid image.\\
 -Corrected crash with string expressions.\\ -Corrected crash with string expressions.\\
--Minor ​bugfixes ​and enhancements.\\+-Minor ​bug fixes and enhancements.\\
 \\ \\
 \\ \\
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 Version 2.0 \\ Version 2.0 \\
 \\ \\
--New events management: Events are now compiled to machine code ( making them as powerful and efficient as games written with programming languages like C++ ).\\+-New events management: Events are now compiled to machine code ( making them as powerful and efficient as games are written with programming languages like C++ ).\\
 -Completely new events editor: faster and more flexible.\\ -Completely new events editor: faster and more flexible.\\
 -New linked objects extension\\ -New linked objects extension\\
 -Other improvements\\ -Other improvements\\
--New logo and splashscreen ​: Thanks to François Dumortier ( http://​www.fdumortier.com )\\+-New logo and splash screen: Thanks to François Dumortier ( http://​www.fdumortier.com )\\
 \\ \\
 \\ \\
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 -New pathfinding extension\\ -New pathfinding extension\\
 -New light extension\\ -New light extension\\
--Actions/​Conditions for playing offset of musics ​and sounds.\\+-Actions/​Conditions for playing offset of music and sounds.\\
 -Experimental compilation for Mac OS.\\ -Experimental compilation for Mac OS.\\
 -Minor bugfixes\\ -Minor bugfixes\\
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 -Action to delete a timer\\ -Action to delete a timer\\
 -Add button to open a text/​expression editor when filling parameters of expressions.\\ -Add button to open a text/​expression editor when filling parameters of expressions.\\
--Corrected grid related problems and added save of parameters of the grid for each scene.\\ +-Corrected grid-related problems and added save of parameters of the grid for each scene.\\ 
--Corrected ​crash involving global objects and behaviors.\\+-A corrected ​crash involving global objects and behaviors.\\
 -Corrected missing resources of external events when compiling.\\ -Corrected missing resources of external events when compiling.\\
 \\ \\
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 -Corrected save of the chosen method for displaying objects.\\ -Corrected save of the chosen method for displaying objects.\\
 -Added button for some mathematical functions.\\ -Added button for some mathematical functions.\\
--Parameter ​to choose the size of the new cameras after having changed window'​s size.\\+-The parameter ​to choose the size of the new cameras after having changed ​the window'​s size.\\
 -Expression to get mouse wheel movement.\\ -Expression to get mouse wheel movement.\\
 -Actions to deactivate a behavior.\\ -Actions to deactivate a behavior.\\
--Parameter for choosing ​musics' pitch ( speed )\\+-Parameter for choosing ​music' pitch ( speed )\\
 -Debugger improvements.\\ -Debugger improvements.\\
 -Minor bugfixes.\\ -Minor bugfixes.\\
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 -Corrected save of parameters of Automatic Network Updater behavior.\\ -Corrected save of parameters of Automatic Network Updater behavior.\\
 -Corrected potential crash with sprite and images bank editor.\\ -Corrected potential crash with sprite and images bank editor.\\
--Corrected crash when opening a game by double clicking on it.\\+-Corrected crash when opening a game by double-clicking on it.\\
 \\ \\
 \\ \\
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 -Added list of objects on scene\\ -Added list of objects on scene\\
 -Improved layer editor\\ -Improved layer editor\\
--Particle System : Added option to modify maximum particles number.\\ +-Particle System: Added option to modify maximum particles number.\\ 
--Particle System : Added random variation.\\ +-Particle System: Added random variation.\\ 
--Particle System : Added action to modify particles texture.\\ +-Particle System: Added action to modify particles texture.\\ 
--Customizable ​default position of tabs.\\+-The customizable ​default position of tabs.\\
 -Automatic use of the last position of windows when opening a scene editor.\\ -Automatic use of the last position of windows when opening a scene editor.\\
 -Corrected image reloading.\\ -Corrected image reloading.\\
 -Added automatic backup\\ -Added automatic backup\\
--Correction : Externals events can be imported from another game.\\+-Correction:​ Externals events can be imported from another game.\\
 -Minor bugfixes.\\ -Minor bugfixes.\\
 -Optimizations\\ -Optimizations\\
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 -New extension Particle System\\ -New extension Particle System\\
 -New extension Video object\\ -New extension Video object\\
--Physics behavior : Added gears.\\ +-Physics behavior: Added gears.\\ 
--Enhanced expression/​text editor : Syntax highlighting,​ bad braces highlight, link to the error position.\\+-Enhanced expression/​text editor: Syntax highlighting,​ bad braces highlight, link to the error position.\\
 -Added search and replace in events.\\ -Added search and replace in events.\\
 -Automatic renaming of objects in events.\\ -Automatic renaming of objects in events.\\
 -Multiple object suppression.\\ -Multiple object suppression.\\
 -Deletion of actions and conditions related to an object when deleting the latter.\\ -Deletion of actions and conditions related to an object when deleting the latter.\\
--Scene editor : Added support for copy/​cut/​paste. Added predefined zoom levels.\\+-Scene editor: Added support for copy/​cut/​paste. Added predefined zoom levels.\\
 -Corrected condition testing direction of Sprites.\\ -Corrected condition testing direction of Sprites.\\
 -Corrected links.\\ -Corrected links.\\
--Minors changes in interface.\\+-Minors changes in the interface.\\
 -Minor corrections.\\ -Minor corrections.\\
 -Spanish tutorial ( Thanks to Fernando José Martínez López )\\ -Spanish tutorial ( Thanks to Fernando José Martínez López )\\
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 \\ \\
 -Corrected error message displayed with conditions using behaviors.\\ -Corrected error message displayed with conditions using behaviors.\\
--Physics behavior : Added Restitution ( Elasticity )\\ +-Physics behavior: Added Restitution ( Elasticity )\\ 
--Physics behavior : Added action Add a force toward a position\\+-Physics behavior: Added action Add a force toward a position\\
 -Corrected condition "A group exists in a XML file"​\\ -Corrected condition "A group exists in a XML file"​\\
 \\ \\
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 -Added search controls in several windows.\\ -Added search controls in several windows.\\
 -Actions and conditions can be sorted by objects.\\ -Actions and conditions can be sorted by objects.\\
--Actions to open and close XML file in memory.\\+-Actions to open and close an XML file in memory.\\
 -Updated SFML library : Corrected border around images.\\ -Updated SFML library : Corrected border around images.\\
 -Added ability to change 3D parameters.\\ -Added ability to change 3D parameters.\\
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 -Added external events.\\ -Added external events.\\
 -Corrected bugs with texts using fonts.\\ -Corrected bugs with texts using fonts.\\
--Corrected freeze when parenthesis ​were missing.\\ +-Corrected freeze when parenthesis ​was missing.\\ 
--Corrected action for changing window'​s size.\\+-Corrected action for changing ​the window'​s size.\\
 \\ \\
 \\ \\
 Version 1.4.9606.48375 \\ Version 1.4.9606.48375 \\
 \\ \\
--New conditions for keyboard.\\+-New conditions for the keyboard.\\
 -Corrected bug when opening old games.\\ -Corrected bug when opening old games.\\
 -Corrected glitches.\\ -Corrected glitches.\\
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 \\ \\
 -Corrected bugs with layers\\ -Corrected bugs with layers\\
--Corrected too import memory consumption with events in editor.\\+-Corrected too import memory consumption with events in the editor.\\
 -Minor corrections.\\ -Minor corrections.\\
 \\ \\
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 -Corrected bad conversion of quotes when opening a game saved with an old version.\\ -Corrected bad conversion of quotes when opening a game saved with an old version.\\
 -Corrected function name so as to get the text of an object'​s variable.\\ -Corrected function name so as to get the text of an object'​s variable.\\
--Added ​undo/redo to scene editors.\\+-Added ​Undo/redo to scene editors.\\
 \\ \\
 \\ \\
 Version 1.3.9262.46622 \\ Version 1.3.9262.46622 \\
 \\ \\
--Correction of a crash when word "​distance"​ was in an expression.\\+-Correction of a crash when the word "​distance"​ was in expression.\\
 \\ \\
 \\ \\
 Version 1.3.9550.48084 \\ Version 1.3.9550.48084 \\
 \\ \\
--Entirely ​new, powerful and elegant syntax for expressions.\\+-The entirely ​new, powerful and elegant syntax for expressions.\\
 -Changed text expressions so as to let them be as powerful as numerical expressions. Added string manipulation functions.\\ -Changed text expressions so as to let them be as powerful as numerical expressions. Added string manipulation functions.\\
--Checking for validity of parameters.\\+-Checking for the validity of parameters.\\
 -Added Selection rectangle and moving of objects thanks to keyboard to scene editors.\\ -Added Selection rectangle and moving of objects thanks to keyboard to scene editors.\\
 -Function events.\\ -Function events.\\
 -Added global objects and groups to games merging.\\ -Added global objects and groups to games merging.\\
--Real time displacements when using scrollbars.\\ +-Real-time displacements when using scrollbars.\\ 
--Corrected glitch when displaying sub conditions.\\ +-Corrected glitch when displaying sub-conditions.\\ 
--Corrected bad click detection when using sub events.\\ +-Corrected bad click detection when using sub-events.\\ 
--Checking of validity of objects names.\\+-Checking of the validity of objects names.\\
 \\ \\
 \\ \\
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 -Correction of undo/redo in events editor.\\ -Correction of undo/redo in events editor.\\
--Correction of copy of events.\\+-Correction of copy of events.\\
 -Correction of a crash with a comment or a link at the end of the events.\\ -Correction of a crash with a comment or a link at the end of the events.\\
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 Version 1.3.9245.46555 \\ Version 1.3.9245.46555 \\
 \\ \\
--New event structure allowing to use subconditions, and providing new types of event.\\+-New event structure allowing to use of sub-conditions, and providing new types of event.\\
 -Correction of bugs\\ -Correction of bugs\\