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gdevelop:documentation:manual:pres_mechanisms [2015/10/18 19:20]
127.0.0.1 external edit
gdevelop:documentation:manual:pres_mechanisms [2020/12/26 13:56] (current)
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   * **Images**, which can be displayed within objects;   * **Images**, which can be displayed within objects;
-  * **Objects**, your game's building blocks. Almost everything displayed on screen is an object: missiles, heroes, backgrounds, text, you name it. Different types of objects are available: **Sprite** objects display animationsand each animation consists of one or more images. Different animations can be set up depending on the status of an object (standing up, running, destroyed, ...) or the direction the object is moving;+  * **Objects**, your game's building blocks. Almost everything displayed on the screen is an object: missiles, heroes, backgrounds, text, you name it. Different types of objects are available: **Sprite** objects display animations and each animation consist of one or more images. Different animations can be set up depending on the status of an object (standing up, running, destroyed, ...) or the direction the object is moving;
   * **Events** give life to the game. Whenever some set conditions are met within an event, actions will be triggered: for example, an object will move, appear, or change its direction;   * **Events** give life to the game. Whenever some set conditions are met within an event, actions will be triggered: for example, an object will move, appear, or change its direction;
-  * **Behaviors** allow to automatically modify the objects behavior. For example, the **Physics** behavior makes objects behave realisticallyas if they were subject to the laws of physics;+  * **Behaviors** allow to automatically modify the behavior of the object. For example, the **Physics** behavior makes objects behave realistically as if they were subject to the laws of physics;
   * **Scenes** are the different screens making up a game. Each scene contains objects and events and can represent a menu, a level, or an options screen. You can navigate across scenes by using events.   * **Scenes** are the different screens making up a game. Each scene contains objects and events and can represent a menu, a level, or an options screen. You can navigate across scenes by using events.
  
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 ===== Platforms ===== ===== Platforms =====
  
-Since GDevelop 3, you can choose the platform on which the game will be used. There are two officials plaforms: The **Web** platform and the **Native** platform.+Since GDevelop 3, you can choose the platform on which the game will be used. There are two officials platforms: The **Web** platform and the **Native** platform.
   * The **HTML5** platform is fairly new and can be used to create games which will be available for the web browsers ( //HTML5 games// ).   * The **HTML5** platform is fairly new and can be used to create games which will be available for the web browsers ( //HTML5 games// ).
-  * The **Native** platform allows to create compiled games which can be played on Windows or Linux. This platform is older and support lots of features which are not (yet!) available on the web platform. Natives games can also be played at a higher speed most of the time.+  * The **Native** platform allows creating compiled games that can be played on Windows or Linux. This platform is older and supports lot of features that are not (yet!) available on the web platform. Natives games can also be played at a higher speed most of the time.
  
-If you want to develop a game for both platforms, it's possible! Create your game with one platform and then activate the other in the [[gdevelop:documentation:manual:extensions|extension window]]. Remember to use features that are available on both platforms - and regularly test your game.+If you want to develop a game for both platforms, it's possible! Create your game with one platform and then activate the other in the [[gdevelop:documentation:manual: extensions|extension window]]. Remember to use features that are available on both platforms - and regularly test your game.
 ===== How does GDevelop work internally? ===== ===== How does GDevelop work internally? =====