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gdevelop:documentation:manual:pres_mechanisms [2015/10/18 19:20]
127.0.0.1 external edit
gdevelop:documentation:manual:pres_mechanisms [2020/05/31 11:31] (current)
rapperdinesh [Platforms]
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   * **Images**, which can be displayed within objects;   * **Images**, which can be displayed within objects;
-  * **Objects**,​ your game's building blocks. Almost everything displayed on screen is an object: missiles, heroes, backgrounds,​ text, you name it. Different types of objects are available: **Sprite** objects display animationsand each animation ​consists ​of one or more images. Different animations can be set up depending on the status of an object (standing up, running, destroyed, ...) or the direction the object is moving;+  * **Objects**,​ your game's building blocks. Almost everything displayed on the screen is an object: missiles, heroes, backgrounds,​ text, you name it. Different types of objects are available: **Sprite** objects display animations and each animation ​consist ​of one or more images. Different animations can be set up depending on the status of an object (standing up, running, destroyed, ...) or the direction the object is moving;
   * **Events** give life to the game. Whenever some set conditions are met within an event, actions will be triggered: for example, an object will move, appear, or change its direction;   * **Events** give life to the game. Whenever some set conditions are met within an event, actions will be triggered: for example, an object will move, appear, or change its direction;
-  * **Behaviors** allow to automatically modify the objects ​behavior. For example, the **Physics** behavior makes objects behave realisticallyas if they were subject to the laws of physics;+  * **Behaviors** allow to automatically modify the behavior ​of the object. For example, the **Physics** behavior makes objects behave realistically as if they were subject to the laws of physics;
   * **Scenes** are the different screens making up a game. Each scene contains objects and events and can represent a menu, a level, or an options screen. You can navigate across scenes by using events.   * **Scenes** are the different screens making up a game. Each scene contains objects and events and can represent a menu, a level, or an options screen. You can navigate across scenes by using events.
  
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 ===== Platforms ===== ===== Platforms =====
  
-Since GDevelop 3, you can choose the platform on which the game will be used. There are two officials ​plaforms: The **Web** platform and the **Native** platform.+Since GDevelop 3, you can choose the platform on which the game will be used. There are two officials ​platforms: The **Web** platform and the **Native** platform.
   * The **HTML5** platform is fairly new and can be used to create games which will be available for the web browsers ( //HTML5 games// ).   * The **HTML5** platform is fairly new and can be used to create games which will be available for the web browsers ( //HTML5 games// ).
-  * The **Native** platform allows ​to create ​compiled games which can be played on Windows or Linux. This platform is older and support ​lots of features ​which are not (yet!) available on the web platform. Natives games can also be played at a higher speed most of the time.+  * The **Native** platform allows ​creating ​compiled games that can be played on Windows or Linux. This platform is older and supports ​lot of features ​that are not (yet!) available on the web platform. Natives games can also be played at a higher speed most of the time.
  
-If you want to develop a game for both platforms, it's possible! Create your game with one platform and then activate the other in the [[gdevelop:​documentation:​manual:​extensions|extension window]]. Remember to use features that are available on both platforms - and regularly test your game.+If you want to develop a game for both platforms, it's possible! Create your game with one platform and then activate the other in the [[gdevelop:​documentation:​manual:​ extensions|extension window]]. Remember to use features that are available on both platforms - and regularly test your game.
 ===== How does GDevelop work internally? ===== ===== How does GDevelop work internally? =====