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gdevelop:tutorials:howtodistribute [2015/05/26 14:43]
kink added a note about storage/reading external files in native mode
gdevelop:tutorials:howtodistribute [2020/06/01 13:30]
rapperdinesh [Exporting a native game]
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 {{ gdevelop:​tutorials:​html5exporting_1_.png?​nolink |}} {{ gdevelop:​tutorials:​html5exporting_1_.png?​nolink |}}
  
-Then, choose a directory where export ​the game. You can also choose if the game will be minified.+Then, choose a directory where exports ​the game. You can also choose if the game will be minified.
  
 {{ gdevelop:​tutorials:​html5exporting_2_.png?​nolink |}} {{ gdevelop:​tutorials:​html5exporting_2_.png?​nolink |}}
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 * When the compilation is finished, all the files needed by your game are present in the chosen directory. * When the compilation is finished, all the files needed by your game are present in the chosen directory.
  
-You can launch the game by double clicking on the executable ( GameWin.exe by default on Windows, GameLinux by default on Linux ). If you want to share your game, you can compress the whole directory in a zip file, and then send it on the web using a web hosting or a service like DropBox.+You can launch the game by double-clicking on the executable ( GameWin.exe by default on Windows, GameLinux by default on Linux ). If you want to share your game, you can compress the whole directory in a zip file, and then send it on the web using a web hosting or a service like DropBox.
  
-<note important>​If you use external text files (.txt or .xml) for value storage/​reading,​ files will not be compiled in an unique file nor moved in the folder, you'll have to copy/paste it and respect the relative path you'​ve ​choosen ​in the project.</​note>​+<note important>​If you use external text files (.txt or .xml) for value storage/​reading,​ files will not be compiled in unique file nor moved in the folder, you'll have to copy/paste it and respect the relative path you'​ve ​chosen ​in the project.</​note>​