Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
Next revision
Previous revision
gdevelop5:all-features:admob [2019/05/17 12:13]
bouh [4) Test and publish your game on Android (or iOS)]
gdevelop5:all-features:admob [2019/06/13 14:15] (current)
piyushpalawat99
Line 13: Line 13:
 Click on ''​Apps"​ then "Add App" in the left menu": Click on ''​Apps"​ then "Add App" in the left menu":
  
-{{ :​gdevelop5:​all-features:​admob-left-menu-add-app.png?​nolink&​400 ​|}}+{{ :​gdevelop5:​all-features:​admob-left-menu-add-app.png?​nolink |}}
  
 Then, add your application by entering its name and choosing its platform. If your game is for both iOS and Android, you must register two ad units. Then, add your application by entering its name and choosing its platform. If your game is for both iOS and Android, you must register two ad units.
Line 19: Line 19:
 When created, you can see your **app id** being displayed. You can note it now, but it will also be shown again at a later time in the process: When created, you can see your **app id** being displayed. You can note it now, but it will also be shown again at a later time in the process:
  
-{{ :​gdevelop5:​all-features:​admob-app-created.png?​nolink&​400 ​|}}+{{ :​gdevelop5:​all-features:​admob-app-created.png?​nolink |}}
  
 Next, choose whether you want to create the ad unit to display a banner, an interstitial screen or a reward video: Next, choose whether you want to create the ad unit to display a banner, an interstitial screen or a reward video:
Line 25: Line 25:
 {{ :​gdevelop5:​all-features:​admob-choose-ads-type.png?​nolink |}} {{ :​gdevelop5:​all-features:​admob-choose-ads-type.png?​nolink |}}
  
-Here for example, we chose "​Banner"​. We then enter the name for this ad unit and click on "​Create Ad Unit":+Herefor example, we chose "​Banner"​. We then enter the name for this ad unit and click on "​Create Ad Unit":
  
 {{ :​gdevelop5:​all-features:​admob-banner-setup.png?​nolink |}} {{ :​gdevelop5:​all-features:​admob-banner-setup.png?​nolink |}}
  
-When you are finished be sure to take note of the app id and the ad unit identifier:+When you are finishedbe sure to take note of the app id and the ad unit identifier:
  
 {{ :​gdevelop5:​all-features:​admob-adunit-id.png?​nolink |}} {{ :​gdevelop5:​all-features:​admob-adunit-id.png?​nolink |}}
Line 49: Line 49:
 ## 3) Use actions to load and display banner/​interstitial screen/​reward video ## 3) Use actions to load and display banner/​interstitial screen/​reward video
  
-Once you have your game set up with the *app id*, you can add an event with an action to show the ad unit that you've created. All actions can be found inside ​Admob category:+Once you have your game set up with the *app id*, you can add an event with an action to show the ad unit that you've created. All actions can be found inside ​the AdMob category:
  
-{{ :​gdevelop5:​all-features:​admob-actions.png?​nolink&​400 ​|}}+{{ :​gdevelop5:​all-features:​admob-actions.png?​nolink |}}
  
 **You must choose the action adapted to your ad unit**. If you created a banner, you have to use the action to load a banner. ​ **You must choose the action adapted to your ad unit**. If you created a banner, you have to use the action to load a banner. ​
Line 63: Line 63:
 {{ :​gdevelop5:​all-features:​admob-setup-banner-display-action.png?​nolink |}} {{ :​gdevelop5:​all-features:​admob-setup-banner-display-action.png?​nolink |}}
  
-* Don't forget to set "​**Display on Load complete**"​ to Yes to have the ad displayed as soon as it is ready. +* Don't forget to set "​**Display on Load complete**"​ to 'Yes', ​to have the ad displayed as soon as it is ready. 
-* You should start by setting "​**Test Mode**"​ to Yes to test your ads before publishing your game.+* You should start by setting "​**Test Mode**"​ to 'Yes', ​to test your ads before publishing your game.
  
 ## 4) Test and publish your game on Android (or iOS) ## 4) Test and publish your game on Android (or iOS)
Line 72: Line 72:
 {{ :​gdevelop5:​all-features:​export-android.png?​nolink |}} {{ :​gdevelop5:​all-features:​export-android.png?​nolink |}}
  
-The one click packaging for Android service included with GDevelop is compatible with Admob, so you don't need any special tooling or development kit to install.+The one-click packaging for Android service included with GDevelop is compatible with Admob, so you don't need any special tooling or development kit to install.
  
 <note important>​It may take a few days for ads to appear in your application,​ as the Admob service takes some time to provide video content in particular.</​note>​ <note important>​It may take a few days for ads to appear in your application,​ as the Admob service takes some time to provide video content in particular.</​note>​