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gdevelop5:all-features:admob [2019/05/17 12:13]
bouh [4) Test and publish your game on Android (or iOS)]
gdevelop5:all-features:admob [2019/05/19 21:28] (current)
piyushpalawat99
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 {{ :​gdevelop5:​all-features:​admob-choose-ads-type.png?​nolink |}} {{ :​gdevelop5:​all-features:​admob-choose-ads-type.png?​nolink |}}
  
-Here for example, we chose "​Banner"​. We then enter the name for this ad unit and click on "​Create Ad Unit":+Herefor example, we chose "​Banner"​. We then enter the name for this ad unit and click on "​Create Ad Unit":
  
 {{ :​gdevelop5:​all-features:​admob-banner-setup.png?​nolink |}} {{ :​gdevelop5:​all-features:​admob-banner-setup.png?​nolink |}}
  
-When you are finished be sure to take note of the app id and the ad unit identifier:+When you are finishedbe sure to take note of the app id and the ad unit identifier:
  
 {{ :​gdevelop5:​all-features:​admob-adunit-id.png?​nolink |}} {{ :​gdevelop5:​all-features:​admob-adunit-id.png?​nolink |}}
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 ## 3) Use actions to load and display banner/​interstitial screen/​reward video ## 3) Use actions to load and display banner/​interstitial screen/​reward video
  
-Once you have your game set up with the *app id*, you can add an event with an action to show the ad unit that you've created. All actions can be found inside ​Admob category:+Once you have your game set up with the *app id*, you can add an event with an action to show the ad unit that you've created. All actions can be found inside ​the AdMob category:
  
 {{ :​gdevelop5:​all-features:​admob-actions.png?​nolink&​400 |}} {{ :​gdevelop5:​all-features:​admob-actions.png?​nolink&​400 |}}
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 {{ :​gdevelop5:​all-features:​admob-setup-banner-display-action.png?​nolink |}} {{ :​gdevelop5:​all-features:​admob-setup-banner-display-action.png?​nolink |}}
  
-* Don't forget to set "​**Display on Load complete**"​ to Yes to have the ad displayed as soon as it is ready. +* Don't forget to set "​**Display on Load complete**"​ to 'Yes', ​to have the ad displayed as soon as it is ready. 
-* You should start by setting "​**Test Mode**"​ to Yes to test your ads before publishing your game.+* You should start by setting "​**Test Mode**"​ to 'Yes', ​to test your ads before publishing your game.
  
 ## 4) Test and publish your game on Android (or iOS) ## 4) Test and publish your game on Android (or iOS)
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 {{ :​gdevelop5:​all-features:​export-android.png?​nolink |}} {{ :​gdevelop5:​all-features:​export-android.png?​nolink |}}
  
-The one click packaging for Android service included with GDevelop is compatible with Admob, so you don't need any special tooling or development kit to install.+The one-click packaging for Android service included with GDevelop is compatible with Admob, so you don't need any special tooling or development kit to install.
  
 <note important>​It may take a few days for ads to appear in your application,​ as the Admob service takes some time to provide video content in particular.</​note>​ <note important>​It may take a few days for ads to appear in your application,​ as the Admob service takes some time to provide video content in particular.</​note>​