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gdevelop5:all-features:admob [2019/05/19 21:28]
piyushpalawat99
gdevelop5:all-features:admob [2019/06/13 14:15] (current)
piyushpalawat99
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 Click on ''​Apps"​ then "Add App" in the left menu": Click on ''​Apps"​ then "Add App" in the left menu":
  
-{{ :​gdevelop5:​all-features:​admob-left-menu-add-app.png?​nolink&​400 ​|}}+{{ :​gdevelop5:​all-features:​admob-left-menu-add-app.png?​nolink |}}
  
 Then, add your application by entering its name and choosing its platform. If your game is for both iOS and Android, you must register two ad units. Then, add your application by entering its name and choosing its platform. If your game is for both iOS and Android, you must register two ad units.
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 When created, you can see your **app id** being displayed. You can note it now, but it will also be shown again at a later time in the process: When created, you can see your **app id** being displayed. You can note it now, but it will also be shown again at a later time in the process:
  
-{{ :​gdevelop5:​all-features:​admob-app-created.png?​nolink&​400 ​|}}+{{ :​gdevelop5:​all-features:​admob-app-created.png?​nolink |}}
  
 Next, choose whether you want to create the ad unit to display a banner, an interstitial screen or a reward video: Next, choose whether you want to create the ad unit to display a banner, an interstitial screen or a reward video:
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 Once you have your game set up with the *app id*, you can add an event with an action to show the ad unit that you've created. All actions can be found inside the AdMob category: Once you have your game set up with the *app id*, you can add an event with an action to show the ad unit that you've created. All actions can be found inside the AdMob category:
  
-{{ :​gdevelop5:​all-features:​admob-actions.png?​nolink&​400 ​|}}+{{ :​gdevelop5:​all-features:​admob-actions.png?​nolink |}}
  
 **You must choose the action adapted to your ad unit**. If you created a banner, you have to use the action to load a banner. ​ **You must choose the action adapted to your ad unit**. If you created a banner, you have to use the action to load a banner. ​