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gdevelop5:all-features:admob [2019/11/11 00:28]
bouh
gdevelop5:all-features:admob [2019/11/20 10:02] (current)
bouh More specific on condition for ads
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 * To display the ad as soon as it is ready, set "​**Display on Load complete**"​ to '​Yes'​. * To display the ad as soon as it is ready, set "​**Display on Load complete**"​ to '​Yes'​.
-To test your ads before publishing your game, set "​**Test Mode**"​ to '​Yes'​.+While your account is not yet approved it is possible to view the space that the ad will take by activating the  ​"​**Test Mode**"​ to '​Yes'​.
  
 ## Testing and publishing your game on Android (or iOS) ## Testing and publishing your game on Android (or iOS)
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 The one-click packaging for Android service included with GDevelop is compatible with Admob, so no additional tooling or development kits are needed. The one-click packaging for Android service included with GDevelop is compatible with Admob, so no additional tooling or development kits are needed.
  
-<​note>​It may take a few days for the Admob service to provide ads to appear in your application,​ especially video content.</​note>​ 
  
-<note important>​Ads are not visible in preview, only in .apk</​note>​+In summary, before you launch your application with ads, you must: 
 + 
 +  * Admob account need to be approuved. 
 +  * Disable test mode 
 +  * Set the **app id**, and **ad unit identifier** 
 +  * Wait few hours-days before first ads. 
 + 
 +<note important>​ 
 +  * Ads are not visible in preview, ​**only in .apk** 
 +  * It may take a few days for the Admob service to provide ads to appear in your application,​ especially video content. 
 +</​note>​
  
 ## Example ## Example