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gdevelop5:all-features:dialogue-tree [2019/10/26 16:34]
4ian
gdevelop5:all-features:dialogue-tree [2019/10/26 18:04] (current)
blurymind [The basic life cycle of a dialogue]
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   - Tell the game engine how you want the dialogue data to be displayed to the player and used by the engine - for each of the three types   - Tell the game engine how you want the dialogue data to be displayed to the player and used by the engine - for each of the three types
  
-TODO...+- Set reusable commands to be triggered by yarn - such as changing of avatars, playing of sound effects and any other game events to help tell your story.
  
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