Filesystem

Access the filesystem of the operating system. Read more explanations about it.

Actions

Delete a file
Delete a file from the filesystem.

Delete a file (Async)
Delete a file from the filesystem asynchronously. The option result variable will be updated once the file is deleted.

Load a text from a file (Async)
Load a text from a file, asynchronously. Use this for large files to avoid any lag or freeze during game execution. The content of the file will be available in the scene variable after a small delay (usually a few milliseconds). The 'result' variable gets updated when the operation has finished.

Load a text from a file
Load a text from a file. Only use this on small files to avoid any lag or freeze during the the game execution.

Load a scene variable from a JSON file (Async)
Load a JSON formatted text from a file and convert it to a scene variable (potentially a structure variable with children), asynchronously. Use this for large files to avoid any lag or freeze during game execution. The content of the file will be available as a scene variable after a small delay (usually a few milliseconds). The 'result' variable gets updated when the operation has finished.

Load a scene variable from a JSON file
Load a JSON formatted text from a file and convert it to a scene variable (potentially a structure variable with children). Only use this on small files to avoid any lag or freeze during the the game execution.

Create a directory
Create a new directory at the specified path.

Save a text into a file (Async)
Save a text into a file asynchronously. Use this for large files to avoid any lag or freeze during game execution. The 'result' variable gets updated when the operation has finished.

Save a text into a file
Save a text into a file. Only use this on small files to avoid any lag or freeze during the the game execution.

Save a scene variable into a JSON file (Async)
Save the scene variable (including, for structures, all the children) into a file in JSON format, asynchronously. Use this for large files to avoid any lag or freeze during game execution. The 'result' variable gets updated when the operation has finished.

Save a scene variable into a JSON file
Save a scene variable (including, for structure, all the children) into a file in JSON format. Only use this on small files to avoid any lag or freeze during the the game execution.

Conditions

File or directory exists
Check if the file or directory exists.

Expressions

Expression Description
FileSystem::DesktopPath() Get the path to the desktop folder.
FileSystem::DirectoryName(string) Returns the portion of the path that represents the directories, without the ending file name.
string File or folder path
FileSystem::DocumentsPath() Get the path to the documents folder.
FileSystem::ExecutableFolderPath() Get the path to this game executable folder.
FileSystem::ExecutablePath() Get the path to this game executable file.
FileSystem::ExtensionName(string) Returns the extension of the file designated by the given path, including the extension period. For example: “.txt”.
string File path
FileSystem::FileName(string) Returns the name of the file with its extension, if any.
string File path
FileSystem::PathDelimiter() Get the operating system path delimiter.
FileSystem::PicturesPath() Get the path to the pictures folder.
FileSystem::TempPath() Get the path to temp folder.
FileSystem::UserHomePath() Get the path to the user home folder.
FileSystem::UserdataPath() Get the path to userdata folder (for application settings).

This page is an auto-generated reference page about the Filesystem feature of GDevelop, the open-source, cross-platform game engine designed for everyone. Learn more about all GDevelop features here.