Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
Next revision
Previous revision
gdevelop5:all-features:functions [2019/11/09 14:11]
bouh [Mathematical tools]
gdevelop5:all-features:functions [2019/11/20 23:02] (current)
bouh
Line 8: Line 8:
   * On right : [[http://​wiki.compilgames.net/​doku.php/​gdevelop5/​all-features/​functions#​numerical_expressions|Numerical expressions]]   * On right : [[http://​wiki.compilgames.net/​doku.php/​gdevelop5/​all-features/​functions#​numerical_expressions|Numerical expressions]]
  
-[[gdevelop5:​all-features:​expressions|More info]] about expressions.+**[[gdevelop5:​all-features:​expressions|Writing the expressions.]]**
  
- 
-String Expressions 
 ---- ----
----- + 
-====Conversion====+#String Expressions 
 + 
 +##Conversion
 ^ Function ^ Description ^ ^ Function ^ Description ^
 | **LargeNumberToString(num)** | Convert number with scientific notation to text without scientific notation | | **LargeNumberToString(num)** | Convert number with scientific notation to text without scientific notation |
Line 22: Line 22:
 | **ToJSON(var)** | Convert variable to JSON | | **ToJSON(var)** | Convert variable to JSON |
  
-====Variables====+---- 
 + 
 +##Variables
 ^ Function ^ Description ^ ^ Function ^ Description ^
 | **GlobalVariableString(var)** | Return the text of a global variable | | **GlobalVariableString(var)** | Return the text of a global variable |
 | **VariableString(var)** | Return the text of a scene variable | | **VariableString(var)** | Return the text of a scene variable |
  
-====Keyboard====+---- 
 + 
 +##Keyboard
 ^ Function ^ Description ^ ^ Function ^ Description ^
 | **LastPressedKey()** | Return the last pressed key | | **LastPressedKey()** | Return the last pressed key |
  
-====Scene====+---- 
 + 
 +##Scene
 ^ Function ^ Description ^ ^ Function ^ Description ^
 | **CurrentSceneName()** | Return the current scene name | | **CurrentSceneName()** | Return the current scene name |
  
-====Screen====+---- 
 + 
 +##Screen
 ^ Function ^ Description ^ ^ Function ^ Description ^
 | **WindowTitle()** | Return the window’s title | | **WindowTitle()** | Return the window’s title |
  
-====Manipulation of Text====+---- 
 + 
 +##Manipulation of Text
 ^ Function ^ Description ^ ^ Function ^ Description ^
 | **FromCodePoint(num)** | Return character from the code point | | **FromCodePoint(num)** | Return character from the code point |
Line 50: Line 60:
  
 You can [[gdevelop5:​all-features:​string-instructions|learn more about manipulating text in expressions here.]] You can [[gdevelop5:​all-features:​string-instructions|learn more about manipulating text in expressions here.]]
-====Functions====+ 
 +---- 
 + 
 +##Functions
 ^ Function ^ Description ^ ^ Function ^ Description ^
 | **GetArgumentAsString("​parameterName"​)** | Get function parameter text | | **GetArgumentAsString("​parameterName"​)** | Get function parameter text |
  
-====Facebook Instant Games====+---- 
 + 
 +##Dialogue Tree 
 +WIP 
 + 
 +---- 
 + 
 +##Facebook Instant Games
 ^ Function ^ Description ^ ^ Function ^ Description ^
 | **FacebookInstantGames::​PlayerId()** | Player Identifier | | **FacebookInstantGames::​PlayerId()** | Player Identifier |
 | **FacebookInstantGames::​PlayerName()** | Player Name | | **FacebookInstantGames::​PlayerName()** | Player Name |
  
-Filesystem 
 ---- ----
----- + 
-===Windows, Linux, MacOS===+##​Filesystem 
 +###Windows, Linux, MacOS
 ^ Function ^ Description ^ ^ Function ^ Description ^
 | **FileSystem::​DesktopPath()** | Desktop folder | | **FileSystem::​DesktopPath()** | Desktop folder |
Line 72: Line 92:
 | **FileSystem::​UserdataPath()** | User data folder | | **FileSystem::​UserdataPath()** | User data folder |
  
-Common expressions for all objects 
 ---- ----
----- + 
-===Objects===+##Common expressions for all objects 
 +###Objects
 ^ Function ^ Description ^ ^ Function ^ Description ^
 | **object.ObjectName()** | Return the name of the object | | **object.ObjectName()** | Return the name of the object |
  
-===Variables===+###Variables
 ^ Function ^ Description ^ ^ Function ^ Description ^
 | **object.VariableString(var)** | Return the variable of the object | | **object.VariableString(var)** | Return the variable of the object |
  
-Sprite 
 ---- ----
----- + 
-===Animations and images===+##Sprite 
 +###Animations and images
 ^ Function ^ Description ^ ^ Function ^ Description ^
 | **object.AnimationName()** | Return the name of the animation of the selected sprite | | **object.AnimationName()** | Return the name of the animation of the selected sprite |
  
-Text object 
 ---- ----
----- + 
-===Text===+##Text object 
 +###Text
 ^ Function ^ Description ^ ^ Function ^ Description ^
 | **object.String()** | Return the text of the object | | **object.String()** | Return the text of the object |
  
-Particle system 
 ---- ----
----- + 
-===Particles===+##Particle system 
 +###Particles
 ^ Function ^ Description ^ ^ Function ^ Description ^
 | **object.Texture()** | Returns the name of the image displayed by the particle | | **object.Texture()** | Returns the name of the image displayed by the particle |
  
-Text entry object 
 ---- ----
----- + 
-===Text entered with keyboard===+##Text entry object 
 +###Text entered with keyboard
 ^ Function ^ Description ^ ^ Function ^ Description ^
 | **object.String()** | Return the text entered with keyboard | | **object.String()** | Return the text entered with keyboard |
Line 113: Line 133:
 ---- ----
  
-Numerical Expressions +#Numerical Expressions 
----- + 
----- +##Common expressions for all objects 
-Common expressions for all objects +###Objects
----- +
----- +
-===Objects===+
 ^ Function ^ Description ^ ^ Function ^ Description ^
 | **Count(object)** | Returns the instances of object | | **Count(object)** | Returns the instances of object |
  
-===Angle===+###Angle
 ^ Function ^ Description ^ ^ Function ^ Description ^
 | **object.Angle()** | Returns the angle of the object | | **object.Angle()** | Returns the angle of the object |
  
-===Position===+###Position
 ^ Function ^ Description ^ ^ Function ^ Description ^
 | **obj1.Distance(obj2)** | Returns the distance between 2 objects | | **obj1.Distance(obj2)** | Returns the distance between 2 objects |
Line 134: Line 151:
 | **object.Y()** | Returns the Y-coordinate of the object | | **object.Y()** | Returns the Y-coordinate of the object |
  
-===Movement===+###Movement
 ^ Function ^ Description ^ ^ Function ^ Description ^
 | **object.ForceAngle()** | Returns the average force angle of all the forces combined | | **object.ForceAngle()** | Returns the average force angle of all the forces combined |
Line 141: Line 158:
 | **object.ForceY()** | Returns the average Y-coordinates of all the forces combined | | **object.ForceY()** | Returns the average Y-coordinates of all the forces combined |
  
-===Size===+###Size
 ^ Function ^ Description ^ ^ Function ^ Description ^
 | **object.Height()** | Returns the height of the object | | **object.Height()** | Returns the height of the object |
 | **object.Width()** | Returns the width of the object | | **object.Width()** | Returns the width of the object |
  
-===Timers===+###Timers
 ^ Function ^ Description ^ ^ Function ^ Description ^
 | **object.ObjectTimerElapsedTime("​timerName"​)** | The time elapsed of the timer of an object | | **object.ObjectTimerElapsedTime("​timerName"​)** | The time elapsed of the timer of an object |
  
-===Variables===+###Variables
 ^ Function ^ Description ^ ^ Function ^ Description ^
 | **object.Variable(var)** | Returns the variable of an object | | **object.Variable(var)** | Returns the variable of an object |
 | **object.VariableChildCount(var)** | Object’s variable number of children | | **object.VariableChildCount(var)** | Object’s variable number of children |
  
-===Visibility===+###Visibility
 ^ Function ^ Description ^ ^ Function ^ Description ^
 | **object.Zorder()** | Returns the Z-order value of an object | | **object.Zorder()** | Returns the Z-order value of an object |
  
-====Conversion====+---- 
 + 
 +##Conversion
 ^ Function ^ Description ^ ^ Function ^ Description ^
 | **ToDeg(angRads)** | Converts Radians to Degrees | | **ToDeg(angRads)** | Converts Radians to Degrees |
Line 165: Line 184:
 | **ToRad(angDegs)** | Converts Degrees to Radians | | **ToRad(angDegs)** | Converts Degrees to Radians |
  
-====Variables====+---- 
 + 
 +##Variables
 ^ Function ^ Description ^ ^ Function ^ Description ^
 | **GlobalVariable(globalVar)** | Returns the value of a global variable | | **GlobalVariable(globalVar)** | Returns the value of a global variable |
Line 172: Line 193:
 | **VariableChildCount(sceneVar)** | Returns the number of children of a scene variable | | **VariableChildCount(sceneVar)** | Returns the number of children of a scene variable |
  
-====Multitouch====+---- 
 + 
 +##Multitouch
 ^ Function ^ Description ^ ^ Function ^ Description ^
 | **LastEndedTouchId()** | Returns the identifier of the last ended touch | | **LastEndedTouchId()** | Returns the identifier of the last ended touch |
Line 179: Line 202:
 | **TouchY(touchID,​ “layer”,​ camera)** | Returns the Y-coordinate of the touch | | **TouchY(touchID,​ “layer”,​ camera)** | Returns the Y-coordinate of the touch |
  
-====Mouse cursor====+---- 
 + 
 +##Mouse cursor
 ^ Function ^ Description ^ ^ Function ^ Description ^
 | **MouseX("​layer",​ camera)** | Returns the X-coordinate of the cursor | | **MouseX("​layer",​ camera)** | Returns the X-coordinate of the cursor |
 | **MouseY(“layer”,​ camera)** | Returns the Y-coordinate of the cursor | | **MouseY(“layer”,​ camera)** | Returns the Y-coordinate of the cursor |
  
-====Random====+---- 
 + 
 +##Random
 ^ Function ^ Description ^ ^ Function ^ Description ^
 | **Random(max)** | Returns random integer less than max | | **Random(max)** | Returns random integer less than max |
Line 192: Line 219:
 | **RandomWithStep(min,​ max, step)** | Returns random number equal to (number = min + N*step < max, where N is an integer) | | **RandomWithStep(min,​ max, step)** | Returns random number equal to (number = min + N*step < max, where N is an integer) |
  
-====Time====+ 
 +---- 
 + 
 +##Time
 ^ Function ^ Description ^ ^ Function ^ Description ^
 | **Time(unit)** | Returns current time in specified units (hours, mins, secs, etc) | | **Time(unit)** | Returns current time in specified units (hours, mins, secs, etc) |
Line 199: Line 229:
 | **TimerElapsedTime("​timerName"​)** | Returns the value of the scene timer | | **TimerElapsedTime("​timerName"​)** | Returns the value of the scene timer |
  
-====Mathematical tools====+---- 
 + 
 +##Mathematical tools
 ^ Function ^ Description ^ Notes ^                                                                                                                                                                        ^ Function ^ Description ^ Notes ^                                                                                                                                                                       
 | **angleDifference(A,​ B)**    | Difference between two angles | Returns the difference between the angles A and B                                                                                                                                                                                           | | **angleDifference(A,​ B)**    | Difference between two angles | Returns the difference between the angles A and B                                                                                                                                                                                           |
Line 209: Line 241:
 | **atan2(A,​B)** | Arc-tangent of A/B. | The two main differences with atan() are that a) it will return the right angle depending on the signs of A and B (atan() can only return values betwen -pi/2 and pi/2), and that b) the return value of pi/2 and -pi/2 are possible. | | **atan2(A,​B)** | Arc-tangent of A/B. | The two main differences with atan() are that a) it will return the right angle depending on the signs of A and B (atan() can only return values betwen -pi/2 and pi/2), and that b) the return value of pi/2 and -pi/2 are possible. |
 | **atanh(A)** ​  | Hyperbolic arc-tangent. | Same as atan(), but for hyperbolic tangent. ​                                                                                                                                                                                          | | **atanh(A)** ​  | Hyperbolic arc-tangent. | Same as atan(), but for hyperbolic tangent. ​                                                                                                                                                                                          |
-|**cbrt(A)** | Cube root | Returns the value whose cube is A.|+| **cbrt(A)** ​   | Cube root           ​| Returns the value whose cube is A.|
 | **ceil(A)** ​   | Ceiling. ​           | Returns the smallest integer greater than A. Rounds up to the next higher integer. ​                                                                                                                                                   | | **ceil(A)** ​   | Ceiling. ​           | Returns the smallest integer greater than A. Rounds up to the next higher integer. ​                                                                                                                                                   |
-|**clamp(A, B, C)** | Clamp | Restrict the value in the given interval (A is the value, B in min, C is max).                                       | +| **clamp(A, B, C)** | Clamp | Restrict the value in the given interval (A is the value, B in min, C is max).                                       | 
-| **cos(A)** ​    | Cosine in radians. | Returns the cosine of the angle A, where A is measured in radians. ​                                                                                                                                                                   |+| **cos(A)** ​    | Cosine in radians. ​ | Returns the cosine of the angle A, where A is measured in radians. ​                                                                                                                                                                   |
 | **cosh(A)** ​   | Hyperbolic cosine. ​ | Same as cos(), but for hyperbolic cosine. ​                                                                                                                                                                                            | | **cosh(A)** ​   | Hyperbolic cosine. ​ | Same as cos(), but for hyperbolic cosine. ​                                                                                                                                                                                            |
 | **cot(A)** ​    | Cotangent. ​         | Cotangent of A (equivalent to 1/​tan(A)). ​                                                                                                                                                                                             | | **cot(A)** ​    | Cotangent. ​         | Cotangent of A (equivalent to 1/​tan(A)). ​                                                                                                                                                                                             |
Line 221: Line 253:
 | **log(A)** ​    | Natural logarithm. ​ | Natural (base e) logarithm of A.                                                                                                                                                                                                      | | **log(A)** ​    | Natural logarithm. ​ | Natural (base e) logarithm of A.                                                                                                                                                                                                      |
 | **log10(A)** ​  | Base 10 logarithm. ​ | Base 10 logarithm of A.                                                                                                                                                                                                               | | **log10(A)** ​  | Base 10 logarithm. ​ | Base 10 logarithm of A.                                                                                                                                                                                                               |
-| **log2(A)** ​  ​| Base 2 logarithm. ​ | Base 2 logarithm of A.                                                                                                                                                                                                               |+| **log2(A)** ​   | Base 2 logarithm. ​  ​| Base 2 logarithm of A.                                                                                                                                                                                                               |
 | **max(A,​B)** ​  | Maximum. ​           | If A>B, the result is A, else B.                                                                                                                                                                                                      | | **max(A,​B)** ​  | Maximum. ​           | If A>B, the result is A, else B.                                                                                                                                                                                                      |
 | **min(A,​B)** ​  | Minimum. ​           | If A<B, the result is A, else B.                                                                                                                                                                                                      | | **min(A,​B)** ​  | Minimum. ​           | If A<B, the result is A, else B.                                                                                                                                                                                                      |
 | **mod(x,​y)** ​  | Modulo. ​            | Return the result of x mod y.                                                                                                                                                                                                         | | **mod(x,​y)** ​  | Modulo. ​            | Return the result of x mod y.                                                                                                                                                                                                         |
-| **nthroot(A,​ N)** | Nth Root. | Returns the number whose nth power is A.                                                                                                                                                                                                         |+| **nthroot(A,​ N)** | Nth Root.        | Returns the number whose nth power is A.                                                                                                                                                                                                         |
 | **pow(A,​B)** ​  | Exponentiation ​     | A raised to the power B.                                                                                                                                                                                                              | | **pow(A,​B)** ​  | Exponentiation ​     | A raised to the power B.                                                                                                                                                                                                              |
-| **round(A)** ​    | Round to integer. ​  ​| Rounds A to the closest integer. 0.5 is rounded to 1.                                                                                                                                                                                 |+| **round(A)** ​    | Round to integer. | Rounds A to the closest integer. 0.5 is rounded to 1.                                                                                                                                                                                 |
 | **sec(A)** ​    | Secant. ​            | Secant of A (equivalent to 1/​cos(A)). ​                                                                                                                                                                                                | | **sec(A)** ​    | Secant. ​            | Secant of A (equivalent to 1/​cos(A)). ​                                                                                                                                                                                                |
-| **sign(A)** | Sign of a number. | Returns the sign of A, i.e. whether A is positive or negative |+| **sign(A)** ​   | Sign of a number. ​  ​| Returns the sign of A, i.e. whether A is positive or negative |
 | **sin(A)** ​    | Sine.               | Returns the sine of the angle A, where A is measured in radians. ​                                                                                                                                                                     | | **sin(A)** ​    | Sine.               | Returns the sine of the angle A, where A is measured in radians. ​                                                                                                                                                                     |
 | **sinh(A)** ​   | Hyperbolic sine.    | Same as sin() but for hyperbolic sine.                                                                                                                                                                                                | | **sinh(A)** ​   | Hyperbolic sine.    | Same as sin() but for hyperbolic sine.                                                                                                                                                                                                |
Line 235: Line 267:
 | **tan(A)** ​    | Tangent. ​           | Returns the tangent of the angle A, where A is measured in radians. ​                                                                                                                                                                  | | **tan(A)** ​    | Tangent. ​           | Returns the tangent of the angle A, where A is measured in radians. ​                                                                                                                                                                  |
 | **tanh(A)** ​   | Hyperbolic tangent. | Same as tan() but for hyperbolic tangent. ​                                                                                                                                                                                            | | **tanh(A)** ​   | Hyperbolic tangent. | Same as tan() but for hyperbolic tangent. ​                                                                                                                                                                                            |
-| **trunc(A)** ​   | Truncate. | Returns the integer part of a number by removing any fractional digits. ​                                                                                                                                                                                        |+| **trunc(A)** ​  ​| Truncate. ​          ​| Returns the integer part of a number by removing any fractional digits. ​                                                                                                                                                                                        |
  
-====Layers and cameras====+ 
 +---- 
 + 
 +##Layers and cameras
 ^ Function ^ Description ^ ^ Function ^ Description ^
 | **CameraHeight("​layer",​ camNum)** | Returns the height of a camera of a layer | | **CameraHeight("​layer",​ camNum)** | Returns the height of a camera of a layer |
Line 246: Line 281:
 | **LayerTimeScale("​layer"​)** | Returns the time scale of a layer | | **LayerTimeScale("​layer"​)** | Returns the time scale of a layer |
  
-====Sound level====+---- 
 + 
 +##Sound level
 ^ Function ^ Description ^ ^ Function ^ Description ^
 | **GlobalVolume()** | Returns the global volume | | **GlobalVolume()** | Returns the global volume |
  
-====Music====+---- 
 + 
 +##Music
 ^ Function ^ Description ^ ^ Function ^ Description ^
 | **MusicChannelPitch(channel)** | Returns the music pitch of a channel | | **MusicChannelPitch(channel)** | Returns the music pitch of a channel |
Line 256: Line 295:
 | **MusicChannelVolume(channel)** | Returns the music volume of a channel | | **MusicChannelVolume(channel)** | Returns the music volume of a channel |
  
-====Sounds====+---- 
 + 
 +##Sounds
 ^ Function ^ Description ^ ^ Function ^ Description ^
 | **SoundChannelPitch(channel)** | Returns the sound pitch of a channel | | **SoundChannelPitch(channel)** | Returns the sound pitch of a channel |
Line 262: Line 303:
 | **SoundChannelVolume(channel)** | Returns the sound volume of a channel | | **SoundChannelVolume(channel)** | Returns the sound volume of a channel |
  
-====Screen====+---- 
 + 
 +##Screen
 ^ Function ^ Description ^ ^ Function ^ Description ^
 | **SceneWindowHeight()** | Returns the height of the scene window | | **SceneWindowHeight()** | Returns the height of the scene window |
Line 269: Line 312:
 | **ScreenWidth()** | Returns the width of the screen | | **ScreenWidth()** | Returns the width of the screen |
  
-=== Manipulation of Text ===+---- 
 + 
 +##Manipulation of Text
 ^ Function ^ Description ^ ^ Function ^ Description ^
 | **StrFind("​text",​ "​whatToSearch"​)** | Return the position of the word searched, if any. Else, return -1 | | **StrFind("​text",​ "​whatToSearch"​)** | Return the position of the word searched, if any. Else, return -1 |
Line 279: Line 324:
 [[gdevelop5:​all-features:​string-instructions|Learn more about manipulating text in expressions here.]] [[gdevelop5:​all-features:​string-instructions|Learn more about manipulating text in expressions here.]]
  
-====Functions====+ 
 +---- 
 + 
 +##Functions
 ^ Function ^ Description ^ ^ Function ^ Description ^
 | **GetArgumentAsNumber("​parameterName"​)** | Get the value of function parameter as a number | | **GetArgumentAsNumber("​parameterName"​)** | Get the value of function parameter as a number |
  
-====Inventory====+---- 
 + 
 +##Inventory
 ^ Function ^ Description ^ ^ Function ^ Description ^
 | **Inventory::​Count("​inventory",​ "​item"​)** | Count the instance of item in inventory | | **Inventory::​Count("​inventory",​ "​item"​)** | Count the instance of item in inventory |
  
-Sensors 
 ---- ----
 +
 +##Sensors
 +
 ---- ----
-===Motion===+ 
 +###Motion
 ^ Function ^ Description ^ ^ Function ^ Description ^
 | **DeviceSensors::​AccelerationX()** | Returns the acceleration of the device in X direction | | **DeviceSensors::​AccelerationX()** | Returns the acceleration of the device in X direction |
Line 299: Line 352:
 | **DeviceSensors::​RotationGamma()** | Returns the rotation of the device with respect to the Z direction | | **DeviceSensors::​RotationGamma()** | Returns the rotation of the device with respect to the Z direction |
  
-===Orientation===+###Orientation
 ^ Function ^ Description ^ ^ Function ^ Description ^
 | **DeviceSensors::​OrientationAbsolute()** | Returns the absolute orientation of the device | | **DeviceSensors::​OrientationAbsolute()** | Returns the absolute orientation of the device |
Line 306: Line 359:
 | **DeviceSensors::​OrientationGamma()** | Returns the orientation of the  device with respect to the Z direction | | **DeviceSensors::​OrientationGamma()** | Returns the orientation of the  device with respect to the Z direction |
  
-Sprite 
 ---- ----
 +
 +##Dialogue Tree
 +WIP
 +
 ---- ----
-===Animations and images===+ 
 +##Sprite 
 +###Animations and images
 ^ Function ^ Description ^ ^ Function ^ Description ^
 | **object.Animation()** | Returns the animation of the object | | **object.Animation()** | Returns the animation of the object |
Line 315: Line 373:
 | **object.Sprite()** | Returns the sprite image of the object | | **object.Sprite()** | Returns the sprite image of the object |
  
-===Direction===+###Direction
 ^ Function ^ Description ^ ^ Function ^ Description ^
 | **object.Direction()** | Returns the direction of the object | | **object.Direction()** | Returns the direction of the object |
  
-===Opacity===+###Opacity
 ^ Function ^ Description ^ ^ Function ^ Description ^
 | **object.Opacity()** | Returns the opacity of the object | | **object.Opacity()** | Returns the opacity of the object |
  
-===Position===+###Position
 ^ Function ^ Description ^ ^ Function ^ Description ^
 | **object.PointX("​point"​)** | Returns the X-coordinate of a point in object | | **object.PointX("​point"​)** | Returns the X-coordinate of a point in object |
 | **object.PointY("​point"​)** | Returns the Y-coordinate of a point in object | | **object.PointY("​point"​)** | Returns the Y-coordinate of a point in object |
  
-===Size===+###Size
 ^ Function ^ Description ^ ^ Function ^ Description ^
 | **object.ScaleX()** | Returns the scale of the width of the object | | **object.ScaleX()** | Returns the scale of the width of the object |
 | **object.ScaleY()** | Returns the scale of the height of the object | | **object.ScaleY()** | Returns the scale of the height of the object |
  
-Text object 
 ---- ----
 +
 +##Tiled Sprite Object
 +###​Visibility
 +^ Function ^ Description ^
 +| **object.Opacity()** | Returns the opcity of the object |
 +
 ---- ----
-===Rotation===+ 
 +##Text object 
 +###Rotation
 ^ Function ^ Description ^ ^ Function ^ Description ^
 | **textObject.Angle()** | Returns the angle of the text object | | **textObject.Angle()** | Returns the angle of the text object |
  
-===Opacity===+###Opacity
 ^ Function ^ Description ^ ^ Function ^ Description ^
 | **textObject.Opacity()** | Returns the opacity of the text object | | **textObject.Opacity()** | Returns the opacity of the text object |
  
-Particle system +###Style 
-----+^ Function ^ Description ^ 
 +| **textObject.Padding()** | Returns the padding of the text object | 
 + 
 +###Scale 
 +^ Function ^ Description ^ 
 +| **object.ScaleX()** | Returns the scale of the width of the object | 
 +| **object.ScaleY()** | Returns the scale of the height of the object | 
 ---- ----
-===Common=== 
- * **Object.EmitterAngle()** 
- * **Object.EmitterForceMax()** 
- * **Object.EmitterForceMin()** 
- * **Object.Flow()** 
- * **Object.ParticleGravityAngle()** 
- * **Object.ParticleGravityLength()** 
- * **Object.Tank() - capacity** 
- * **Object.ZoneRadius()** ​ 
  
-===Advanced=== +##Particle system 
- * **Object.EmitterAngleA()** +###Common 
- * **Object.EmitterAngleB()**+^ Function ^ Description ^ 
 +**object.EmitterAngle()** | Description missing | 
 +| **object.EmitterForceMax()** | Description missing | 
 +**object.EmitterForceMin()** | Description missing | 
 +| **object.Flow()** | Description missing | 
 +| **object.ParticleGravityAngle()** | Description missing | 
 +| **object.ParticleGravityLength()** | Description missing | 
 +| **object.Tank()** | Description missing | 
 +**object.ZoneRadius()** | Description missing |
  
-===Particles=== +###Advanced 
- * **Object.NbParticles() - number**+^ Function ^ Description ^ 
 +**object.EmitterAngleA()** | Description missing | 
 +**object.EmitterAngleB()** | Description missing |
  
-===Setup=== +###​Particles 
- * **Object.ParticleAlpha1()** +^ Function ^ Description ^ 
- * **Object.ParticleAlpha2()** +**object.NbParticles()** | Description missing |
- * **Object.ParticleBlue1()** +
- * **Object.ParticleBlue2()** +
- * **Object.ParticleGravityX()** +
- * **Object.ParticleGravityY()** +
- * **Object.ParticleGreen1()** +
- * **Object.ParticleGreen2()** +
- * **Object.ParticleLifeTimeMax()** +
- * **Object.ParticleLifeTimeMin()** +
- * **Object.ParticleRed1()** +
- * **Object.ParticleRed2()** +
- * **Object.ParticleSize1()** +
- * **Object.ParticleSize2()** +
- * **Object.RendererParam1()** +
- * **Object.RendererParam2()** +
  
-===Other functions in Particle System=== +###Setup 
- * **Object.EmitterXDirection()** +^ Function ^ Description ^ 
- * **Object.EmitterYDirection()** +**object.ParticleAlpha1()** | Description missing | 
- * **Object.EmitterZDirection()** +| **object.ParticleAlpha2()** | Description missing | 
- * **Object.ParticleAngle1()** +**object.ParticleBlue1()** | Description missing | 
- * **Object.ParticleAngle2()** +| **object.ParticleBlue2()** | Description missing | 
- * **Object.ParticleGravityZ()** +**object.ParticleGravityX()** | Description missing | 
- * **Object.Friction()**+| **object.ParticleGravityY()** | Description missing | 
 +**object.ParticleGreen1()** | Description missing | 
 +| **object.ParticleGreen2()** | Description missing | 
 +**object.ParticleLifeTimeMax()** | Description missing | 
 +| **object.ParticleLifeTimeMin()** | Description missing | 
 +**object.ParticleRed1()** | Description missing | 
 +| **object.ParticleRed2()** | Description missing | 
 +**object.ParticleSize1()** | Description missing | 
 +| **object.ParticleSize2()** | Description missing | 
 +| **object.RendererParam1()** | Description missing | 
 +| **object.RendererParam2()** | Description missing |  
 + 
 +---- 
 + 
 +##Panel Sprite (9-patch) ​Object 
 +###​Visibility 
 +^ Function ^ Description ^ 
 +| **object.Opacity()** | Returns the opacity of the object | 
 + 
 +----
  
-====Video====+##Video
 ^ Function ^ Description ^ ^ Function ^ Description ^
 | **Object.CurrentTime()** | Return the current time of a video object (in seconds). | | **Object.CurrentTime()** | Return the current time of a video object (in seconds). |
Line 399: Line 477:
 | **Object.Volume()** | Get the volume of a video object, between 0 (muted) and 100 (maximum). | | **Object.Volume()** | Get the volume of a video object, between 0 (muted) and 100 (maximum). |
  
-Platform Behavior 
 ---- ----
----- 
-===Options=== 
- * **Object.PlatformerObject::​Acceleration()** 
- * **Object.PlatformerObject::​Deceleration()** 
- * **Object.PlatformerObject::​Gravity()** 
- * **Object.PlatformerObject::​JumpSpeed()** 
- * **Object.PlatformerObject::​MaxFallingSpeed()** 
- * **Object.PlatformerObject::​MaxSpeed()** 
  
-Top-down movement +##Platform Behavior 
-----+###​Options 
 +^ Function ^ Description ^ 
 +| **Object.PlatformerObject::​Acceleration()** | Description missing |  
 +| **Object.PlatformerObject::​Deceleration()** | Description missing |  
 +| **Object.PlatformerObject::​Gravity()** | Description missing |  
 +| **Object.PlatformerObject::​JumpSpeed()** | Description missing |  
 +| **Object.PlatformerObject::​MaxFallingSpeed()** | Description missing |  
 +| **Object.PlatformerObject::​MaxSpeed()** | Description missing |  
 ---- ----
-===Movement=== 
- * **Object.TopDownMovement::​Acceleration()** 
- * **Object.TopDownMovement::​Angle()** 
- * **Object.TopDownMovement::​AngleOffset()** 
- * **Object.TopDownMovement::​AngularMaxSpeed()** 
- * **Object.TopDownMovement::​Deceleration()** 
- * **Object.TopDownMovement::​MaxSpeed()** 
- * **Object.TopDownMovement::​Speed()** 
- * **Object.TopDownMovement::​XVelocity()** 
- * **Object.TopDownMovement::​YVelocity()** 
  
-Pathfinding behavior+##Top-down movement 
 +###​Movement 
 +^ Function ^ Description ^ 
 +| **Object.TopDownMovement::​Acceleration()** | Description missing |  
 +| **Object.TopDownMovement::​Angle()** | Description missing |  
 +| **Object.TopDownMovement::​AngleOffset()** | Description missing |  
 +| **Object.TopDownMovement::​AngularMaxSpeed()** | Description missing |  
 +| **Object.TopDownMovement::​Deceleration()** | Description missing |  
 +| **Object.TopDownMovement::​MaxSpeed()** | Description missing |  
 +| **Object.TopDownMovement::​Speed()** | Description missing |  
 +| **Object.TopDownMovement::​XVelocity()** | Description missing |  
 +| **Object.TopDownMovement::​YVelocity()** | Description missing |  
 ---- ----
----- 
-===Path=== 
- * **Object.Pathfinding::​Acceleration()** 
- * **Object.Pathfinding::​AngleOffset()** 
- * **Object.Pathfinding::​AngularMaxSpeed()** 
- * **Object.Pathfinding::​DestinationX()** 
- * **Object.Pathfinding::​DestinationY()** 
- * **Object.Pathfinding::​ExtraBorder()** 
- * **Object.Pathfinding::​GetNodeX(nodeIndexFrom0)** 
- * **Object.Pathfinding::​GetNodeY(nodeIndexFrom0)** 
- * **Object.Pathfinding::​LastNodeX()** 
- * **Object.Pathfinding::​LastNodeY()** 
- * **Object.Pathfinding::​MaxSpeed()** 
- * **Object.Pathfinding::​NextNodeIndex()** 
- * **Object.Pathfinding::​NextNodeX()** 
- * **Object.Pathfinding::​NextNodeY()** 
- * **Object.Pathfinding::​NodeCount()** 
- * **Object.Pathfinding::​Speed()** 
  
-===Virtual grid=== +##​Pathfinding behavior 
- * **Object.Pathfinding::​CellHeight()** +###Path 
- * **Object.Pathfinding::​CellWidth()**+^ Function ^ Description ^ 
 +**Object.Pathfinding::​Acceleration()** | Description missing |  
 +**Object.Pathfinding::​AngleOffset()** | Description missing |  
 +**Object.Pathfinding::​AngularMaxSpeed()** | Description missing |  
 +| **Object.Pathfinding::​DestinationX()** | Description missing |  
 +| **Object.Pathfinding::​DestinationY()** | Description missing |  
 +| **Object.Pathfinding::​ExtraBorder()** | Description missing |  
 +| **Object.Pathfinding::​GetNodeX(nodeIndexFrom0)** | Description missing |  
 +| **Object.Pathfinding::​GetNodeY(nodeIndexFrom0)** | Description missing |  
 +| **Object.Pathfinding::​LastNodeX()** | Description missing |  
 +| **Object.Pathfinding::​LastNodeY()** | Description missing |  
 +| **Object.Pathfinding::​MaxSpeed()** | Description missing |  
 +| **Object.Pathfinding::​NextNodeIndex()** | Description missing |  
 +| **Object.Pathfinding::​NextNodeX()** | Description missing |  
 +| **Object.Pathfinding::​NextNodeY()** | Description missing |  
 +| **Object.Pathfinding::​NodeCount()** | Description missing |  
 +**Object.Pathfinding::​Speed()** | Description missing | 
  
-===Obstacles=== +##Virtual grid 
- * **Object.Pathfinding::​Cost()**+^ Function ^ Description ^ 
 +**Object.Pathfinding::​CellHeight()** | Description missing |  
 +| **Object.Pathfinding::​CellWidth()** | Description missing |  
 + 
 +##​Obstacles##​ 
 +^ Function ^ Description ^ 
 +**Object.Pathfinding::​Cost()** ​| Description missing | 
  
-Physics Engine (depreciated) 
 ---- ----
----- 
-===Rotation=== 
- * **Object.Physics::​AngularDamping()** 
- * **Object.Physics::​AngularVelocity()** 
  
-===Displacement=== +##Physics ​Engine ​(depreciated,​ please use Physics Engine 2.0
- * **Object.Physics::​LinearDamping()** +###​Rotation 
- * **Object.Physics::​LinearVelocity()** +^ Function ^ Description ^ 
- **Object.Physics::​LinearVelocityX()** +**Object.Physics::​AngularDamping()** | Description missing |  
- **Object.Physics::​LinearVelocityY()**+**Object.Physics::​AngularVelocity()** | Description missing | 
  
-===Collision polygon=== +###​Displacement 
- **Object.Physics::​PolygonScaleX()** +^ Function ^ Description ^ 
- **Object.Physics::​PolygonScaleY()**+| **Object.Physics::​LinearDamping()** | Description missing |  
 +| **Object.Physics::​LinearVelocity()** | Description missing |  
 +| **Object.Physics::​LinearVelocityX()** | Description missing |  
 +| **Object.Physics::​LinearVelocityY()** | Description missing |  
 + 
 +###Collision polygon 
 +^ Function ^ Description ^ 
 +**Object.Physics::​PolygonScaleX()** ​| Description missing |  
 +**Object.Physics::​PolygonScaleY()** ​| Description missing | 
  
-Physics Engine 2.0 
 ---- ----
----- 
-===Body settings=== 
- * **Object.Physics::​AngularDamping()** 
- * **Object.Physics::​Density()** 
- * **Object.Physics::​Friction()** 
- * **Object.Physics::​GravityScale()** 
- * **Object.Physics::​LinearDamping()** 
- * **Object.Physics::​Restitution()** 
  
-===Velocity=== +##Physics Engine 2.0 
- **Object.Physics::​AngularVelocity()** +###Body settings 
- **Object.Physics::​LinearVelocity()** +^ Function ^ Description ^ 
- * **Object.Physics::​LinearVelocityX()** +**Object.Physics::​AngularDamping()** | Description missing |  
- * **Object.Physics::​LinearVelocityY()**+**Object.Physics::​Density()** | Description missing |  
 +**Object.Physics::​Friction()** | Description missing |  
 +**Object.Physics::​GravityScale()** | Description missing |  
 +**Object.Physics::​LinearDamping()** | Description missing |  
 +**Object.Physics::​Restitution()** | Description missing | 
  
-Joints +###Velocity 
----- +^ Function ^ Description ^ 
----- +**Object.Physics::​AngularVelocity()** | Description missing |  
-==Distance== +**Object.Physics::​LinearVelocity()** | Description missing |  
- **Object.Physics::​DistanceJointDampingRatio(jointID)** +**Object.Physics::​LinearVelocityX()** | Description missing |  
- **Object.Physics::​DistanceJointFrequency(jointID)** +**Object.Physics::​LinearVelocityY()** | Description missing | 
- * **Object.Physics::​DistanceJointLength(jointID)**+
  
-==Friction== +###Joints 
- **Object.Physics::​FrictionJointMaxForce(jointID)** +####​Distance 
- * **Object.Physics::​FrictionJointMaxTorque(jointID)**+^ Function ^ Description ^ 
 +**Object.Physics::​DistanceJointDampingRatio(jointID)** ​| Description missing |  
 +**Object.Physics::​DistanceJointFrequency(jointID)** | Description missing |  
 +**Object.Physics::​DistanceJointLength(jointID)** ​| Description missing | 
  
-==Gear== +####​Friction 
- * **Object.Physics::​GearJointFirstJoint(jointID)** +^ Function ^ Description ^ 
- **Object.Physics::​GearJontRatio(jointID)** +**Object.Physics::​FrictionJointMaxForce(jointID)** ​| Description missing |  
- **Object.Physics::​GearJointSecondJoint(jointID)**+**Object.Physics::​FrictionJointMaxTorque(jointID)** ​| Description missing | 
  
-==Other Functions in Joints== +####Gear 
- * **Object.Physics::​JointFirstAnchorX(jointID)** +^ Function ^ Description ^ 
- **Object.Physics::​JointFirstAnchorY(jointID)** +**Object.Physics::​GearJointFirstJoint(jointID)** ​| Description missing |  
- **Object.Physics::​JointReactionForce(jointID)** +**Object.Physics::​GearJontRatio(jointID)** ​| Description missing |  
- * **Object.Physics::​JointReactionTorque(jointID)** +**Object.Physics::​GearJointSecondJoint(jointID)** ​| Description missing | 
- * **Object.Physics::​JointSecondAnchorX(jointID)** +
-**Object.Physics::​JointSecondAnchorY(jointID)**+
  
-==Motor== +####Other Functions in Joints 
- **Object.Physics::​MotorJointAngularOffset(jointID)** +^ Function ^ Description ^ 
- **Object.Physics::​MotorJointCorrectionFactor(jointID)** +**Object.Physics::​JointFirstAnchorX(jointID)** ​| Description missing |  
- **Object.Physics::​MotorJointMaxForce(jointID)** +**Object.Physics::​JointFirstAnchorY(jointID)** ​| Description missing |  
- **Object.Physics::​MotorJointMaxTorque(jointID)** +**Object.Physics::​JointReactionForce(jointID)** ​| Description missing |  
- **Object.Physics::​MotorJointOffsetX(jointID)** +**Object.Physics::​JointReactionTorque(jointID)** ​| Description missing |  
- **Object.Physics::​MotorJointOffsetY(jointID)**+**Object.Physics::​JointSecondAnchorX(jointID)** ​| Description missing |  
 +**Object.Physics::​JointSecondAnchorY(jointID)** ​| Description missing | 
  
-==Mouse== +####Motor 
- **Object.Physics::​MouseJointDampingRatio(jointID)** +^ Function ^ Description ^ 
- **Object.Physics::​MouseJointFrequency(jointID)** +**Object.Physics::​MotorJointAngularOffset(jointID)** ​| Description missing |  
- **Object.Physics::​MouseJointMaxForce(jointID)** +**Object.Physics::​MotorJointCorrectionFactor(jointID)** ​| Description missing |  
- **Object.Physics::​MouseJointTargetX(jointID)** +**Object.Physics::​MotorJointMaxForce(jointID)** ​| Description missing |  
- * **Object.Physics::​MouseJointTargetY(jointID)**+**Object.Physics::​MotorJointMaxTorque(jointID)** ​| Description missing |  
 +**Object.Physics::​MotorJointOffsetX(jointID)** | Description missing |  
 +**Object.Physics::​MotorJointOffsetY(jointID)** ​| Description missing | 
  
-==Prismatic== +####Mouse 
- * **Object.Physics::​PrismaticJointAxisAngle(jointID)** +^ Function ^ Description ^ 
- **Object.Physics::​PrismaticJointMaxMotorForce(jointID)** +**Object.Physics::​MouseJointDampingRatio(jointID)** ​| Description missing |  
- **Object.Physics::​PrismaticJointMaximumTranslation(jointID)** +**Object.Physics::​MouseJointFrequency(jointID)** ​| Description missing |  
- **Object.Physics::​PrismaticJointMinimumTranslation(jointID)** +**Object.Physics::​MouseJointMaxForce(jointID)** ​| Description missing |  
- **Object.Physics::​PrismaticJointMotorForce(jointID)** +**Object.Physics::​MouseJointTargetX(jointID)** ​| Description missing |  
- * **Object.Physics::​PrismaticJointMotorSpeed(jointID)** +**Object.Physics::​MouseJointTargetY(jointID)** ​| Description missing | 
- * **Object.Physics::​PrismaticJointReferenceAngle(jointID)** +
- * **Object.Physics::​PrismaticJointCurrentSpeed(jointID)** +
-**Object.Physics::​PrismaticJointCurrentTranslation(jointID)**+
  
-==Pulley== +####​Prismatic 
- **Object.Physics::​PulleyJointFirstGroundAnchorX(jointID)** +^ Function ^ Description ^ 
- **Object.Physics::​PulleyJointFirstGroundAnchorY(jointID)** +**Object.Physics::​PrismaticJointAxisAngle(jointID)** ​| Description missing |  
- **Object.Physics::​PulleyJointFirstLength(jointID)** +**Object.Physics::​PrismaticJointMaxMotorForce(jointID)** ​| Description missing |  
- **Object.Physics::​PulleyJointRatio(jointID)** +**Object.Physics::​PrismaticJointMaximumTranslation(jointID)** ​| Description missing |  
- **Object.Physics::​PulleyJointSecondGroundAnchorX(jointID)** +**Object.Physics::​PrismaticJointMinimumTranslation(jointID)** ​| Description missing |  
- * **Object.Physics::​PulleyJointSecondGroundAnchorY(jointID)** +**Object.Physics::​PrismaticJointMotorForce(jointID)** ​| Description missing |  
- * **Object.Physics::​PulleyJointSecondLength(jointID)**+**Object.Physics::​PrismaticJointMotorSpeed(jointID)** | Description missing |  
 +**Object.Physics::​PrismaticJointReferenceAngle(jointID)** ​| Description missing |  
 +**Object.Physics::​PrismaticJointCurrentSpeed(jointID)** | Description missing |  
 +**Object.Physics::​PrismaticJointCurrentTranslation(jointID)** ​| Description missing | 
  
-==Revolute== +####Pulley 
- * **Object.Physics::​RevoluteJointCurrentAngle(jointID)** +^ Function ^ Description ^ 
- **Object.Physics::​RevoluteJointMaximumAngle(jointID)** +**Object.Physics::​PulleyJointFirstGroundAnchorX(jointID)** ​| Description missing |  
- **Object.Physics::​RevoluteJointMaxMotorTorque(jointID)** +**Object.Physics::​PulleyJointFirstGroundAnchorY(jointID)** ​| Description missing |  
- **Object.Physics::​RevoluteJointMinimumAngle(jointID)** +**Object.Physics::​PulleyJointFirstLength(jointID)** ​| Description missing |  
- **Object.Physics::​RevoluteJointMotorSpeed(jointID)** +**Object.Physics::​PulleyJointRatio(jointID)** ​| Description missing |  
- **Object.Physics::​RevoluteJointMotorTorque(jointID)** +**Object.Physics::​PulleyJointSecondGroundAnchorX(jointID)** ​| Description missing |  
- **Object.Physics::​RevoluteJointReferenceAngle(jointID)** +**Object.Physics::​PulleyJointSecondGroundAnchorY(jointID)** ​| Description missing |  
- **Object.Physics::​RevoluteJointAngularSpeed(jointID)**+**Object.Physics::​PulleyJointSecondLength(jointID)** ​| Description missing | 
  
-==Rope== +####​Revolute 
- * **Object.Physics::​RopeJointMaxLength(jointID)**+^ Function ^ Description ^ 
 +**Object.Physics::​RevoluteJointCurrentAngle(jointID)** | Description missing |  
 +| **Object.Physics::​RevoluteJointMaximumAngle(jointID)** | Description missing |  
 +| **Object.Physics::​RevoluteJointMaxMotorTorque(jointID)** | Description missing |  
 +| **Object.Physics::​RevoluteJointMinimumAngle(jointID)** | Description missing |  
 +| **Object.Physics::​RevoluteJointMotorSpeed(jointID)** | Description missing |  
 +| **Object.Physics::​RevoluteJointMotorTorque(jointID)** | Description missing |  
 +| **Object.Physics::​RevoluteJointReferenceAngle(jointID)** | Description missing |  
 +**Object.Physics::​RevoluteJointAngularSpeed(jointID)** ​| Description missing | 
  
-==Weld== +####Rope 
- * **Object.Physics::​WeldJointDampingRatio(jointID)** +^ Function ^ Description ^ 
- * **Object.Physics::​WeldJointFrequency(jointID)** +**Object.Physics::​RopeJointMaxLength(jointID)** ​| Description missing | 
-**Object.Physics::​WeldJointReferenceAngle(jointID)**+
  
-==Wheel== +####Weld 
- * **Object.Physics::​WheelJointAxisAngle(jointID)** +^ Function ^ Description ^ 
- **Object.Physics::​WheelJointDampingRatio(jointID)** +**Object.Physics::​WeldJointDampingRatio(jointID)** ​| Description missing |  
- **Object.Physics::​WheelJointFrequency(jointID)** +**Object.Physics::​WeldJointFrequency(jointID)** ​| Description missing |  
- * **Object.Physics::​WheelJointMaxMotorTorque(jointID)** +**Object.Physics::​WeldJointReferenceAngle(jointID)** ​| Description missing | 
- * **Object.Physics::​WheelJointMotorSpeed(jointID)** +
- * **Object.Physics::​WheelJointMotorTorque(jointID)** +
- * **Object.Physics::​WheelJointCurrentSpeed(jointID)** +
-**Object.Physics::​WheelJointCurrentTranslation(jointID)**+
  
-===Global=== +####Wheel 
- * **Object.Physics::​GravityX()** +^ Function ^ Description ^ 
- * **Object.Physics::​GravityY()** +**Object.Physics::​WheelJointAxisAngle(jointID)** | Description missing |  
- * **Object.Physics::​TimeScale()**+**Object.Physics::​WheelJointDampingRatio(jointID)** | Description missing |  
 +**Object.Physics::​WheelJointFrequency(jointID)** | Description missing |  
 +**Object.Physics::​WheelJointMaxMotorTorque(jointID)** | Description missing |  
 +**Object.Physics::​WheelJointMotorSpeed(jointID)** | Description missing |  
 +| **Object.Physics::​WheelJointMotorTorque(jointID)** | Description missing |  
 +| **Object.Physics::​WheelJointCurrentSpeed(jointID)** | Description missing |  
 +**Object.Physics::​WheelJointCurrentTranslation(jointID)** | Description missing | 
  
-===Other functions in Physics Engine 2.0=== +###Global 
- **Object.Physics::​MassCenterX()** +^ Function ^ Description ^ 
- * **Object.Physics::​MassCenterY()**+**Object.Physics::​GravityX()** | Description missing |  
 +**Object.Physics::​GravityY()** | Description missing |  
 +**Object.Physics::​TimeScale()** | Description missing | 
  
-====Tween Animation==== +----
- * **Object.TweenAnimation::​Progress("​tweenIdentifier"​)**+
  
 +##Tween Animation
 +^ Function ^ Description ^
 +| **Object.TweenAnimation::​Progress("​tweenIdentifier"​)()** | Description missing | 
  
-==== (*) Native only ====+---- 
 + 
 +#Native only 
 Some functions come from GD4 and are available only for native export Some functions come from GD4 and are available only for native export
  
-=== * Object 3D Box === +## Object 3D Box  
- **Object.Depth()** +^ Function ^ Description ^ 
- **Object.Pitch()** +**Object.Depth()** ​| Description missing |  
- **Object.Roll()** +**Object.Pitch()** ​| Description missing |  
- **Object.Yaw()** +**Object.Roll()** ​| Description missing |  
- **Object.Z()**+**Object.Yaw()** ​| Description missing |  
 +**Object.Z()** ​| Description missing |  
 + 
 +##Object Light 
 +^ Function ^ Description ^ 
 +| **Object.Intensity()** | Description missing |  
 +| **Object.Quality()** | Description missing |  
 +| **Object.Radius()** | Description missing |  
 + 
 +##​Automatism Automatic Network update 
 +^ Function ^ Description ^ 
 +| **Object.NetworkUpdater::​GetIdentifier()** | Description missing |  
 + 
 +##​Automatism Path 
 +^ Function ^ Description ^ 
 +| **Object.Path::​AngleOffset()** | Description missing |  
 +| **Object.Path::​PathX()** | Description missing |  
 +| **Object.Path::​PathY()** | Description missing |  
 +| **Object.Path::​Position()** | Description missing |  
 +| **Object.Path::​Segment()** | Description missing |  
 +| **Object.Path::​Speed()** | Description missing |   
 + 
 +##Object Sound 
 +^ Function ^ Description ^ 
 +| **Object.Attenuation()** | Description missing |  
 +| **Object.MinDistance()** | Description missing |  
 +| **Object.Pitch()** | Description missing |  
 +| **Object.Volume()** | Description missing |  
 +| **Object.ZPos()** | Description missing |  
 + 
 +##Text Entry 
 +^ Function ^ Description ^ 
 +| **TextEntryObject.String()** | Description missing |  
 + 
 +##Advanced XML 
 +^ Function ^ Description ^ 
 +| **AdvancedXML::​GetAttributeNumber("​ElementReference","​AttrName)** | Description missing |  
 +| **AdvancedXML::​GetElementType("​ElementReference)** | Description missing |  
 + 
 +##Network 
 +^ Function ^ Description ^ 
 +| **Network::​GetReceivedDataValue("​DataName)** | Description missing |  
 + 
 +##Sound Object: Listener 
 +^ Function ^ Description ^ 
 +| **SoundObject::​ListenerDirectionX()** | Description missing |  
 +| **SoundObject::​ListenerDirectionY()** | Description missing |  
 +| **SoundObject::​ListenerDirectionZ()** | Description missing |  
 +| **SoundObject::​ListenerX()** | Description missing |  
 +| **SoundObject::​ListenerY()** | Description missing |  
 +| **SoundObject::​ListenerZ()** | Description missing |  
 + 
 + 
 + 
 + 
 + 
  
-=== * Object Light === 
- * **Object.Intensity()** 
- * **Object.Quality()** 
- * **Object.Radius()** 
  
-=== * Automatism Automatic Network update === 
- * **Object.NetworkUpdater::​GetIdentifier()** 
  
-=== * Automatism Path === 
- * **Object.Path::​AngleOffset()** 
- * **Object.Path::​PathX()** 
- * **Object.Path::​PathY()** 
- * **Object.Path::​Position()** 
- * **Object.Path::​Segment()** 
- * **Object.Path::​Speed()** ​ 
  
-=== * Object Sound === 
- * **Object.Attenuation()** 
- * **Object.MinDistance()** 
- * **Object.Pitch()** 
- * **Object.Volume()** 
- * **Object.ZPos()** 
  
-=== * Text Entry === 
- * **TextEntryObject.String()** 
  
-=== * Advanced XML === 
- * **AdvancedXML::​GetAttributeNumber("​ElementReference","​AttrName"​)** 
- * **AdvancedXML::​GetElementType("​ElementReference"​)** 
  
-=== * Network === 
- * **Network::​GetReceivedDataValue("​DataName"​)** 
  
-=== * Sound Object: Listener === 
- * **SoundObject::​ListenerDirectionX()** 
- * **SoundObject::​ListenerDirectionY()** 
- * **SoundObject::​ListenerDirectionZ()** 
- * **SoundObject::​ListenerX()** 
- * **SoundObject::​ListenerY()** 
- * **SoundObject::​ListenerZ()**