Storage

Actions and conditions to store data (like the player progress or anything else to be persisted across game sessions). Data are stored on the device and erased when the game is uninstalled. Read more explanations about it.

Actions

Clear a storage
Clear the specified storage, removing all data saved in it.

Delete an element
This action deletes the specified element from the specified storage.
Specify the structure leading to the element using / (example : Root/Level/Current) Spaces are forbidden in element names.

Write a value
Write the result of the expression in the stored data, in the specified element.
Specify the structure leading to the element using / (example : Root/Level/Current) Spaces are forbidden in element names.

Write a text
Write the text in the specified storage, in the specified element.
Specify the structure leading to the element using / (example : Root/Level/Current) Spaces are forbidden in element names.

Open a URL or a file
This action launches the specified file or URL, in a browser (or in a new tab if the game is using the Web platform and is launched inside a browser).

Read a value
Read the value saved in the specified element and store it in a scene variable.
Specify the structure leading to the element using / (example : Root/Level/Current) Spaces are forbidden in element names.

Read a text
Read the text saved in the specified element and store it in a scene variable.
Specify the structure leading to the element using / (example : Root/Level/Current) Spaces are forbidden in element names.

Load a storage in memory
This action loads the specified storage in memory, so you can write and read it.
You can open and write without using this action, but it will be slower. If you use this action, do not forget to unload the storage from memory.

Close a storage
This action closes the structured data previously loaded in memory, saving all changes made.

Conditions

Existence of a group
Check if an element (example : PlayerState/CurrentLevel) exists in the stored data.
Spaces are forbidden in element names.


This page is an auto-generated reference page about the Storage feature of GDevelop, the open-source, cross-platform game engine designed for everyone. Learn more about all GDevelop features here.