Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
Next revision
Previous revision
gdevelop5:behaviors:destroyoutside [2018/10/10 23:57]
valiant_curiosity [Add behavior to object]
gdevelop5:behaviors:destroyoutside [2019/05/29 12:06] (current)
akbarhabeebb [Add behavior to object] Typo
Line 1: Line 1:
 # Destroy outside screen behavior # Destroy outside screen behavior
 +
 +**[[#​Examples|I would rather see the Destroy outside screen behavior examples! Please take me there now.]]
 +**
  
 This is one of the most simple, yet useful, behaviors. ​ Add it to an object and then, whenever an instance of this object goes out of the bounds of the game scene/​screen,​ this instance will be destroyed. This is one of the most simple, yet useful, behaviors. ​ Add it to an object and then, whenever an instance of this object goes out of the bounds of the game scene/​screen,​ this instance will be destroyed.
  
 It's a simple way of ensuring that your game is not filled with garbage objects that could slow it down. It's a simple way of ensuring that your game is not filled with garbage objects that could slow it down.
- 
 ==== Add behavior to object ==== ==== Add behavior to object ====
  
-To add a behavior to an object, first open the object properties by right clicking on the object that is located in the Objects list. Select "Edit object"​ from the popup list. Then select the Behaviors tab. Click the "add behavior"​ button. ​+To add a behavior to an object, first open the object properties by right-clicking on the object that is located in the Objects list. Select "Edit object"​ from the popup list. Then select the Behaviors tab. Click the "add behavior"​ button. ​
  
 {{ :​gdevelop5:​behaviors:​addbehavior.jpg?​600 |}} {{ :​gdevelop5:​behaviors:​addbehavior.jpg?​600 |}}
Line 14: Line 16:
 {{ :​gdevelop5:​behaviors:​destroy-outside-screen-behavior-inlist.png?​nolink |}} {{ :​gdevelop5:​behaviors:​destroy-outside-screen-behavior-inlist.png?​nolink |}}
  
-Once you have selected the behavior from the list, it is going to destroy ​the object whenever it is outside the screen. This behavior has no options to change and automatically applies to all instances of the object. ​+Once you have selected the destroy ​behavior from the list, it is going to eliminate ​the object whenever it is outside the screen. This behavior has no options to change and automatically applies to all instances of the object. ​
  
  
Line 25: Line 27:
 **Outside the Screen Behavior** **Outside the Screen Behavior**
  
-{{:​gdevelop5:​behaviors:​outsidescreenbehaviorspaceshooter.png?​400|}}+[[https://​editor.gdevelop-app.com/?​project=example://​space-shooter|{{:​gdevelop5:​behaviors:​outsidescreenbehaviorspaceshooter.png?​400|}}]]
  
 * https://​editor.gdevelop-app.com/?​project=example://​space-shooter * https://​editor.gdevelop-app.com/?​project=example://​space-shooter
Line 31: Line 33:
 **Destroy Bullets Outside Screen/​Scene** **Destroy Bullets Outside Screen/​Scene**
  
-{{:​gdevelop5:​behaviors:​outsidescreendestroybullets.png?​400|}}+[[https://​editor.gdevelop-app.com/?​project=example://​shoot-bullets|{{:​gdevelop5:​behaviors:​outsidescreendestroybullets.png?​400|}}]]
  
 * https://​editor.gdevelop-app.com/?​project=example://​shoot-bullets * https://​editor.gdevelop-app.com/?​project=example://​shoot-bullets
  
 +**Shooting Bullets Explanation**
 +
 +[[https://​editor.gdevelop-app.com/?​project=example://​shooting-bullets-explanation|{{:​gdevelop5:​behaviors:​bulletshootingexplanationexample.png?​400|}}]]
  
 * https://​editor.gdevelop-app.com/?​project=example://​shooting-bullets-explanation * https://​editor.gdevelop-app.com/?​project=example://​shooting-bullets-explanation
- 
- 
-