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gdevelop5:behaviors:physics2 [2019/05/29 12:00]
akbarhabeebb [Gear Joint] Typo
gdevelop5:behaviors:physics2 [2019/08/02 16:30] (current)
heather [Joints]
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 <​note>​You can get an object mass center using the physics behavior expressions `MassCenterX()` and `MassCenterY()`</​note>​ <​note>​You can get an object mass center using the physics behavior expressions `MassCenterX()` and `MassCenterY()`</​note>​
  
-##Joints+##Controlling object movement with joints
  
 Joints are restrictions given to the objects to make them follow extra rules of movement. Some joints make the objects rotate around a fixed point, others keep two objects together, complex ones simulate vehicle wheels limiting the distance between the bodies but allowing them to rotate freely. Joints are restrictions given to the objects to make them follow extra rules of movement. Some joints make the objects rotate around a fixed point, others keep two objects together, complex ones simulate vehicle wheels limiting the distance between the bodies but allowing them to rotate freely.