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gdevelop5:behaviors [2019/04/22 13:29]
gdevelop5:behaviors [2020/12/03 08:39]
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 # Behaviors # Behaviors
-Behaviors add extra capabilities to objects. All objects can have one or more behaviors attached to it.+In GDevelop, _behaviors_ add features to [[gdevelop5:objects|objects]]. For example, the [[gdevelop5:behaviors:platformer|Platformer character]] behavior makes an object behave as a playable character in a platforming game. This lets the player control the object with their keyboard and makes the object affected by gravity.
-==== Add behavior to an object====+Behaviors add significant features to a game in a matter of clicks. You can also customize behaviors to make your game feel unique and use [[gdevelop5:events|events]] to manipulate behaviors.
-To add a behavior to an object, you need to open the object's properties. There are two ways that this can be accomplished:+## List of behaviors
-  * 1. Mouse click on the three dots in the Objects menu located to the right of the scene. Select "Edit object" from the popup listing.+This section lists the different types of behaviors, each of which is useful for adding different types of features to objects.
-{{ :gdevelop5:editplayerobject.jpg?nolink }}+- [[gdevelop5:behaviors:anchor|Anchor]] 
 +- [[gdevelop5:behaviors:bounce|Bounce]] 
 +- [[gdevelop5:behaviors:destroyoutside|Destroy outside screen]] 
 +- [[gdevelop5:behaviors:draggable|Draggable]] 
 +- [[gdevelop5:behaviors:pathfinding|Pathfinding]] 
 +- [[gdevelop5:behaviors:physics2|Physics 2]] 
 +- [[gdevelop5:behaviors:platformer|Platformer objects and platforms]] 
 +- [[gdevelop5:behaviors:topdown|Top-down movement]] 
 +- [[gdevelop5:behaviors:tween|Tween]]
-  * 2.  Right mouse click on the object within the scene. Select "Edit object" from the popup listing.+Refer to the linked pages to learn more about each type of behavior.
-You should see the properties of the selected object. Ignore the properties tab for now. Select the "Behaviors" tab on the bar. +### Deprecated behaviors
-{{ :gdevelop5:behaviors-tab.png?nolink }}+
-Here you will see a list of behaviors added to the object. It is probably empty now. To add a behavior to the object, click the Add behavior button. +- [[gdevelop5:behaviors:physics|Old Physics]]
-{{ :gdevelop5:add-behavior-button.png?nolink }}+
-Next you should see list of available behaviors. +## Adding a behavior to an object
-{{ :gdevelop5:add-behavior-list.png?nolink }}+
-You may need to scroll down to see the full list of behaviors+1. Right-click an object in the **Objects** panel. 
-Finally, just click on a behavior to add that behavior to the object+2. Select **Edit object**. 
-==== Learn more ====+3. Switch to the **Behaviors** tab
 +4. Click the **+** icon. 
 +5. Select a behavior from the list. 
 +6. Customize the behavior. The available settings depend on the behavior
 +7. Click **Apply**.
-You can learn more about each behavior by clicking on the following links:+{{ :gdevelop5:new-behavior-dialog.png?nolink |}} 
 +## Installing new behaviors 
 +Anyone can [[gdevelop5:behaviors:events-based-behaviors|create custom behaviors]] and share them with the GDevelop community. 
 +{{ :gdevelop5:search-new-behaviors.png?nolink |}} 
 +To search for and install community-created behaviors: 
 +1. Right click an object in the **Objects** panel. 
 +2. Select **Edit object**. 
 +3. Switch to the **Behaviors** tab. 
 +4. Click the **+** icon. 
 +5. Switch to the **Search new behaviors** tab. 
 +6. Search for a behavior. 
 +7. Select a behavior. 
 +8. Click **Install in project**. 
 +Installed behaviors appear in the **Installed behaviors** tab.
-  * [[gdevelop5:behaviors:physics|Physics behavior]] 
-  * [[gdevelop5:behaviors:pathfinding|Pathfinding]] 
-  * [[gdevelop5:behaviors:destroyoutside|Destroy outside screen]] 
-  * [[gdevelop5:behaviors:platformer|Platformer objects and platforms]] 
-  * [[gdevelop5:behaviors:draggable|Draggable object]] 
-  * [[gdevelop5:behaviors:topdown|Top-down movement]] 
-  * [[gdevelop5:all-features:tween|Tween]]