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gdevelop5:behaviors [2020/12/03 08:39]
davidturnbull
gdevelop5:behaviors [2020/12/26 13:56] (current)
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 # Behaviors # Behaviors
  
-In GDevelop, _behaviors_ add features to [[gdevelop5:objects|objects]]. For example, the [[gdevelop5:behaviors:platformer|Platformer character]] behavior makes an object behave as a playable character in a platforming game. This lets the player control the object with their keyboard and makes the object affected by gravity.+In GDevelop, _behaviors_ add significant features to [[gdevelop5:objects|objects]] in a matter of clicks.
  
-Behaviors add significant features to game in a matter of clicks. You can also customize behaviors to make your game feel unique and use [[gdevelop5:events|events]] to manipulate behaviors.+For example, behaviors can: 
 + 
 +* Automatically remove objects from scene when they move outside the edges of the screen. 
 +* Make objects move in a realistic way by following the laws of physics. 
 +* Allow players to move an object with the arrow keys. 
 + 
 +You can also customize behaviors to make your game feel unique and use [[gdevelop5:events|events]] to manipulate behaviors.
  
 ## List of behaviors ## List of behaviors