Table of Contents
Google Season of Docs 2020 results
A Brand New Tutorial
Technical writer: Deniz Karakay
Description
I prepared a new game tutorial to guide people to develop a level-based space-shooter game using GDevelop. This tutorial will help new-comers to begin to use GDevelop. It is a simple space shooter game where the player controls a spaceship and has to shoot enemies and avoid meteors in space. During the GSoD period, I developed the game on GDevelop and wrote the chapters of the tutorial by providing as much as visuals.
The chapters in the tutorial covers:
- Creating a project on GDevelop
- Adding objects to the game
- Moving these objects with/without user input
- Moving camera and background according to the objects’ movements
- Detecting collisions between objects
- Using behaviors to simplify some events like calculating the health
- Adding UI elements to show some details
- Adding sound effects/music to the game
- Showing visual effects in the game
- Preparing varied levels on GDevelop
- Designing the main menu
- Connecting these levels in the main menu
Demo video
Links:
Design the optimal learning experience for beginners
Technical writer: David Turnbull
Description
I started by conducting a content audit to identify:
- the current structure of the documentation
- the essential concepts that new users of GDevelop needed to understand
- the most obvious opportunities for improving the onboarding experience
This is a link to the audit:
I spent the rest of my time rewriting a number of pages from scratch, including GDevelop's most popular tutorial, to improve the readability, structure, and completeness of the content. A lot of this work involved reducing duplication, using a wider variety of structural elements (eg. headings and bullet points), and ensuring that concepts are introduced at the most relevant moment.