Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
gdevelop5:draft [2019/05/15 11:18]
piyushpalawat99 [Video]
gdevelop5:draft [2019/05/15 13:11] (current)
bouh
Line 531: Line 531:
  Object.TweenAnimation::​Progress("​tweenIdentifier"​)  Object.TweenAnimation::​Progress("​tweenIdentifier"​)
  
 +
 +===== Native only =====
 +Some functions come from GD4 and are available only for native export
 +
 +==== Object 3D Box * ====
 + Object.Depth()
 + Object.Pitch()
 + Object.Roll()
 + Object.Yaw()
 + Object.Z()
 +
 +==== * Object Light ====
 + Object.Intensity()
 + Object.Quality()
 + Object.Radius()
 +
 +==== * Automatism Automatic Network update ====
 + Object.NetworkUpdater::​GetIdentifier()
 +
 +==== * Object Particles emitter ====
 + Object.EmitterAngle()
 + Object.EmitterForceMax()
 + Object.EmitterForceMin()
 + Object.Flow()
 + Object.Friction()
 + Object.ParticleGravityAngle()
 + Object.ParticleGravityLength()
 + Object.Tank() - capacity
 + Object.ZoneRadius()
 + Object.EmitterAngleA()
 + Object.EmitterAngleB()
 + Object.EmitterXDirection()
 + Object.EmitterYDirection()
 + Object.EmitterZDirection()
 + Object.ParticleAlpha1()
 + Object.ParticleAlpha2()
 + Object.ParticleAngle1()
 + Object.ParticleAngle2()
 + Object.ParticleBlue1()
 + Object.ParticleBlue2()
 + Object.ParticleGravityX()
 + Object.ParticleGravityY()
 + Object.ParticleGravityZ()
 + Object.ParticleGreen1()
 + Object.ParticleGreen2()
 + Object.ParticleLifeTimeMax()
 + Object.ParticleLifeTimeMin()
 + Object.ParticleRed1()
 + Object.ParticleRed2()
 + Object.ParticleSize1()
 + Object.ParticleSize2()
 + Object.RendererParam1()
 + Object.RendererParam2()
 + Object.NbParticles() - number
 +
 +==== * Automatism Path ====
 + Object.Path::​AngleOffset()
 + Object.Path::​PathX()
 + Object.Path::​PathY()
 + Object.Path::​Position()
 + Object.Path::​Segment()
 + Object.Path::​Speed()
 +
 +==== * Object Sound ====
 + Object.Attenuation()
 + Object.MinDistance()
 + Object.Pitch()
 + Object.Volume()
 + Object.ZPos()
 +
 +==== * Text Entry ====
 + TextEntryObject.String()
 +
 +==== * Advanced XML ====
 + AdvancedXML::​GetAttributeNumber("​ElementReference","​AttrName"​)
 + AdvancedXML::​GetElementType("​ElementReference"​)
 +
 +==== * Network ====
 + Network::​GetReceivedDataValue("​DataName"​)
 +
 +==== * Sound Object: Listener ====
 + SoundObject::​ListenerDirectionX()
 + SoundObject::​ListenerDirectionY()
 + SoundObject::​ListenerDirectionZ()
 + SoundObject::​ListenerX()
 + SoundObject::​ListenerY()
 + SoundObject::​ListenerZ()