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gdevelop5:events:foreach [2018/10/01 04:33] valiant_curiosity [When to use it] |
gdevelop5:events:foreach [2019/05/29 22:38] (current) nilarjun Fixed the images not being loaded |
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# For Each events | # For Each events | ||
- | A For Each event is a kind of [[gdevelop5:events|event]] that will take an object as parameter. Then, during the game, for every instance of the object, the conditions and actions will be repeated. | + | A For Each event is a kind of an [[gdevelop5:events|event]] that will take an object as a parameter. Then, during the game, for every instance of the object, the conditions and actions will be repeated. |
- | Usually, you don't need to use "For Each" events as conditions. Actions will automatically run on all the objects (refined by their conditions). However, from time to time, "For Each" events can be useful to run an action that depends on each instance of the object. | + | Usually, you don't need to use "For Each" events. Conditions and actions will automatically run on all of the objects. They are defined by their conditions. However, from time to time, "For Each" events can be useful to run an action that depends on each instance of the object. |
## Examples | ## Examples | ||
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<note tip>**See it in action!** 🎮\\ | <note tip>**See it in action!** 🎮\\ | ||
Open these examples online.</note> | Open these examples online.</note> | ||
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+ | [[https://editor.gdevelop-app.com/?project=example://shooting-bullets-explanation|{{:gdevelop5:events:shootingbulletsexplanationexample.png|}}]] | ||
* https://editor.gdevelop-app.com/?project=example://shooting-bullets-explanation | * https://editor.gdevelop-app.com/?project=example://shooting-bullets-explanation | ||
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+ | [[https://editor.gdevelop-app.com/?project=example://platformer|{{:gdevelop5:behaviors:platformerbehavior.png|}}]] | ||
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* https://editor.gdevelop-app.com/?project=example://platformer | * https://editor.gdevelop-app.com/?project=example://platformer | ||
## When to use it | ## When to use it | ||
- | Consider the example below. When the player is in a collision with an object called "KillAllEnemyBonus", we set the "life" variable of all enemies to 0. We also want to create a special kind of explosion at the position of each enemy. We need a "For Each" event to accomplish this. Otherwise a single explosion would be created at the position of only the first enemy: | + | Consider the example below. When the player is in a collision with an object called "KillAllEnemyBonus", we set the "life" variable of all enemies to 0. We also want to create a special kind of explosion at the position of each enemy. We need a "For Each" event to accomplish this. Otherwise, a single explosion would be created at the position of only the first enemy: |
{{ :gdevelop5:events:for-each-example.png?nolink |}} | {{ :gdevelop5:events:for-each-example.png?nolink |}} | ||
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