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Repeat events

Repeat events are working like standards events, but they are repeated multiple times in a row before continuing to the next events (this means that the other events are not executed as long as the number of repetition has not been reached).

Note that this count can be an expression, so that you can make the number of repetition varies according to something that the player does (for example, create a different number of enemies according to its life) or to any other thing. For example, you can create a random number of objects on the scene (see the example below).