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Repeat events

Repeat events work like standard events events, but they are repeated multiple times in a row before continuing to the next event in the list. This means that the other events are not executed as long as the number of repetitions has not been reached.

Note that this count can be an expression. That means that you can make the number of repetitions vary according to something that the player does. For example, you could create a different number of enemies according to an object's life count, position, etc. You could also create a random number of objects on the scene (see the example below).