Standard events

The most common events used in GDevelop are standard events:

From the “Scene” Editor, select-click the “Scene (Events)” Editor tab. It is the tab that is located above and to the right of the Scene.

Events are composed of a list of “conditions” that are displayed on the left side of the screen, and a list of “actions” that are displayed on the right side of the screen. When all the conditions on the left are true, the actions on the right are executed. If a condition on the left is not true, the other conditions and actions in the event are not run.

Example

Here is an event that will destroy the “Square” object whose X position is less than 100 pixels:

If you are still unsure how the events work, take a look at Basic game making concepts: What you need to know to start with GDevelop.