Standard events

The most common events used in GDevelop are standard events:

From the “Scene” Editor, select-click the “Scene (Events)” Editor tab. It is the tab that is located above and to the right of the Scene.

Events are composed of a list of “conditions” that are displayed on the left side of the screen, and a list of “actions” that are displayed on the right side of the screen. When all the conditions on the left are true, the actions on the right are executed. If a condition on the left is not true, the other conditions and actions in the event are not run.

Example

Here is an event that will destroy the “Square” objects whose have a X position which is less than 100 pixels:

If you are still unsure how the events work, take a look at Basic game making concepts: What you need to know to start with GDevelop.