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gdevelop5:events [2019/07/12 20:05]
piyushpalawat99 old revision restored (2019/07/09 11:35)
gdevelop5:events [2019/08/16 07:27]
4ian
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 # Events # Events
 {{ :​gdevelop5:​event-screenshot.png?​nolink |}} {{ :​gdevelop5:​event-screenshot.png?​nolink |}}
-Events in GDevelop allow you to visually program ​your game without ​any prior programming knowledge ​or experience, so anyone with any background will be able to create the actual gameplay and allow players to interact with the game+Events in GDevelop allow you to create the logic that is running ​your game. Events are readable by anyone and can be authored ​without ​advanced ​programming knowledge.
  
 Even for experienced programmers,​ events are fast to write and read. They allow artists, designers, level designers and anyone working on the game to understand and update the rules of the game. Even for experienced programmers,​ events are fast to write and read. They allow artists, designers, level designers and anyone working on the game to understand and update the rules of the game.
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 ==== Event types ==== ==== Event types ====
  
-There are different ​type of events in GDevelop ​that can be used for different purposes:+There are different ​types of events in GDevelop:
   * [[gdevelop5:​events:​standard|Standard event]]: this event is the default one and is triggered every single frame. It executes the actions once the conditions are true, then moves on to the next event.   * [[gdevelop5:​events:​standard|Standard event]]: this event is the default one and is triggered every single frame. It executes the actions once the conditions are true, then moves on to the next event.
   * [[gdevelop5:​events:​foreach|For Each event]]: this event is triggered for each and every instance of the selected object, ​ checks the conditions, and then executes the actions for each individually before moving to the next event.   * [[gdevelop5:​events:​foreach|For Each event]]: this event is triggered for each and every instance of the selected object, ​ checks the conditions, and then executes the actions for each individually before moving to the next event.