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gdevelop5:extensions:search [2019/05/21 22:59]
4ian created
gdevelop5:extensions:search [2019/07/24 21:51]
4ian
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 # Search for New Extensions # Search for New Extensions
  
-Seaching for new behaviors, conditions, actions or expressions in GDevelop is easy. In the [[gdevelop5:​interface:​project-manager|Project Manager]], click on "​Functions/​Behaviors",​ then on "​Search for new extensions":​+Finding **new behaviors, conditions, actions or expressions** for your game in GDevelop is easy. In the [[gdevelop5:​interface:​project-manager|Project Manager]], click on "​Functions/​Behaviors",​ then on "​Search for new extensions":​
  
 {{ :​gdevelop5:​extensions:​search-new-extensions-button.png?​nolink |}} {{ :​gdevelop5:​extensions:​search-new-extensions-button.png?​nolink |}}
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 Type something in the search bar to filter extensions according to what you would like. You can also explore extensions by clicking on the tags below the search bar. Type something in the search bar to filter extensions according to what you would like. You can also explore extensions by clicking on the tags below the search bar.
 +
 +Or you can import a extension file with the button **Import Extension**.
  
 Extensions are presented with their names, followed by a short description. This should give you an idea of what the extension can do in your game. Extensions are presented with their names, followed by a short description. This should give you an idea of what the extension can do in your game.
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 {{ :​gdevelop5:​extensions:​extensions-list-with-flash.png?​nolink |}} {{ :​gdevelop5:​extensions:​extensions-list-with-flash.png?​nolink |}}
 +
 +## Use the new extension
 +
 +Once the extension is installed, you can usually:
 +
 +* Find it in the list of **behaviors**,​ when [[gdevelop5:​behaviors|adding a new behavior]] to an object.
 +* Even if no behavior is provided, you'll have some **actions or conditions**. Find them in the list of actions or conditions when editing an event. The name of the category containing them is the same as the extension.
 +
 +For example, the *Flash* extension provides 2 new actions:
 +
 +{{ :​gdevelop5:​extensions:​flash-extension-actions.png?​nolink |}}
 +
 +They can be used on objects which have the *Flash* behavior attached.
 +
 +## Create your own behaviors, actions, conditions or expressions
 +
 +It's possible to easily create new extensions, using the same events that you're using in the scenes. It's a powerful feature that allows you to organize your game and extend your objects.
 +
 +Read more about [[gdevelop5:​extensions:​create|creating your own extensions here]].
 +