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gdevelop5:extensions:search [2019/05/21 22:59] 4ian created |
gdevelop5:extensions:search [2019/10/22 14:12] (current) bouh |
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# Search for New Extensions | # Search for New Extensions | ||
- | Seaching for new behaviors, conditions, actions or expressions in GDevelop is easy. In the [[gdevelop5:interface:project-manager|Project Manager]], click on "Functions/Behaviors", then on "Search for new extensions": | + | Finding **new behaviors, conditions, actions or expressions** for your game in GDevelop is easy. In the [[gdevelop5:interface:project-manager|Project Manager]], click on "Functions/Behaviors", then on "Search for new extensions": |
{{ :gdevelop5:extensions:search-new-extensions-button.png?nolink |}} | {{ :gdevelop5:extensions:search-new-extensions-button.png?nolink |}} | ||
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Type something in the search bar to filter extensions according to what you would like. You can also explore extensions by clicking on the tags below the search bar. | Type something in the search bar to filter extensions according to what you would like. You can also explore extensions by clicking on the tags below the search bar. | ||
+ | <note tip> | ||
+ | Or you can import a extension file with the button **Import Extension**.</note> | ||
Extensions are presented with their names, followed by a short description. This should give you an idea of what the extension can do in your game. | Extensions are presented with their names, followed by a short description. This should give you an idea of what the extension can do in your game. | ||
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{{ :gdevelop5:extensions:extensions-list-with-flash.png?nolink |}} | {{ :gdevelop5:extensions:extensions-list-with-flash.png?nolink |}} | ||
+ | |||
+ | ## Use the new extension | ||
+ | |||
+ | Once the extension is installed, you can usually: | ||
+ | |||
+ | * Find it in the list of **behaviors**, when [[gdevelop5:behaviors|adding a new behavior]] to an object. | ||
+ | * Even if no behavior is provided, you'll have some **actions or conditions**. Find them in the list of actions or conditions when editing an event. The name of the category containing them is the same as the extension. | ||
+ | |||
+ | For example, the *Flash* extension provides 2 new actions: | ||
+ | |||
+ | {{ :gdevelop5:extensions:flash-extension-actions.png?nolink |}} | ||
+ | |||
+ | They can be used on objects which have the *Flash* behavior attached. | ||
+ | |||
+ | ## Create your own behaviors, actions, conditions or expressions | ||
+ | |||
+ | It's possible to easily create new extensions, using the same events that you're using in the scenes. It's a powerful feature that allows you to organize your game and extend your objects. | ||
+ | |||
+ | Read more about [[gdevelop5:extensions:create|creating your own extensions here]]. | ||
+ |