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Getting Started

Try GDevelop online or download the desktop version

When you have GDevelop downloaded, open and install it, then use the GDevelop icon on your desktop to launch it. Once the application is launched you are going to be presented with the start page where you can open an existing project or create a new one.

Open existing project

To open an existing project, select the relevant option on the start page.

Next you need to browse your local file system to open a project. GDevelop 5 project files are normally saved as “game.json” file. Find it, and select it to open. .

The icon of this file is depends on whether you have any default application installed on your computer to edit such file.

By default, the locations of the saved game.json files are:
  • Windows: C:/Users/YourUserName/GDevelop Projects,
  • macOS and Linux: GDevelop Projects directory in your home folder.

Once you have the project open you should be presented with the editor but we come back to it later, first let see how to create a new project.

Note: GDevelop 4 users, you can learn here how to save your project to open it with GDevelop 5.

Create a new project

To create a new project select the relevant option on the start page In the next window you can choose from templates or create a blank project. A template is already including some assets and events to get you started, the blank project including nothing so you need to start from scratch. Since the purpose of this page is to get you started with using GDevelop, let create a blank project. First, select the location where would you like to store your new project. As you may notice a default location is already set for you on the bottom of this page. If you would like to select a different location, click on the choose folder button next to it: Next, browse the file system on your computer to select a folder to store your project inside.

Once you selected or decided to stick with the default location, just click the Empty game button to create a blank project.

Next you should see the editor either created a blank project or selected a template.

Next step: get started with tutorials

Start by reading the basic concepts to know to use GDevelop.

It's then recommended to read and follow a tutorial!

Learn more about GDevelop

For further information on how to use GDevelop, visit the following pages where everything is explained in more detail:


Be sure to check all examples bundled with GDevelop! They are a good way to learn about the different capabilities of the software.