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gdevelop5:getting_started [2019/05/19 14:06]
4ian
gdevelop5:getting_started [2019/12/02 18:58] (current)
4ian
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 When you have downloaded GDevelop, open the installer and install the software.: When you have downloaded GDevelop, open the installer and install the software.:
  
-* On Windows machines, use the GDevelop icon on your desktop to launch it. You can also uncompress the installer ​to install ​the software in any folder.  +* On Windows machines, after *launching the installer*, use the *GDevelop iconon your desktop to launch it. You can also *uncompressthe installer ​file (like a zip file) and put the software in any folder. 
-* On MacOS, open GDevelop from the Applications folder. +* On MacOS, ​launch the *DMG file*, drag GDevelop into *Applications*,​ and open GDevelop from the Applications folder. 
-* On Linux, uncompress the archive and launch the executable.+* On Linux, ​*uncompressthe archive and launch the executable.
  
 Once the application is launched, you will be presented with the start page. The start page allows you to open an existing project or to create a new project. ​ Once the application is launched, you will be presented with the start page. The start page allows you to open an existing project or to create a new project. ​
  
 {{ :​gdevelop5:​start_page.png?​nolink |}} {{ :​gdevelop5:​start_page.png?​nolink |}}
-==== Create a new project ​====+## Create a new project
  
-To create a new project select ​the relevant option ​on the start page.+To create a new projectselect ​"​Create A New Project" ​on the start page.
  
-A new window will open. This window ​presents a list of options ​that allows ​you to  choose from templates/​examples or to create a blank project. ​ The examples ​contain ​template ​that is already to use. The template includes some assets ​and events to get you started+A new window will open. It presents a list of options, allowing ​you to choose from templates/​examples or to create a blank project. ​ The examples ​are showing how to use particular feature, while starters are more advanced games that you can try, study and modify.
  
-Selecting the blank project includes no assets ​or events. Think of it as you would a blank sheet of paper. This template allows you to start from scratch.+Selecting the blank project includes no assetsevents ​or scenes - it's an entirely empty game.
  
 {{ :​gdevelop5:​create-new-project-window.png?​nolink |}} {{ :​gdevelop5:​create-new-project-window.png?​nolink |}}
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 Once you have selected the default location for your project, click on the name of a starter template or an example to open the game. Once you have selected the default location for your project, click on the name of a starter template or an example to open the game.
-==== Re-open an existing project ==== 
  
-To re-open an existing projectselect the relevant option on the start page+<​note>​By defaultnew games that you create are saved in a folder called "​GDevelop Projects",​ located in your "​Documents"​ folder.</​note>​
  
-Next,  browse your local file system to open a project. GDevelop 5 project files are normally ​saved as "​.json"​ files. Find it in the file menu that opens and select it to open the game.+## Open an existing project 
 + 
 +To re-open an existing project, select "Open a Project"​ on the start page.  
 + 
 +Next, browse your local file system to select the project ​file. GDevelop 5 project files are by default ​saved as "​.json"​ files.
  
 {{ :​gdevelop5:​project-file.png }} {{ :​gdevelop5:​project-file.png }}
  
-The icon for this file depends on whether or not you have any default application installed on your computer to edit a "json" ​files.+The icon for this file depends on whether or not you have any default application installed on your computer to edit “.json” files.
  
-<​note>​By default, the locations of the saved game.json files are: 
-  * Windows: C:/​Users/​YourUserName/​GDevelop Projects, 
-  * macOS and Linux: GDevelop Projects directory in your home folder. 
-</​note>​ 
  
-Once you have the project open,  you will be presented ​with the Gdevelop editors. Just as you've seen when you created a game for the first time.+*Note:* GDevelop 4 users, ​you can [[gdevelop5:​getting_started:​open-gdevelop-4-project|learn here how to save your project to open it with GDevelop 5]].
  
-**Note:** GDevelop 4 users, you can [[gdevelop5:​getting_started:​open-gdevelop-4-project|learn here how to save your project to open it with GDevelop 5]]. +## Next step: start with tutorials
- +
-==== Next step: start with tutorials ​ ====+
  
 Continue reading **[[gdevelop5:​tutorials:​basic-game-making-concepts| the basic concepts to know how to use Gdevelop]]**. Continue reading **[[gdevelop5:​tutorials:​basic-game-making-concepts| the basic concepts to know how to use Gdevelop]]**.
  
 The tutorials, along with the documentation,​ are the best ways to learn. It is highly recommended that you read and follow a [[gdevelop5:​tutorials|tutorial]]! The tutorials, along with the documentation,​ are the best ways to learn. It is highly recommended that you read and follow a [[gdevelop5:​tutorials|tutorial]]!
-==== Learn more about GDevelop ​====+ 
 +## Learn more about GDevelop
  
 For further information on how to use GDevelop, visit the following pages where everything is explained in more detail: For further information on how to use GDevelop, visit the following pages where everything is explained in more detail:
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   * [[gdevelop5:​publishing|]]   * [[gdevelop5:​publishing|]]
  
-==== Examples ==== +Be sure to also check **the examples** bundled with GDevelop! They are a good way to learn about the different capabilities of the software.
- +
-//Be sure to check all examples bundled with GDevelop! They are a good way to learn about the different capabilities of the software.// +
- +