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gdevelop5:interface:events-editor [2018/01/17 23:07]
4ian created
gdevelop5:interface:events-editor [2019/06/04 07:55]
piyushpalawat99
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 # Events editor # Events editor
  
-When opening ​scene (or when opening external ​events)an events ​editor is also opened. This is where you can use the events to create ​the actual gameplay and allow players to interact with your game and play it.  +When you open Scene or any External ​events, ​the Scene Events ​editor is presented on the tab above the opening window
-The events editor is a tool that allow you to visually program your game without any programming knowledge or experience required so anyone with any background can make a game in GDevelop.+
  
-To switch between the [[gdevelop5:​interface:​scene-editor|Scene editor]] and the Events ​editor you can use tabs on the top+{{ :​gdevelop5:​interface:​sceneeventstab.png?​nolink |}} 
 + 
 +The Events Editor is where you add the events that create the actual gameplay. It allows the game players to play and interact with your game.  
 +The Events editor is a tool that gives you the power to visually program your game. You do not need to have any programming or coding experience. //Anyone can make a game in GDevelop!//​ 
 + 
 +To switch between the [[gdevelop5:​interface:​scene-editor|Scene editor]] and the Event editor you use the tabs at the top of the window.
 {{ :​gdevelop5:​scene-events-tab.png?​nolink |}} {{ :​gdevelop5:​scene-events-tab.png?​nolink |}}
  
-When you switch to the event editor, you may notice we have a different ​selection ​of tools available:+When you switch to the Events ​editor, you will see that the toolbar has changed. Now there are a different ​set of tools available:
 {{ :​gdevelop5:​events-editor-toolset.png?​nolink |}} {{ :​gdevelop5:​events-editor-toolset.png?​nolink |}}
  
 ## Add event ## Add event
-We can add an event by clicking the add event button+Add an event by clicking the "add event" ​button
 {{ :​gdevelop5:​add-event-button.png?​nolink |}} {{ :​gdevelop5:​add-event-button.png?​nolink |}}
  
-By clicking ​this button a blank event appear in our editor+When you click this button a blank event will appear ​on the screen below in the editor
 {{ :​gdevelop5:​blank-event.png?​nolink |}} {{ :​gdevelop5:​blank-event.png?​nolink |}}
  
-We can add any number of event blocks to our editor and add various condition ​and actions to each event block to make our logic. ​You can learn more about events, on this page: [[gdevelop5:​events|]].+You can add any number of event blocks to the Event editor. Each event can have various conditions ​and actions. Once you add an event, you can use the conditions ​and actions to create the game'​s ​logic. ​Learn more about events, on this page: [[gdevelop5:​events|]].
  
-## Add sub event +## Add sub-event 
-By clicking the add sub-event button, ​we can add a child event block to the selected event. ​+By clicking the add sub-event button, ​you can add a "child event" ​block to the selected event. ​
 {{ :​gdevelop5:​sub-event-button.png?​nolink |}} {{ :​gdevelop5:​sub-event-button.png?​nolink |}}
  
-After clicking the button, a blank sub event appear ​below our selected event+After clicking the button, a blank sub-event appears ​below our selected event.
 {{ :​gdevelop5:​blank-sub-event.png?​nolink |}} {{ :​gdevelop5:​blank-sub-event.png?​nolink |}}
  
-Sub events are executed only if the parent event is executed, this way we can brake up our events and trigger events only when/if it is necessary and do not trigger them if it not.+//Sub-events are executed only if the parent event's condition(s) are true//. Sub-events provide a way to avoid repeating the same conditions. They make the logic much easier to read.
  
 ## Add a comment ## Add a comment
-By clicking the add comment button, ​we can add comments to our events ​so we can remember ​which events fit what purpose+By clicking the add comment button, ​you can add comments to events. Comments help us to remember what the events do.
 {{ :​gdevelop5:​add-comment-button.png?​nolink |}} {{ :​gdevelop5:​add-comment-button.png?​nolink |}}
  
-Of course, most events ​are self explaining but in huge, complex games it is always useful ​to add comments to remind us what is that part is doing exactly.+Comments ​are an important part of any game or application. They help you to organize and remember exactly ​what the event and action logic is accomplishing.
 {{ :​gdevelop5:​comment-in-editor.png?​nolink |}} {{ :​gdevelop5:​comment-in-editor.png?​nolink |}}
  
 ## Add special events ## Add special events
-By clicking the add an event button, along with the ones we already mentioned, we have access to some special events+By clicking the add an event button, along with the ones we already mentioned, we have access to some special events.
 {{ :​gdevelop5:​add-special-events.png?​nolink |}} {{ :​gdevelop5:​add-special-events.png?​nolink |}}
  
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 ## Delete selected events ## Delete selected events
  
-By clicking the Delete selected events button, ​events ​selected will be removed from the sheet+By clicking the Delete selected events button, selected ​events  ​will be removed from the event sheet (you can also press Delete key):
 {{ :​gdevelop5:​delete-selected-events-button.png?​nolink |}} {{ :​gdevelop5:​delete-selected-events-button.png?​nolink |}}
  
 ## Undo/Redo changes ## Undo/Redo changes
-Any change can be undone or applied again with these buttons+Any change can be undone or applied again with these buttons ​(or the usual shortcuts):
 {{ :​gdevelop5:​undo-redo-buttons.png?​nolink |}} {{ :​gdevelop5:​undo-redo-buttons.png?​nolink |}}
  
 ## Search in events ## Search in events
-By clicking the search in events button, ​we can do just that, search for any expression ​in the events ​and find what we looking for+The "search in events" ​button ​opens a panel on the bottom of the screen. Thereyou can search for a specific term in the parameters of the conditions ​and actions. You can also enter a replacement parameter and replace all the occurrences of the text in the events. 
 {{ :​gdevelop5:​search-events-button.png?​nolink |}} {{ :​gdevelop5:​search-events-button.png?​nolink |}}