Project Manager

When a project is opened, you can click on the top-left button on the toolbar to access the project manager.

The project manager shows the structure of your entire game.

You can fold and unfold each category by clicking on the small arrow next to each category.

  • Game settings: This is where you can customize global settings of the game. Things like the default size of the game window or the package name for Android and iOS. You can also set the Desktop (Windows, MacOS, Linux) , Android, and/or iOs icons for your game.
  • Scenes: Scenes are composed of the different screens and levels in your game. Everything in GDevelop is created in scenes. All the screens in your game are created here. Scenes include such screens as the main menu, the splash screen, the credits screen
  • External events: To make the development of your game more flexible, you can use external events. You can then link to the “External events” whenever you need them. If you are familiar with programming, think of “External events” as methods. If you are not familiar with the term, just remember that, if you need to use a collection of events often, and in different places, you can make them external and call them from your scenes rather than adding the same events multiple times.
  • External layouts: Similar to events, you can design often. Repeatedly used external layouts to be loaded into your scenes.

File menu

In the desktop version, the File menu allows you to save your game, open another one or close it. You can also export your game.

In the web app, these options are at the top of the project manager.