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gdevelop5:interface:project-manager [2018/09/15 21:44]
zatapov [Project Manager] Makes more sense in English
gdevelop5:interface:project-manager [2019/06/27 21:28]
4ian
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 # Project Manager # Project Manager
  
-When a project is opened, you can click on the top-left button to access the project manager. +{{:​gdevelop5:​project-manager-button.png?​nolink |}} 
-{{ :​gdevelop5:​project-manager-button.png?​nolink |}}+When a project is opened, you can click on the top-left button ​on the toolbar ​to access the project manager.
  
-The project manager shows the structure of your game.+The project manager shows the structure of your entire ​game. 
  
-{{ :​gdevelop5:​interface:​projectmanager2.png?nolink |}}+{{ :​gdevelop5:​interface:​project_manager_for_gdevelop5.png?nolink |}}
  
-You can fold and unfold each category by clicking on the small arrow.+You can fold and unfold each category by clicking on the small arrow next to each category
  
-  * ** Game settings:** this is where you can customize global settings of the game, like the default size of the game window or the package name for Android and iOS. You can also [[gdevelop5:​interface:​project-manager:​icons|set the icons for your game]].+  * ** Game settings:** this is where you can customize ​the global settings of the game. For example, the default size of the game window or the package name for Android and iOS. You can see [[gdevelop5:​interface:​project-manager:​properties|all settings in "​Properties"​]]. You can also [[gdevelop5:​interface:​project-manager:​icons|set the icons for your game]].
  
-  * **Scenes:** Scenes are the different screens and levels ​of your game. In fact, everything ​in GDevelop is created in [[gdevelop5:​interface:​scene-editor|scenes]], the main menu, splash screen, credits screen all of them are scenes.+  * **Scenes:** Scenes are the different screens and levels ​in your game. Everything ​in GDevelop is created in [[gdevelop5:​interface:​scene-editor|scenes]].
  
-  * ** External events:​** ​to make the development of our game more flexible, ​we can make often use of [[gdevelop5:​interface:​events-editor|events ​external]] ​and link to them whenever ​we need them. Think of them as methods in programming but if you are not familiar with the term, just remember that if you need to use a collection of events often and different places, you can make them external and call them when you need them+  * ** External events:​** ​To make the development of your game more flexible, ​you can create events inside separate sheets ​of events, that are not linked to a particular scene. They are called ​[[gdevelop5:​interface:​events-editor|external ​events]]. You can then link to these "​External events" ​whenever ​you need them. If you need to use a collection of events oftenand in different places, you can make them external and call them from your scenes rather than adding the same events multiple times
  
-  * ** External layouts:​** ​similar ​to events, you can design ​often and repeatedly used external layouts to be loaded even multiple places ​in your scene.+  * ** External layouts:​** ​Similar ​to external ​events, you can create levels or often reused part of levels inside ​external layouts ​and then load them into your scenes. 
 + 
 +  * ** Functions/​Extensions:​** Extend GDevelop and make your events more modular by creating new actions, conditions and expressions,​ using events! [[gdevelop5:​events:​functions|Read more about functions]] ​to learn how to create them, use them in your game and share them.
  
 ## File menu ## File menu
  
 +{{ :​gdevelop5:​file-menu.png?​nolink|}} ​
 +{{:​gdevelop5:​web-project-manager-tab.png?​nolink |}}
 In the **desktop** version, the File menu allows you to save your game, open another one or close it. You can also [[gdevelop5:​publishing|export your game]]. ​ In the **desktop** version, the File menu allows you to save your game, open another one or close it. You can also [[gdevelop5:​publishing|export your game]]. ​
-{{ :​gdevelop5:​file-menu.png?​nolink |}}  
  
 In the **web app**, these options are at the top of the project manager. In the **web app**, these options are at the top of the project manager.
-{{ :​gdevelop5:​web-project-manager-tab.png?​nolink |}}+