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Project Manager

When a project is opened, you can click on the top-left button to access to the project manager.

The project manager shows the structure of your game.

You can fold and unfold each category by clicking on the small arrow.

  • Game settings: this is where you can customize global settings of the game, like the default size of the game window or the package name for Android and iOS.
  • Scenes: scenes are basically the different levels of your game but not only that, in GDevelop everything is a scene, the main menu, splash screen, credits screen all of them are scenes.
  • External events: to make the development of our game more flexible, we can make often used events external and link to them whenever we need them. Think of them as methods in programming but if you are not familiar with the term, just remember that if you need to use a collection of events often and different places, you can make them external and call them when you need them.
  • External layouts: similar to events, you can design often and repeatedly used external layouts to be loaded even multiple places in your scene.

File menu

In the desktop version, the File menu allows you to save your game, open another one or close it. You can also export your game.

In the web app, these options are at the top of the project manager.