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gdevelop5:publishing:android_and_ios [2018/11/10 10:54]
zatapov [Subscribe to get more packagings each day.] Better english
gdevelop5:publishing:android_and_ios [2019/06/20 23:57]
4ian
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 GDevelop allows you to publish your games to a variety of formats including Android and iOS. In order to export a game, click/​select "​File"​ from the menu that is located on the top of the GDevelop Interface. Select the Export option of your choice. In this case, we will choose ​ **Android and iOS** from the panel of options that appears. GDevelop allows you to publish your games to a variety of formats including Android and iOS. In order to export a game, click/​select "​File"​ from the menu that is located on the top of the GDevelop Interface. Select the Export option of your choice. In this case, we will choose ​ **Android and iOS** from the panel of options that appears.
  
-{{ :​gdevelop5:​publishing:​filemenuexport.png?​400 |}}+{{ :​gdevelop5:​publishing:​filemenuexport.png?​nolink ​|}}
  
 ## Make sure that your game is ready for packaging! ## Make sure that your game is ready for packaging!
  
 It is important to verify that your game is ready to be exported for Android and iOS: It is important to verify that your game is ready to be exported for Android and iOS:
-  * In the game properties that is accessible from the [[gdevelop5:​interface|Project Manager]]), make sure to enter a valid _package name_. A package name is an identifier like this : `com.yourname.gamename`. It's like the address of a websitebut reversed. You can choose any package name provided that:+  * In the game properties that are accessible from the [[gdevelop5:​interface|Project Manager]]), make sure to enter a valid _package name_. A package name is an identifier like this: `com.yourname.gamename`. It's like the address of a website but reversed. You can choose any package name provided that:
       * It is not used by another game or application on iOS or Android.       * It is not used by another game or application on iOS or Android.
-      * It is written with only letters, numbers and dots. Only put one dot between words (for example, `com..mygame` or `..mygame` are not valid). //Limit this identifier to 2-5 words maximum.//+      * It is written with only letters, numbersand dots. Only put one dot between words (for example, `com..mygame` or `..mygame` are not valid). //Limit this identifier to 2-5 words maximum.//
   * Check that you've included the required icons.   * Check that you've included the required icons.
  
 ## Launch export ## Launch export
  
-In th File menu, choose Export. ​Choose then **Android (& iOS coming soon)**.+In the File menu, choose Export. ​Then choose ​**Android (& iOS coming soon)**.
 {{ :​gdevelop5:​publishing:​android-ios-export-option.png?​nolink |}} {{ :​gdevelop5:​publishing:​android-ios-export-option.png?​nolink |}}
-### Create an accountif you don't have one+ 
 + 
 +### Create an account if you don't have one
  
 To use the packaging for Android, you need a [[gdevelop5:​interface:​profile|GDevelop account]]. If you don't have one, click on "​Create my account",​ enter your email and choose a password. To use the packaging for Android, you need a [[gdevelop5:​interface:​profile|GDevelop account]]. If you don't have one, click on "​Create my account",​ enter your email and choose a password.
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 There are a few steps, during which the game is exported, compressed, uploaded to the online build service and built. There are a few steps, during which the game is exported, compressed, uploaded to the online build service and built.
  
-At the end, you'll have a **Download** button to get the .apk file that can be installed on Android.+In the end, you'll have a **Download** button to get the .apk file that can be installed on Android.
  
 ## Install the game on your Android phone ## Install the game on your Android phone
  
-Plug your Android phone/​tablet into your computer and put the APK file somewhere in a folder of the device. Alternatively,​ you can also store the APK on cloud storage (Dropbox, Google Drive...) and download it on your device.+Plug your Android phone/​tablet into your computer and put the APK file somewhere in a folder of the device. Alternatively,​ you can also store the APK on cloud storage ([[https://​www.dropbox.com/​|Dropbox]][[http://​drive.google.com/​|Google Drive]], [[https://​onedrive.live.com/​about/​en-in/​|OneDrive]]...) and download it on your device.
  
 Before installing the APK, go in Settings > Security and activate *Unknown sources*. This will enable you to [install the APK file](https://​gameolith.uservoice.com/​knowledgebase/​articles/​76902-android-4-0-tablets-allowing-app-installs-from) even if it is not yet registered on the Google Play Store. Before installing the APK, go in Settings > Security and activate *Unknown sources*. This will enable you to [install the APK file](https://​gameolith.uservoice.com/​knowledgebase/​articles/​76902-android-4-0-tablets-allowing-app-installs-from) even if it is not yet registered on the Google Play Store.
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 Getting a subscription helps the author of GDevelop to continue working on it (GDevelop is an open-source software) and you will also be able to package your game for Windows/​macOS/​Linux. Getting a subscription helps the author of GDevelop to continue working on it (GDevelop is an open-source software) and you will also be able to package your game for Windows/​macOS/​Linux.
  
-## Publish your game on the Google Play Store+## Publish your game on the stores 
 + 
 +Once you've built your game for Android and tested it, you can publish it on the Google Play Store. Read [[gdevelop5:​publishing:​android_and_ios:​play-store|this page about publishing to Google Play Store]].
  
-Once you've built your game for Android and tested it, you can publish it on Play Store. Read [[gdevelop5:​publishing:​android_and_ios:​play-store|this page about publishing to Google Play Store]].+You can also publish it on the [[gdevelop5:​publishing:​publishing-to-amazon-app-store|Amazon App Store]].