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gdevelop5:publishing:publishing-to-itch-io [2019/05/07 03:28]
silver-streak Adding some missing links, minor formatting tweaks for legibility.
gdevelop5:publishing:publishing-to-itch-io [2019/06/02 19:52] (current)
nilarjun
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 ====== Publish your game to itch.io ====== ====== Publish your game to itch.io ======
-Before we start, I would like to take the time to explain the reason why I recommend ​[[https://​itch.io|Itch.io]].+===== What is itch.io? ===== 
 +{{:​gdevelop5:​publishing:​app-iecon_copy.png?​nolink |}} 
 +[[https://​itch.io|itch.io]] is an open marketplace for independent digital creators with a focus on independent video games. It’s a platform that enables anyone to sell/share the content they'​ve created
  
 +Creators have access to detailed analytics and about how people discover, download, or play what they'​ve created. ​
 +
 +----
 ===== Why itch.io? ===== ===== Why itch.io? =====
-Itch.io is the most "​hobbyist friendly"​ among all online stores in all possible ways: +  ​It is completely ​**free** 
-  ​it is completely free +  * Easy to **prepare the content** for upload 
-  * easy to prepare the content for upload ​and to be published on itch.io +  * Easy to **update** the uploaded files 
-  * easy to update the uploaded files +  * A Devlog ​can be shared 
-  * you can share a dev vlog +  * We can set up a **Community Forum** ​or **Allow Comments** ​only or **none** 
-  * you can set up a community forum or allow comments ​only or none +  * No quality requirements,​ anything can be shared 
-  * no quality requirements,​ anything can be shared +  ​* **SEO friendly**, anything you upload can be easily found in Search Engines
-  * SEO friendly, anything you upload can be easily found on Google within days+  * We can share downloadable games for Windows, Linux, Mac, Android and also HTML5 games played in the browser. 
-  * you can share downloadable games for Windows, Linux, Mac, Android and also HTML5 games played in the browser +  * We can** make money** without starting ​our own business and pay taxesitch.io can collect the money, deal with refund requests and pay the required taxes on your behalf and you can request a payout any time. 
-  * you can make money without starting ​your own business and pay taxesitch.io can collect the money, deal with refund requests and pay the required taxes on your behalf and you can request a payout any time. +  * In case we do want to start our own business, itch.io can take care of the transaction for you and transfer each purchase directly to you, but then we need to take care of Refunds ​and Taxes 
-  * in case you do want to start your own business, itch.io can take care of the transaction for you and transfer each purchase directly to you, but then you need to take care of refunds ​and taxes +  * We can **set a fixed price** for your content, **share it freely** or accept ​donation. We can also set an unique option where payment ​is necessary ​but the amount is decided by the user himself
-  * you can set a fixed price for your content ​or share it freely ​and accept donation ​only or the most unique one, you can set only that you require ​payment but you can let the people decide how much they want to pay+  * Revenue ​share is also flexible which makes itch.io the most unique, you can decide how much revenue share you want to pay to itch.io and yes you can set this value to 0 if you want and pay nothing yet itch.io still happy to host your content for free and hope if you are successful you are going to consider to pay something to them. 
-  * revenue ​share is also flexible which makes itch.io the most unique, you can decide how much revenue share you want to pay to itch.io and yes you can set this value to 0 if you want and pay nothing yet itch.io still happy to host your content for free and hope if you are successful you are going to consider to pay something to them. +  * **No annoying ​Ads** on Browser ​games 
-  * no annoying ​ads on browser ​games+  * We can now also connect itch.io with Patreon and offer access to content to those who support you through Patreon. 
 + 
 +===== Building the Package ===== 
 +{{:​gdevelop5:​publishing:​screenshot_20190602191918.png?​nolink |}} 
 +First off, if you haven'​t built the package yet, let's go through the steps to make your game ready to be published and playable in a browser or as a standalone executable file. **Click** the icon shown on the left. It is at the **top-left corner** of your screen. 
 + 
 +{{ :​gdevelop5:​publishing:​screenshot_20190602192225.png?​nolink |}} 
 + 
 +A dialog box appears, where you can choose the platform for which the game is to be built. For this tutorial we are focusing on a HTML5 build where the game can be played in the browser itself. 
 +Scroll down to **Advanced** and choose the **Local Folder** option. 
 + 
 +{{:​gdevelop5:​publishing:​screenshot_20190602192758.png?​nolink |}} 
 + 
 +Make a new folder anywhere in your computer. For example, I have already created a folder named **Endless Runner** in my Desktop. Click **Choose Folder** and direct it to the folder we just created.
  
 ===== Creating a Zip Archive of your Export ===== ===== Creating a Zip Archive of your Export =====