Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
Next revision
Previous revision
gdevelop5:publishing:windows-macos-linux [2018/10/21 02:02]
valiant_curiosity [Play to the game]
gdevelop5:publishing:windows-macos-linux [2019/05/31 02:25] (current)
animeshsrivastava24 Broken Image Fixed, Typos Corrected
Line 3: Line 3:
 GDevelop can publish games to Windows, macOS, and even Linux! GDevelop can publish games to Windows, macOS, and even Linux!
  
-In order to export a game, click/​select “File” from the menu that is located on the top of the GDevelop Interface. Choose the "​Export"​ option from the drop down list.+In order to export a game, click/​select “File” from the menu that is located on the top of the GDevelop Interface. Choose the "​Export"​ option from the drop-down list.
  
-{{ :​gdevelop5:​publishing:​filemenuexport.png?​400 |}}+{{ :​gdevelop5:​publishing:​filemenuexport.png?​ |}}
  
  
Line 11: Line 11:
  
 It is important to verify that your game is ready to be exported as an executable: It is important to verify that your game is ready to be exported as an executable:
-  * In the game properties (accessible from the [[gdevelop5:​interface|Project Manager]]), make sure to enter a valid _package name_. A package name is an identifier like this : `com.yourname.gamename`. It's like the address of a websitebut reversed. You can choose any package name provided that:+  * In the game properties (accessible from the [[gdevelop5:​interface|Project Manager]]), make sure to enter a valid _package name_. A package name is an identifier like this : `com.yourname.gamename`. It's like the address of a website but reversed. You can choose any package name provided that:
       * It is not used by another game or application on iOS or Android.       * It is not used by another game or application on iOS or Android.
-      * It is written with only letters, numbers and dots. Only put one dot between words (for example, `com..mygame` or `..mygame` are not valid), and limit this identifier to 2-5 words maximum.+      * It is written with only letters, numbers and dots. Only put one dot between words (for example, `com..mygame` or `..mygame` are not valid), and limit this identifier to 2-5 words maximum.
   * In the game properties, enter a valid version number (like 1.0.0, 1.0.1...)   * In the game properties, enter a valid version number (like 1.0.0, 1.0.1...)
   * Check that you've set up icons.   * Check that you've set up icons.
Line 22: Line 22:
  
  
-### Create an accountif you don't have one+### Create an account if you don't have one
  
 To use the packaging, you need a [[gdevelop5:​interface:​profile|GDevelop account]]. If you don't have one, click on "​Create my account",​ enter your email and choose a password. To use the packaging, you need a [[gdevelop5:​interface:​profile|GDevelop account]]. If you don't have one, click on "​Create my account",​ enter your email and choose a password.
Line 34: Line 34:
 Once you are ready, click on **Export**. Once you are ready, click on **Export**.
  
-Now, wait for the game to be built. It can takes a few minutes depending on the platforms you've chosen.+Now, wait for the game to be built. It can take a few minutes depending on the platforms you've chosen.
 There are a few steps, during which the game is exported, compressed, uploaded to the online build service and built. There are a few steps, during which the game is exported, compressed, uploaded to the online build service and built.